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Scripting and Reverse Engineering / Re: FF8 Script extender?
« on: 2014-05-31 04:38:06 »
What kind of scripting capabilities did you have in mind? FF8's scripting engine is pretty robust.
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[cosmo] adds sound files in the audio.dat and link the audio.fmt list to the new file, so it is a fake replacement. But I need a tool which replace the sound in dat and leave the fmt as it is.I don't understand (maybe it's a translation problem, your post was a little confusing).
I wish some team would re-design the game in an alternative engine like unity...This was something I was considering for a while. The problem being that the only legal way to make such an engine is to make it support the files that come with FF8, and we still don't completely understand how some of them work (as you can see from this thread). It's just not feasible at this time. Q-Gears is feasible because we know basically everything about FF7.
I actually took a peek through a complete FF8 script, and there's stiff and unnatural lines all over the place. As a whole, the game reads fine for text only, but it really falls apart when you try to imagine people actually saying some of these things.I'm one step ahead of you. I've rewritten lines like that so they're more natural to say, and/or made them phrases that English speakers actually use.
If I'm not to familiar with the characters and don't have a set favorite can I just addition and you go with who you think my voice would go better with then I'll read up on that character and give it more life to it?Absolutely. I will explain your character and/or the story to you (unless you want to research on your own), and the script explains what's happening in every scene you'll read.
PSHN_L 0 ;message channel (0 is most common)
PSHN_L 0 ;dialogue box ID (ie the text# in the dialogue list)
PSHN_L 30 ;X position of window
PSHN_L 30 ;Y position of window
AMESW
This might look very foreign if you have no experience with assembly language, and even with exposure, it's hard to wrap your head around sometimes because the only control structures are jumps (especially since you can't use comments in Deling to remember things)