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Messages - Eslava

Pages: 1 [2] 3
26
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2010-05-04 17:27:28 »
Does anyone know where the weapon files are stored at in both PS1 and PC version?? ^^"

for the pc version the weapons (if you are referring to the weapons of each char not the monsters) are stored at battle.lgp, just next to each character files, near the end. If you open the sheet and search buster sword or any weapon it will take you where the weapons are. Sorry I can't give you details about the psx version, I haven't worked on it ^^'

27
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2010-05-04 09:50:08 »


I've done a little work on it.  Feel free to finish
Code: [Select]
AAA - ?Underwater Dome Bubble?
ABA - Buggy
AIB - Junon Cannon
AJA - Grey Chocobo
ATA - Cid
BBE - Cloud
BKD - Fort Condor Condor
BLE - Ancient's Key
BNA - Diamond Weapon
BUD - Emerald Weapon
CEC - Sunken Gelnika
CFC - Gold Saucer
CGD - Highwind
CID - Highwind, Turbo
CMB - Midgar Cannon
CNB - Ancient Forest Entrance
COC - Rocket Town Rocket
CPC - Rocket Town Supports
CQC - Ruby Weapon
DDD - Grey Submarine
DGA - Red Submarine
DIC - ?Stonehenge?
DJC - ?Red and White striped pole?
DKC - Ancient's Key
DLB - Tifa
DVA - Tiny Bronco
DYB - Ultima Weapon
EJE - Underwater Facility
EKE - ShinRa Cargo Boat

AAA is the barrier at north crater, DJC is the pole you use to localize yourself during the glacier event and the stonehenge... well i think its some model from the underwater but im not sure about it. Every model is documented in the sheet, textures are another story  :D
If you happen to find out some of the non documented ones please do tell us ^^

28
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2010-05-03 15:47:21 »
Can I ask something?? ??? Is someone working on the world_us.lgp to have these list?? I'm trying to change the models of the world map and it would be much easier if I know which model is which. If there is none its okay just wanna ask. :)

At the moment we are working heavily on battle.lgp so until we are done with it no one is working on world afaik. battle.lgp is a huge one so dont expect us to finish it sometime soon XD. World is a tough one since there are loads of textures, some of them are documented but im aware that there are some holes to be filled. The majority of the models are identified so maybe that is useful to you, we will try to complete it someday.

29
Releases / Millenia's custom models
« on: 2010-04-30 14:45:07 »
Clouds texture files are rtac and rtad. Originally rtac is used for the eye(s) and belt and rtad for the mouth. Apz uses rtac for the whole cloud model texture and Millenia uses rtad for all the swords textures. Thats why both can be used at the same time without overwriting textures. Maybe Millenia forgot to add clouds mouth texture in rtad aswell.

30
Releases / Millenia's custom models
« on: 2010-04-29 22:06:08 »
Biturn doesnt recognize the files as texture/models... the models show fine in kimera though but maybe the texture file needs to be reconverted or something.

31
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2010-04-22 22:09:06 »
Slight update:
Added an appendix at the end of the battle.lgp sheet showing wich enemies models are reused by recoloring them through the game. I took the first model as the 'original' and added a 'clone' tag to the rest referencing to the original for easy searching. Hopefully this ends up useful for the modelers :)

32
Por lo general los nombres de los archivos dentro de los lgps no cambian con el idioma pero unos pocos si lo hacen. Suelen empezar por la letra s de spanish, en ingles serian con e, si echais un vistazo a la sheet de file reconstruction project podeis comparar cuales son los que cambian puesto que ahi estan los de la version inglesa. Creo que puse 'different filename depending on language' en las que eran diferentes asi es mas fácil de encontrar, aunque no se si lo hice en todos. Siento no poder ser de más ayuda ya que ahora mismo no puedo acceder a mis archivos de ff7

33
Completely Unrelated / Re: haha
« on: 2010-04-01 01:35:22 »
Just to add, Spanish and Italian seem to use Moguri.  So much for canon, unless we are arguing English canon is the correct one when the Japanese, Italian and Spanish say it isn't...

The Spanish version actually uses Mog and Moguri, I think this is because the word Moguri feels more natural and easier for us to pronounce than Moogle. If there was an attemp to make the words more natural for the localization, Moogle would have sounded quite foreign.

34
Here you go some help:
(I'm posting the files that are different in the installation folder. If you want the discs ones aswell say so but i think all the different ones are contained within the installation folder)

/battle
 seffect1.tex
 seffect2.tex
 seffect3.tex

/cd
 cr_sp.lgp
 disc_sp.lgp

/field
 Sflevel.lgp

/menu
 menu_sp.lgp

/minigame
 high-sp.lgp
 scondor.lgp
 SCHOCOBO.lgp
 snowboard-sp.lgp
 ssub.lgp

/wm
 world_sp.lgp

As you can see they were a bit unconsistent with the nomenclature, some having s at the start, others -sp at the end etc...

35

Do you mean this thread?

http://forums.qhimm.com/index.php?topic=8874.0

Where there? I cant open the link in 1st post

It takes some time for it to load (its big) maybe trying a different browser

36
FF7 Tools / Re: FF7 File Reconstruction Project!! Update.
« on: 2010-03-10 16:13:36 »

as some of you may be aware, there are several localized versions of ff7 , and there are naturally a few different files between languages. now we have English and Spanish versions of this data but are missing the rest any one another language version is asked to donate some of there files for a complete sheet.

some examples of these files are (first few are easy ones)
ff7 pc manual.rtf,ff7 readme.txt,sfman for awe32,64 readme.txt,textures from menu.lgp
some textures in just about all the minigames and quite a few other lgp's (ones w/ letters , etc...).,maybe some models.

members who have a German,Japanese, or other language who are would like to donate.
ill be back w/ another update when progress warrents on.  


r


The files that actually change are the textures that have any text drawn on them, As soon as I have all of the later sorted I'll add here a list with their filenames so anyone who wants to contribute just have to search for those. if you want you can also send me the localized .lgp files and ill do the work for you.

EDIT: Here's the list of the files that are different due to localization:

Main folder:
FF7 PC Manual
FF7 ReadMe
SFMAN for AWE32,64 ReadMe

Inside LGPs (LGPs have different names aswell, Im posting the spanish version ones as an example but depending on the language they will change, the files inside them dont change their names though):

Code: [Select]
SCONDOR
shelp
shelp_1
smes00
smes00a
smes00b
smes00c
smes00d
smes01
smes01a
smes01b
smes08
sunit00
sunit00a
sunit00b
sunit00c
sunit00d
sunit01
sunit01a
sunit01b
sunit01c

DISC_SP
s_over_a
s_over_b
s_over_c
s_over_la
s_over_lb
sdisk1_a
sdisk1_b
sdisk1_x
sdisk2_a
sdisk2_b
sdisk2_x
sdisk3_a
sdisk3_b
sdisk3_x

HIGH-SP
guaa
huaa
iuaa
juaa

MENU_SP
btl_win_a_h
btl_win_a_l
btl_win_b_h
btl_win_b_l
btl_win_c_h
btl_win_c_l
btl_win_d_h
btl_win_d_l
btl_win_h
btl_win_l
colo
coloa
colob
coloc
usfont_a_h
usfont_a_l
usfont_b_h
usfont_b_l
usfont_h
usfont_l

SCHOCOBO
ag
ah
aq
ar
ba
bb
bk
bl
bo
bq
bw
bz
ca
rg
rk
ro
rs
ru
rv
sd
se

SCONDOR
shelp
shelp_1
smes00
smes00a
smes00b
smes00c
smes00d
smes01
smes01a
smes01b
smes08
sunit00
sunit00a
sunit00b
sunit00c
sunit00d
sunit01
sunit01a
sunit01b
sunit01c

SFLEVEL

SNOWBOARD-SP
cfont
sa
sb
sc
seita_k
sg
sstamp0
sstamp1
stime1
stime2

SSUB
shud
shuda
shudb
shudc
shudd
stext
stexta
stextb
stextc
stextd

WORLD_SP

I don't know why flevel and world lgps have their names changed but i haven't found any file inside them different from the originals. The only thing i found connected between them is that both of em have eye textures but that doesnt make any sense at all

37
FF7 Tools / Re: [Release] FF7PC Savegame Compilation
« on: 2009-11-27 11:45:11 »
Thanks for the file.  :-) 1 Question. Can't you really equip items, materia and edit limit after the cloud poisoned by make event in meedil? Is that really part of the game?  :?

No, its not part of the game. As someone stated in another post where you asked, it seems that it is a problem with the savegame so you shouldnt have problems playing with this ones. Still, if you want your save, you could try doing a fresh reinstall without mods and try it out.

38
Graphical / Re: Costa07's Models
« on: 2009-11-14 10:00:10 »
Maybe this helps you http://forums.qhimm.com/index.php?topic=8880.0

The saves with the buggy are in save 03 i think, just choose fort condor battle 5 and exit the fort, it should be there.

39
FF7 Tools / Re: [Release] FF7PC Savegame Compilation
« on: 2009-11-12 14:56:53 »
Sorry NFITC1 thats what i get for not copying your name and writing it by heart XD it is fixed now, i will fix the txt file when i get back home and can reupload it, lol maybe the chocobo with your name is mispelled aswell...

EDIT: Fixed file aswell, sorry again NFITC1

40
FF7 Tools / Re: [Release] FF7PC Savegame Compilation
« on: 2009-11-11 16:28:12 »
Whops then maybe it was taken from miles server, i will reupload it to megaupload then

EDIT: uploaded

41
FF7 Tools / Re: [Release] FF7PC Savegame Compilation
« on: 2009-11-11 10:17:08 »

SAVE07
-Junon way
-Underwater reactor before boss
-Inside submarine
-Gelnika plane
-(World)Lucretia's cave before event
-(World)Rocket town before event
-Cosmo canyon before event
-Forgotten capital before event
-Forgotten capital before event (weapon rises)
-(World)Midgar just before boss
-(World)Midgar before event(crater)
-(World)Midgar before raid
-Midgar sector 8
-Sector 8 underground before boss
-Tunnel



There you have it :)

42
I can confirm that there are different versions of the european PAL release depending on the language since I own the spanish one. There is the english and german ones aswell, other languages i cannot confirm.

43
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-11-09 14:05:36 »
I ask the people that know me or had saw me working on this project to please express it, because i have been left behind due the number of my posts, and i think that the effort and hours that i dedicate it to this project are more valuable than a bunch of statistics numbers in my profile.

Cordially, Vegeta_Ss4

Yeah vegeta is the one who made most of the additions, dont let his post count fool you.

44
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-11-09 10:27:20 »
According to the changes log, no changes were made last week, but last two weeks have some changes by sithlord, jeromear and some unregistered guys. I think i can revert the sheet to the last change made before someone messed it but the sheet doesnt load.

45
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-11-08 17:57:09 »
Yeah or at least make it that only people logged in can edit because the one who messed up wasnt logged, and thus i cant check who it was in the changes log.

46
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-09-11 14:47:38 »
Magic.lgp is updated with the folder layout, thanks to sl1982 for pointing that out.
If someone knows what some strange files do please fill them for example chocobo.wat, also why does magic.lgp have files outside the folders? and why the folders path point to battle.lgp folder?

47
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-10 19:49:33 »
About patching non-English versions of the game...

If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy? :-P

It should be, but i dont know if the textures themselves are different to account for different characters. Would be worth a try though

If there is no text involved in the texture then the filename is the same, if not, then the filename changes, usually adding a letter at the beggining like sflevel for flevel in the spanish version. If the file already had a language tag like _us then it should be _sp again for the spanish version.

48
FF7 Tools / Re: [Release]FF7PC Savegame Compilation
« on: 2009-09-04 08:30:21 »
Here's the final release of the compilation, there is a savegame left but is the 'all mastered materia uber lvl' etcetc and you can find plenty of that savegames anywhere so i wont add it soon. Should this be on Miles server?

49
I encountered a bug but I don't know if it's because of the driver or it's a known glitch so please ignore the post if it's one of those.
When playing at the northern crater the shadows of the characters in battle started to act strange (they grow bigger then move around the screen and things like that, like poltergeist shadows), the only thing i can remember is that they started to act strange just after the dragon zombie casted pandoras box and that glitch was carried to the other battles aswell. I will put a pic/app.log when i get back home.
PD I was using vincent/cait sith/cloud and only vincent's shadow was not acting strange, cait's and cloud's were.

EDIT: I can confirm that glitch happens when the dragon zombie casts pandoras box, also the texture of shadowflare sometimes does strange things and the save points 'glow' dissapear.






Whops the app.log is too long to post, i was playing for quite a long time..

50
Troubleshooting / The APZ Cloud Project!!!!
« on: 2009-09-02 20:13:28 »
The game uses 2 different files* for the battle model cloud, one of the two is used only at the last battle of the game, that model is slightly more detailed than the 'regular' one. Apz model is the same in both files but you still have the 2 separately because if you don't replace both, the game will use the other cloud model instead in the last battle.
In short, Apz model is the same, be it last battle or 'regular'.

*I say files when it should be a 'group' of files

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