Project forums > Q-Gears

Q-Gears team needs developers/artists/scripters!

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I see quite a few people in the past seemed like they would help out but then gave up because  they couldn't even get it to compile/run.

Hopefully things have changed now that the project has moved to github/travis-ci.

Anyways I thought I'd start this topic as a fresh shout out to anyone that wants to help out. Even if you feel you don't have the skills then still let me know, you could do something as simple as fixing up the license in each source etc :) We need some artists too to help with things like:

You can find me on IRC most of the time:

Groupname:  EsperNet
Default Port:  6667

And off course the project is here, and as of now there are 2 branches of the project:


New: If you want to help and are new and don't know what to do, you can start by checking out the issue list and seeing if you can fix or help with any of them:

And you can find builds (binary runables) here:

Some ideas about what would be useful skill knowledge wise:

-Gimp/Photoshop/Blender/3d modeling/animation (if you want to do art stuff)
-LUA/C++ or any other language (LUA is simple while C++ is harder, but most of the code will end up being in LUA)
-Someone with a mac to test mac builds/help get the build working
-Being able to reverse stuff or just general FF7/8/9 knowledge
-Knowing FF7 file formats
-Being able to figure out why stuff doesn't work (debugging)

ubuntu/debian builds are availble from my daily-ppa

its autogened from when commits are added manually so its usually one or two behind . Due to a technical issue with the history(that should be fixed now) i was unable to use the main repo . and now us using subproject it back to being an issue since launchpad for some reason doesn't work with  subprojects. (hopefully they fix this soon )

about mac os i can fix up my mac but the newest mac os i can put on there is gonna be 10.8 . and with how mac os is you usually need the most current build after a month or so of it being released. so we need someone with a newer machine then mine.

We should sticky this

Also, whoever does not have an IRC client should use this link:

(But really, you should get an IRC client, its better than web chat)

Is it possible to add inbuilt editors to QGears some day?
I personally looking for an model editor (simple mesh editing, but with an advanced animation builder) and a script editor as makou reactor but be able to test the scripts instantly.

Its sort of possible to do this already. You can use any 3d software that has OGRE mesh import/exporter to make your mesh/uv/textures/animations.

Then for the scripts they use LUA, so edit the text file, save, and re-enter the field to re-execute the script. You can also type script/LUA directly into the console (use ~ to display the console).


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