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Messages - obesebear

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226
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-12-04 03:05:23 »
Looks as good as ever

227
There's also the guy in shinra mansion that swings on a chain and the robot that Reno makes attack you at the submarine dock that has long arms.

Also not sure about limit breaks

228
I never really checked anything in game, but in theory everything should work fine. The only ones that might have issues are models like proud clod and emerald weapon that are actually two separate models

229
Man oh man.  Glad this is finally seeing some completion.  I hope all you had to do was some slight edits to my animations and not completely redo them yourself.

230
Trump's position on climate change is enough for me to not vote for him

231
I also discussed with NFITC1 the possibility of making a hybrid of the old project.  It should be possible to have interpolation in all areas apart from Summon / Magic.
This is probably my favorite post you've made.

232
If anyone manually sorts their item list, they should burn in hell....  :x
Lol.  You're not wrong

233
Oh. Is that what the flower model is for in the char.lgp?  I was just looking through it and wondering where it was used at

234
I'm not a fan of FFX, but even I can see that the scene in question called for a forced, fake laugh.  IIRC they were all sad, and Tidus though by forcing laughter, it would lighten everyone's spirits and maybe get them really laughing.   I really don't get why it gets any hate.  The scene was meant to start weird/awkward, and it was.

235
I think where she says "made me feel proud"  should be "makes".  She wouldn't say it was a good little bomb but not currently be proud, right?

236
I'm interested to see what happens with item 11

238
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-04-28 23:46:55 »
I might be able to help in a few weeks. School is out and I'll only be working a few hours a week. Don't know yet

239
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-04-28 14:46:47 »
I still can't believe how fast you work.
I really think you should advertise this on other forums if you want to get help.  The steam community in particular might be pretty helpful

240
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-04-25 21:00:57 »
Impressive as always.

241
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2016-04-22 15:45:01 »
Looks good man

242
Completely Unrelated / Re: Norway - The Land of the Insane
« on: 2016-04-22 00:12:34 »
True. But lethal force?  It probably varies state to state

243
Completely Unrelated / Re: Norway - The Land of the Insane
« on: 2016-04-21 16:08:29 »
So what about a father who catches a pedophile raping or attempting to rape his child, and in a fit of rage murders the pedophile?  That's first degree murder.  Should he also "get the rope", or should an exception be made?

244
Completely Unrelated / Re: Norway - The Land of the Insane
« on: 2016-04-21 03:03:57 »
I wonder what the violent crime rate is for Scandinavian countries compared to the US and UK

245
FF7 Tools / Re: [FF7] HRC Resizer
« on: 2016-04-21 02:58:44 »
I'll just say that adding bones is all week and good, but if you're wanting to do that and create new animations, I would try to see how hard it is to deal with animations in kimera before tackling such a monumental task

246
FF7 Tools / Re: [FF7] HRC Resizer
« on: 2016-04-17 13:54:15 »
Yes!
It will need to be able to read the .hrc to know what bones are used in the model, but the big feature I need is for the lengths I input to stay even when a new hrc is loaded.  That way I can open aaaa.hrc, set all of its bone lenths, save it; then when I open aaab.hrc, all the lengths I manually typed in will still be up (or a button can be pressed to recall them?) so that all I have to do is open aaab.hrc and save it and all of its lengths will be the changed to the same as aaaa.hrc

247
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-04-07 21:12:31 »
Just amazing.  Both the quality and speed.

248
Troubleshooting / Re: Battle Pyramids ?
« on: 2016-04-07 21:12:00 »
Like kela said, it's likely in magic.lgp.  Though after searching for certain models (like Tifa's Dolphin Blow) it seems like they aren't necessarily contained in magic.lgp.   Could possibly be in the .exe like FF8 does?

249
I think it sounds good.

250
It's very likely there to stay.  I've done all I can regarding the 60fps mod.  NFITC1 or Dziugo may, at some point, chip in I am hoping.  You have to realize that the battle was never designed to use the pause var as a means of limiting to 60fps - and because of this, things happen that ordinarily would not.   It's quite likely that this error exists in the original game - that you pause at a certain time and the models still move for a while.
When NFITC1 was working on the smooth 60fps mod, he made it sound like delaying the action scripts would be fairly simple. I would imagine that would include both character movement speed when attacking and the death animation.

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