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Messages - obesebear

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FF7 Tools / Re: Satsuki Png2DDS simple gui
« on: 2020-04-06 00:30:06 »
This will be great for the field and battle backgrounds!

127
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-04-01 10:29:32 »
In the US, butterfinger is doing a DLC giveaway.  So I just bought $10 worth of candy bars to get the 5 different DLCs :P

128
Completely Unrelated / Re: why
« on: 2020-03-26 22:56:11 »
This thread is obviously not related to a gameplay release.  Topic moved and user warned.

Of important note, complaining about a warning will result in further action

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This is wonderful.  Thank you for tackling this!

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I assume if they're fixed it would slow down everything

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I would agree that it's faster, but so are the characters dashing across the screen.  It's likely the same problem

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as i am nearing the endgame, i have been experimenting with 60fps battles and a few other things

when fighting diamond weapon with 60fps set to either 1 or 2, the audio for his stomp attack is very out of sync (its sound effects when he is walking up, not the actual stomp)

also when 60fps is set to 2 (interpolated), Big Brawl for cid is set to ludicrous speed, lol.  Sometimes it wont even show cid leave his original spot, it will just be a close-up of cid and then the enemy dies, havent tested with no interpolation

both of these issues go away when 60fps battles is turned off

So, Diamond weapon is likely going to have to be something for NFITC to look into.  I'm fairly certain the sounds are triggered by the animation (or a frame of a certain animation) so Diamond weapons 10th frame is now his 30th but the sound is still playing on the 10th.   I don't know how to decipher the AB file, but my guess would be the solutions is in there somewhere.

As for Cid, I have no idea where is Big brawl limit is.   I'm going to have to dump my magic.lgp and look around.  Seems to me it might be hidden somewhere.  Once I find it, I'll interpolate and send to DLPB

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Completely Unrelated / Re: Womp Womp Womp
« on: 2020-03-17 01:02:09 »
Ok. This is being locked. If you want to continue bickering, continue in your private messages.  Further baiting, trolling, insults, etc will be met with warnings

134
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-07 16:43:07 »
I don't think insults will get us anywhere either.  In my limited experience, it seems to usually cause the other party to dig in their heals further.  I've found street epistemology to be much more effective

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General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-07 01:31:52 »
Thanks for the read.  I'm afraid you and I are in a minority overall where applying logic to storytelling is concerned and, you know, 'Strifing' for better.  Instead, people are happy if visuals look good and their understanding for storytelling is as low as dinosaur bones.
  Just because a game has good visuals doesn't mean the storytelling has to be bad?

I've made the point numerous times across forums and on IMDB that the reason AC failed with a general audience is because the script was crap and no-one can care about characters that defy logic and reason every second.
Yep.  Advent Children is quite clearly a cash grab, or uninspired at best.

And this sad, pathetic little remake ticks the same boxes.  The dialogue is shite.  The script reads and sounds like it's been created by a Mom's basement dweller.  The eye candy is all over the place.  Logic is out of the window there too.  The pacing looks crap too because battles last way too long.  There's no tactics to be had.
I actually found the dialogue to be quite good so far.  Amazing? Groundbreaking? Heartstopping? No.  But neither is the original.  I find myself as interested to see what the new elements of the story are in the same vein that I wanted to know the story of the original. 

And the extra visuals are like Lucas dumping dinosaurs onto the screen because he could - not because it's good.  Same here.  More visuals just takes away from what made FF7 so good.  And, the main point, as you say, is that believability is zero. 
I mean, I'm sure if they thought a demake would sell they would make it.  I still don't understand why good visuals = bad.  Pretty sure someone made an NES style FF7, that may appeal to you more I guess?  Or maybe someone should make it for the Atari 2600?  Then the story would really be something!

The redemption arc for Barrett - all gone.  The darker tones and more adult themes?  Cartoon teeny bopping.
You'll have to refresh my memory on his redemption arc.  I don't remember him ever being a bad guy.   As for adult themes, the demo seems to be tackling the fact that a giant corporation has its own military, is actively destroying the planet, and is willing to kill thousands of civilians to keep good PR.  Seems pretty adult.

And guess what?  I knew all this years before the remake was even released.  I knew if they ever did make a remake, this is what they'd do.  And I said so.  Nomura needs to be assassinated.
So, you knew if they ever made a remake it would be a remake?  You knew they would release it on the current generation of consoles? Again, I'm lost.  Sure if they said this was a remaster and did this, yeah, yeah this is definitely more than a remaster.


I could turn that around and ask you why you like it?
Sure thing.  Well, mainly because the graphics are super pretty!
Lol.  It's a good story, the voice acting is good, the dialogue is well written, the characters are true to their original portrayal, the battle mechanics are good (it's not just press X to win {cough original FF7 cough cough})


It's the same difference except I'm not seeing any arguments addressing the points gjoerulv and I have made.  Why is it wrong to not like something?  On nostalgia - I'd say the only reason this game will do so well is solely based on it.  The majority of the people who are buying this without a second thought are the people who've succumbed to nostalgia - not the other way around.
It's totally fine not to like something.  But you seem to want to not like it.  Are you worried it will take away from your work on the reunion mod?  Surely it will bring more people interested in playing the original.  Like, if you read Game of Thrones, but don't like the show.  OK, cool.  So, only read the books then.  You don't have to watch.   You come off as hating it because you think people expect you to hate it.  But let me be the first to tell you... it's ok to be yourself.  You don't have to be who everyone expects you to be.  It's not healthy.


The main reason for disliking this is because it craps all over what made the original so good and it's such a total waste of effort and resources when we could have had a faithful remake at half the time and cost.
What does a faithful remake look like?  Seriously.  What exactly needs to be changed to make this "good" instead of the worst abomination known to man? 

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General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-07 01:11:16 »
Ugh, fine, the kids are down so I'll do it "Jari" style and address everything as best I can, including gjorulv's concerns.   Please keep in mind that a lot of this is going to be playing devil's advocate and using some extremes, but it's mostly to make a point

No, seriously, it LOOKS like a hack and slash game with some tweaks (probably feels different if you play yourself, I dunno...). Nothing wrong with hack and slash games, but isn't this supposed to feign realism?
If it was supposed to be realistic, you would get an uncanny valley vibe.  Nothing in the demo actually appears to be going for realism.  Further from cartoony graphics? Yes.  All out realism? No

Yes, I know that you have to have some suspension of disbelief in a fantasy setting, and that the action can't be 1-to-1 realistic in certain styles of games to make it fun/interesting or whatever, but the slicing and dicing here is WAY over the top for a realistic setting. IF you are supposed to get this realism impression from the overall design I have no idea what they were thinking. To me it just looks dumb, and I would rather prefer it be 110% balls-to-the-walls DBZ. You know, if the game didn't take itself too seriously. If you're trying to look cool like this why not go all out?
If you watch videos of people doing multiple play throughs, or play it a few times yourself, you'll notice it's not nearly as hack and slash as it appears. Once people understand the stagger mechanic and how to best use their ATB bar, the enemy fights are extremely quick.  Think of it like the first time you played FF7, you probably died to the guard scorpion.  The next time you beat it but it took quite a while with a lot of healing.  Playing it now you'd breeze through no problem (hence a harcore mod is needed).  It's the same concept.  Whether or not it will hold up throughout the whole game, who knows, but so far it works well.

Also, you need Barret to shot things up on ledges, but why, Cloud can jump like a ¤/¤%#&8.
I've only played the demo, but have seen a few other videos of later chapters where Cloud is attacking in the air, so his movement isn't completely ground based.  It's also likely done to encourage players to learn how to switch between characters to use their unique abilities.  And honestly, how many times did you actually NEED Barret's long range? Like, 2 fights? 3?

Classic mode is NOT the same as original FF7. Not that anyone expected that, but the devs pointed out that this mode was for those who would prefer the original gameplay. It's basically a super easy mod as far as I can tell.
I haven't played classic mode, but my understanding is you're right.  I think it's a story mode.  Normal seems about perfect, but I really hope there's a hard mode for seasoned players to really dig into the battle mechanics.  Also, isn't the original game super easy mode it's also pretty much "press X to win"

The banter from Biggs, Wedge and Jessie was well made if you ignore the setting. Jessie seems like a total player. But the attitude and tone they create is off from what their mission is.
They are blowing up a reactor, killing people, doing eco-terrorism, but they act like sunday morning cartoon characters about it.
I mean, the comments they give to Cloud when they leave the guards to him, the nonchalant attitude, the carefree banter, etc.
Having been in the military and done my share of deployments, I can vouch that this is how military personnel act.  Sure it's serious when it needs to be (like when escaping an exploding reactor) but taking care of the mundane enemies and situations is akin to working a 9-5. No one's really stressed or worried, you're just doing your job.

Example: First they are hiding from the guards, and when the guards notice Cloud they sneak behind the guards to move on. Only... They don't sneak. Before leaving they make sure to chant: "You got this Cloud!". It's so $%&£ dang stupid, and disregards almost the entire situation. Why even hide in the 1st place? I dunno, maybe they smoked some greens before they started the mission. That could explain their behavior. They do resemble hippies at some level. I mean, their behavior CAN be explained, but I can hardly imagine there will be some super awesome logical explanation.
I would agree with you if this were a Tom Clancy game.  The original had similar banter while still fighting enemies.  They're just use it here to show that Cloud was actually hired to do the fighting.  You actually see them avoiding battle and saying "All yours, buddy" and whatever to help reinforce that his job there is strictly to defend them as they infiltrate the reactor.  Also, from a military perspective, if you see someone who is an active threat, versus someone not immediately posing a threat to you, you attack the threat, not the guy running away.  From a strategic level, sure, don't let them blow up the reactor!! From a personal level of not wanting to die, you attack the threat

Barret acts like a brat sometimes, which seems out of character to me (or perhaps that's what they aim for?). For example when they enter the reactor, he goes on a tantrum because Cloud doesn't answer him right away. I know he doesn't trust Cloud, but, geez, his patience is in negative space at that scene.
Also, the battle banter really made me cringe for the most part. This has plagued soooo many games, please make it stop![/spoiler]
Some of the banter is good and does help with character development.  I wouldn't say it's completely necessary, but it also doesn't do any harm (so far as the demo is concerned)Is Barret over the top?  Yes.  Was he over the top in the original? Yes, getting all riled up and beating his chest and yelling expletives and trying to intimidate Cloud so everyone knew he was the leader.   His remake dialogue feels right in line with how it was 20 years ago(Whether or not that was his intended personality in the original is irrelevant since he was translated to be over the top and that's who his character became)

Cringe reactions from the top of my head:
"Omg, there is a map!!??!!?"
"Omg, you interact with stuff??!!?!?!"
"Omg, there can be stuff in the way that prevent bullets from hitting me??!?11?!1!?"
After killing 3 enemies: "Omg this is the best battle system ever!!!!11!!1"
(yes, there are people who mash square on the controller, kills the 1st couple of enemies, and all of a sudden it's the best battle-system ever.)
"This is a deeper look at a story we thought we knew, with new scenes."
...lol
Things that have been normal in games for over 40 years is now super impressive for some reason *cough*fanboying*cough*.
Surely these are people appealing to their base of subscribers.  I would suggest finding different youtube personalities to follow that review games a way you might better respond to.  I personally also don't like that crap and the fake crying and the other nonsense they do to try and get subscribers.   I recently discovered Maximillian Dood (sp?) and really appreciate his take on things.


A repeat in TL;DR version:
1. The tone of the setting does not match how the characters act overall. 2. The design mentality is in conflict with the actual design.
The technological evolution in gaming have been great, why does storytelling need to regress to the point which, in part, it has to rely on trivial musings? (hint: welp, again, we know why)
1. Pretty sure I address this higher up.  2. You'll have to be more specific on what the conflict is.  I genuinely don't know, nor what the regress in storytelling you're referring to.

Dude, I'm not angry. If anything, I tried to be rather comical in my criticism, which I guess can be intrepeted as angry ranting (hard to convey your emotional state by text only).
I'm disappointed by the direction SE is headed and fascinated by the fanboyism, yes :). Trump....??
On what I expected: If I'm not mistaken, I believe I mentioned somewhere that I expected the gameplay to be ok but that the story would annoy me. At least that's how I remember it, but me and my former self don't always agree. :P
I didn't take you as angry at all.  DLPB though.... :P    What direction are they headed?  I will happily admit I think it's been pretty bad since IX.  I kinda barely liked X, but couldn't get into 12 or 13, and probably won't even try 15.  But it appears they've actually put in effort here.  Like they actually want to make a good game that respects the original and isn't just a cash grab.  I'm sure it's a cash grab for SONY, but I think the directors and employees genuinely want this to be great.

And, not a response to anyone in particular (lol these walls of text should be documented for future archeologists) (I'm a bit drunk so I feel I have to write more):
Back when, Square had a lot of failed attempts to get FF popular in the west. Making the FFs easier was a way of making them more appealing. That combined with the 3D of FF7 definitely helped getting FF to the mainstream.
And this is my main criticism of most of the "old" FFs. They are too fucking easy. Why do I need those ultimate weapons? Glamour?
Today, gaming is a much bigger part of the culture. To the point where calling gamers "casuals" can be considered an insult. The tables have turned. Nerds rule! Learn how to code goddammit!. Marked research teams knows this, and is THE MAIN reason why AAA companies strives to make their games more gamer friendly (harder). They do this in order to please the "true" gamers, or whatever lall (yes there are other reasons, devs aren't souless zombies).
Is this "bad"? Not self-evedently at least. Imo it's a good thing gaming has been generally accepted as a genuine form of entertainment. But at the same time it bears the mainstream baggage of, for example, stupid batle banter. And out of character behaviour. Like you you see in FF7R demo.
Again, maybe the battle banter isn't 100% necessary, but so far it does help to establish the characters.  And it's also currently in fashion.  If you remember, turn based games also used to be in fashion.  Maybe that part won't age well.  But neither did a character saying "Press X to climb the ladder"

Would it really be that bad if they changed the genre of the game. I mean, come on, just like it! (sorry couldn't resist, nothing against you).
Still not angry. If FF7R will be the best game to ever grace God's green earth, I will be a happy man. :)
Could it win game of the year? Potentially.  Will it be the mega hit the original was? No.   It's not pioneering any new technologies.  It's not introducing anyone to anything they haven't seen before.  But that also doesn't mean it won't be good

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General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-06 00:13:41 »
I was going to write a rebuttal to all of that, but instead I'll just ask why you can't like it? 

Like, is it nostalgia? Or something deeper?

I get not liking it, that's cool, but there's such anger there.   It comes off like Trump and his cries of fake news.  "The Russians didn't interfere!!"  Except, yes, they clearly did.

I know a lot of people expected this to be shit, myself included.  The problem is, it actually appears to be quite good.  Maybe not better (due to my own nostalgia goggles), but still surprisingly good.


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Since we're on the subject of broken animation, is the limit break behavior on my end, as I reported earlier, expected and unfixable?

 When using 60 fps battles set to 2 (animation interpolation), it cuts the casting animation and goes straight into the attack, desyncing the camera if you set it to default dynamic instead of static in the game options, so that for some LBs there isn't even time to see the damage because it's still focusing on the character that used the limit instead of the enemies.

Another defective instance is the choco mog summon running animation. The chocobo wildly teleports back and forth while running toward the enemy.
Who's casting animation is cut? and during which limit break?  I don't have a ton of free time, and probably won't get around to looking at this until the weekend.  The more time you can save me, the more likely I can fix it

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It might be hard for you to discern, but his idle animation is also too fast.  Vincent has 3 different models. The game loads one at a time depending on which type of gun you are using (pistol, shotgun, rifle).   I somehow forgot to do the other two, but have since done them and sent to DLPB which will be included in his next release.  In the meantime, if you want to add these to your 60i folder in reunion, it will fix it
https://www.mediafire.com/file/dtuumgb9u146ijh/vincent_60.zip/file

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One final thing I noticed is Vincent's running away animation in 60 FPS mode 2. It's really funny and sticks out like a sore thumb.
I don't know if it can be fixed tho.
I've looked over his running animation, and it is working properly.   However, you may notice all of his animations are too fast depending on what weapon you have equipped.  I've fixed that error and sent to DLPB for his next release.    If you still feel something is wrong with an animation, please upload a video

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General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-04 01:30:14 »
I wanted to comment that I did see some posters that pointed to some acknowledgement of the prior compilation as well as something Heidegger says that also seems to verify some compilation stuff is going to remain canon in the remake

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All hail DLPB, the mighty finder and smasher of bugs!

Recordings of Yuffie's oddly slow casting/summon animation - All were captured at 60fps

I apologize for the awkward framing - I was planning on splicing them together and making some slick presentation with timestamps on the side. Then I remembered that I have no video editing software and the video editing skills of a potato.

Mode 0 - 205 frames
Google Drive

Mode 1 - 208 frames
Google Drive

Mode 2 - 272 frames
Google Drive
I believe I have fixed the issue (it was interpolated twice to 120fps) and sent the fixed file to DLPB.  If you have any concerns or questions regarding the animations using Mode 2, please DM me and I will fix them and inform DLPB if there's a correction I need to make

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Im on vacation until monday, but I'll try to remember to check it.  It all seems good until she raises her arm, that seems slow

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I'd say you're doing a really good job! Keep it up!

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Always great to see this updated

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I prefer non interpolated because the 3d motion appears a bit artificial to me  - like interpolated TVs...  it doesn't feel right.  But the camera is a lot smoother.  It's personal taste.  And a lot of work went into Interpolated anims from Obesebear.
Someone could always create 30fps battles....

But not this guy

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The interpolated 60fps hasn't quite been perfected.  You may still notice a handful of of places that seem too fast, and there are still one or two graphical glitches you may encounter

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Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2019-12-19 00:31:23 »
RTCK - RTCZ.  RTCK being the buster sword.  You can quite literally make 15 copies of RTCK and rename the RTCL - RTCZ and you'll be set

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Mine is the original version. Everything works fine until reunion installs.  Putting it in C: ultimately helped but it didn't work immediately. I opened up regedit, changed the values. Then changed them back to the original values and it decided to work. No real idea on what fixed it

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I can't believe you managed this.  Congrats.  I'll help seed.

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