i've followed these steps:
- combine textures in only one 8-bit bitmap picture to create material for all objects
- use the material with whole objects
- Unwrap UVW
- convert them to editable poly to cut out useless components
- extract them to .3ds preserving MAX’s textures Coordinates
- open each piece in PCreator, open the "textured bitmap" and flip the cords to get correct map
- Tick "Texture file(s)" in Option menu and save
but there are only 3 textured file of the original Cloud's model, so i replaced them all by the texture which was created by the bitmap, did i do smt wrong
anyway, can you show me an example of your progress
*edit: i found that i didnt edit .rsd file so it caused the problem, i've just done it and now it works, thank for your help