I presume this isn't a bad reason to bump the topic.
"# The character's stats are somewhat changed to make 'em more unique."
Is there any chance you could elaborate on this, or direct me to some post where I can get a long view of the characters' relative stats? I hope I didn't miss it while searching. Or if I use Black Chocobo to level my hard mode save's characters up (to test their stats: I like the difficulty as it is), will that level them in the same way modded play would?
Very much enjoying the new balance, thank you.
I don't think the save editor will take the adjusted stat curves into account, but when you level them up once in-game those stats should (mostly) correct themselves...except the game can't decrease a character's stats so if the Hardcore mod stat is lower then the game won't change it. For instance, if Cloud got 70 strength from lv.50 using Black Chocobo, but his Strength in Hardcore for Lv.50 is 40, then it'll stay at 70 when he levels up, rather than being adjusted down to 40. Might be wrong about that, but that's what seemed to happen when I tested a change in stat curves recently.
As for character stats, you could compare them directly if you can get the Wall Market tool working. Opening the default kernel (assuming you kept a back-up) and the hardcore mod's kernel (have two instances of Wall Market running) would let you do this from the character data/initial data tab. There's also a slider so you can check the stat range for each level, which would let you compare them as they develop throughout the game.
Don't know if it's hardcore mod related, but when I got the first limit 2 level of cloud, I had the first level 3 limit too, meteorain, without having the second limit of level 2
Did you have that issue too ?
That's not an issue, it's possible to unlock the next Limit level without getting the 2nd Limit on each level. You won't be able to learn the Lv.4 Limit though until all Limits have been unlocked, however.