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Messages - strife98

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1
WIP / Re: New mods model FF7 GBIKE designed by Mr. Nomura
« on: 2022-08-30 16:17:31 »
Yoooooo this looks really cool! Can't wait to see more keep it up you're doing great!

2
where is the 60 fps patch (Obesebear, Kaldarasha, Vertex2995, and quantumpencil)?

https://forums.qhimm.com/index.php?topic=21010.0;topicseen Right here

3
7th Heaven / Re: Qhimm Compilations Missing!
« on: 2022-01-21 20:41:15 »
I really appreciate the efforts of separating the mods and have them in smaller chunks for easier download. However I do suggest that for the mean time at least 2 mods from catalog 3 be still featured on catalog 4 and tag them as [Legacy] perhaps?
These are the Field Models and Battle Models . Both mods are less 300mb size wise and is very easy for new comers to use and is a testament of what the community has contributed/achieved over the years.

currently there is no alternative / Option beyond nino or kaladarasha(chaos) for battle models in catalog 4 as well as all weapon choices made by philman , slayernext, mike etc are gone. when it comes to field models , i have not found an alternative for the entire Object mods[huge materia,materia, potions , save point] in catalog 4. also the best option for NPCs for field is the one released on nexus and not necessarily found in catalog 4.

for the familiar/long time users perhaps its an easier process things but for new comers or those who had to reinstall its either you are overwhelmed by the options or you are like "im sure it is somewhere but i dont know who the main author of the mod is or the name of the mod" . but yeah just my suggestion. 


We are still updating it as well. Some stuff (like 90% of the dynamic weapons stuff) has been taken off -for now.- It's super complicated to separate effectively, but we are working on it along with some other things. Though that does not include objects as you have stated which I will look into adding asap! There are definitely some others that I will look into as well!

Edit: Looking into it I think I remember why it wasn't added yet. Was debating whether to make each thing separate or bend our ruling a bit and have them as a grouped mod since they were small one offs. Will probably lean into your suggestion and have it as a grouped mod since it'd be easier overall for us and the user.

4
FF8 Tools / Re: [PC] Enemy editor - IFRIT (0.11C)
« on: 2022-01-07 06:44:25 »
Steam official version as gift to him, I mean.
I'm not one to look a gift horse in the mouth, but you could probably just send him the key in DM's instead of a download link. Download link for a steam game is kind of sketch.

5
FF8 Tools / Re: [PC] Enemy editor - IFRIT (0.11C)
« on: 2022-01-06 07:05:18 »
Yes, the remaster version.
Do you wanna have one? I can make a download link for you.

As long as it's not a cracked version, that's fine.

6
Releases / Re: [FF7PC]Revival - A FFVII Enhanced Mod
« on: 2021-09-13 07:59:57 »
Locked until further notice.

7
WIP / MOVED: [FF7PC]Revival - A FFVII Enhanced Mod
« on: 2021-08-30 23:30:09 »

8
FF9 Tools / Re: Stiltzkin's Bag a FFIX Randomizer Tool
« on: 2021-08-30 16:57:49 »
So after playing with it a bit, this is pretty great! I didn't even think that giving someone else a claw weapon would just give them the severed hand of Amarant. I hope this gets updated more. A couple features I would like to see (but don't know if possible or complications as I don't know much about 9 modding) would be:

Having the abilities on equipment be randomized (like having Oak Staff teach Millionaire and Odin)
Randomize items on the field (maybe have a safety option for finding Stellazzio)
Randomized boss item steals possibly with randomized rarity so you could end up having a potion be the .39% steal on Hilgigars

That's just with items though. I'd like to have stuff like randomized enemies as well, but since this seems to mostly deal with items it might not be a thing with this mod lol. Though I do highly suggest veterans give this mod a try. It can definitely be tricky trying to get all the abilities for everyone. Though you could also get crazy lucky like I did and get Steiner starting with Excalibur lol.

9
We would like to announce that one of our members has accepted becoming a Global Moderator here, and a Moderator in the Discord, Tsunamix! He's been with Qhimm for a long time, and was suggested to us to be a moderator. We hope you welcome him, and thank you Tsuna for joining us!


10
FF9 Tools / Re: Stiltzkin's Bag a FFIX Randomizer Tool
« on: 2021-08-23 10:03:53 »
Welp, I -had- free time.

Jokes aside, I'm super excited to try this out!

11
I think you're looking for Team Avalanche Fields which is included in the Fields Texture IRO in 7th Heaven

There is also jusete's fields which are more recent.

12
7th Heaven / 7th Heaven Canary Bug Reports and Suggestions
« on: 2021-08-02 01:01:54 »
7th Heaven Canary Bug Reports/Suggestion Thread



Right now 7th Heaven is being updated frequently, and bugs can pop up here and there.
We're working on pushing forward to a stable release!
For that to happen we need to get rid of as many bugs in the canary version that we can find!
Also if you have any ideas that would improve the quality of life for 7th Heaven, we'd love to hear those too!


As time goes on, this page will be updated with current known issues, and solutions that might need another kind of
fix outside of a 7th Heaven issue.




7th Heaven Tutorial


13
There's been a bunch done since this was last edited, so I've decided to update it a bit. Hopefully everyone finds it helpful!

14
WIP / Re: Recreating Project: Final Fantasy VIII
« on: 2021-07-12 19:23:18 »
Holy cow these are amazing! Great work here I hope to see more!

15
Lunatic Pandora installs a mod that stops magic from being used when you cast it. I'm not sure why double isn't working though. If you don't want infinite magic, delete the magic.dll it'll be in hl_files/dll_in/ folders

16
Releases / Re: [FF7PC]Revival - A FFVII Enhanced Mod
« on: 2021-06-10 13:40:41 »
Approved under the condition permission from each mod creator used here had given permission before a download link is added.

17
Releases / Re: [FF7PC-Switch] Beacause LayeredFS
« on: 2021-06-01 02:18:17 »
Any chance of using the Canon Addendum from R06G?
Not without permission from DLPB, also please check the date before you post. This was an old post I only allowed it so hopefully you know for the future :)

18
General Discussion / Re: Uploading Profile Avatar
« on: 2021-04-02 21:15:26 »
Try using this link instead https://i.imgur.com/ftc4n9i.png

19
7th Heaven / Re: 60 FPS battle iro?
« on: 2021-03-12 00:59:17 »
The animations download has been disabled on purpose. The 60fps mod is not compatible with 7th Heaven anymore and causes it to immediately crash. There are updates being worked on to add 60fps natively to 7th Heaven though so be on the lookout for that!

21
Completely Unrelated / Re: Why I don't like either of you
« on: 2021-02-24 21:59:10 »
Yeah I'm just going to go ahead and lock this now before it goes further. I'm sorry you have issue's with both communities, but bringing them up after almost a year of it not being brought up doesn't make anything better. I do hope your health issues get better though as health has been a big concern the past year or so.

22
FF7Voice / Re: Are all voice projects dead?
« on: 2020-09-05 03:47:15 »
Yupp, Echo-S is currently being worked on. They went through a recasting since they have a new director: Christian Sekhanan aka The White Crane. He's also the voice actor for Echo-S's Cloud and Barret
His youtube: https://www.youtube.com/channel/UCnHYc9jYYAQSu8Ci71gxrsA
And since then work has been put into high gear. So while it's not going to be done relatively soon, it shouldn't take tooooooo long to be finished. The best place to see work a bout that is at their Discord: https://discord.com/invite/xJMxvEk

23
Alright lets go ahead and cut this conversation off right now. No ones trying to deny that Reunion exists. Hell it's even up and in plain view of everyone in the discord with a link to both its discord and its website.

This was a choice that Satsuki made, and arguing about it probably won't change his mind. If I know anything about people it tends to do the opposite. A full blown argument doesn't need to be made when a slight against either side has been made, so I'm going to ask this to stop right now before it gets out of hand. It's not like he made it impossible to work with Reunion, so what's the huge deal? As you said, if anything else this will bring more traffic to Reunions discord so why are you getting so upset about it? Just let it be.

Real tired of everyone still being so sore about this. It's been 2 months, it's time to grow up and agree that both Qhimm and DLPB have gone their own ways, but we're not trying to deny Reunions or DLPB's existence. If you still want to argue about it there are better places for it besides in Satsuki's thread.

24
He's already been banned, so this topic is closed now.

25
I don't get it, Beacause is a translation mod. It should be easy to make a version of that that's compatible with 7th Heaven, right? I'm asking because as of right now, it's impossible for me to use Reunion without the controls bugging out. And 7th Heaven is just a lot more intuitive.

http://forums.qhimm.com/index.php?topic=19586.0

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