Project forums > Q-Gears

How about moving to UNREAL 4.X?

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paul:
Spending 12 months (probably more) to get what we have now working in UE4 really is a waste of time IMO. No matter what we need the FF7 format info, algorithms etc. This is always the blocker, always step1, we don't even have this yet so what would be the point in moving to another engine?

Fields are driven by lua scripts that can be reloaded on the fly, a visual editor only brings a couple of extra bits for free such as positioning entities etc, but we can easily add that if need be.

Kaldarasha:
There are two other things which why I think that the UE4 engine is a no go.
1. The engine is free for non-commercial use, but the game is commercial - which would make the project indirectly commercial. Except you re-built the entire game in the UE4 engine -> We have seen on the Chrono Trigger Project how this will end.
2. If there is no one who can make use of the extra power the engine brings with it, where would be the benefits?

A small visual upgrade and a graphical timeless look is all what we should seek for now .

Tom:
For such a simple game such as FF7 that all it needs is basic GL rendering UNITY and UNREAL is overkill.  We (probably) wont ever use any physics functions dynamic lighting or water simulation.   Also there are licensing issues with UNITY and UNREAL that could shutdown the project (ala chrono trigger resurrection).  The current OGRE system is expandable enough to do more than enough of what FF games need.

That's why UNITY and UNREAL are not going to happen any time soon with Q-Gears.

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