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Messages - el_pitu

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This is absolutely beautiful thanks for your work, could it be possible to have the status effects always visible?

2
I can refine tents into Curaga, does that mean something is wrong with my game?

3
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-04-19 13:01:48 »
Hello, I'm using the 1998 PC versiĆ³n and I installed the mod manually to avoid problems but I had some anyway, 5 out of the 6 battle menus where broken for me in some way or another, where a main problem for all was the time/limit bars being out of its place, I decided to use "BVthree":

https://i.imgur.com/wjSdb9k.png

And I fixed it editing:
6DD539 = 5F 01
6DD584 = 5F 01
6DD5D6 = 5F 01
6DD6EB = 66 01
6DD6BD = 69 01

And replacing the limit box parameters for the ones in "BattleViewOptimised"

Spoiler: show
{limit box X-Axis, Y-Axis, View Width,View Height (box refresh)
91D180 = A0 00 7A 01 F4 00 38 00
{limit box Width
91D196 = F8 00
{limit box BG
6DF585 = F0 BF
{limit box BG top right
6DF62C = D4 59
{limit BG box Bottom - 1limit, 2limits
91E990 = 52 6A
{limit box lv header Y-Axis
6DF4E2 = 81 01
{limit box level value header Y-Axis
6DF533 = 7D 01
{limit box limit header Y-Axis
6DF4BA = 82 01
{limit box text Y-Axis
6DF492 = 8F


https://i.imgur.com/7WPunpP.png

Now all is good, maybe this can help some folks out there BUT I wonder if theres a way to make the blue background semi transparent??


4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 16:24:16 »
The Dyne soldier's filenames are SNAA-SNDA, the first non-default name (Chaos is the last model of the default battle.lgp, and has filenames of SMAA-SMDA) and if I recall correctly the first new enemy in Gjoerulv's hardcore mod is a dog which probably has filenames of SNAA-SNDA as well; check for those in your direct folder.
yup my SNAA was a damn yellow dog for some reason, fixed now!   :-D

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 13:20:37 »
The last fight of the corel train should be a shinra soldier with a gun-arm (based on Dyne). You said monster, is a different enemy showing up?
Ok nevermind! problem solved, apparently I had some battle model in my direct folder conflicting with it, instead of the dyne-soldier I had a Shinra dog, now I just need to find what model was causing the issues and delete it, thanks for your time and for this amazing mod.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 00:00:36 »
Hi, amazing mod I have been loving it so far but now I have a problem, my game gets stuck in the middle of the fight after the monster sneeze(?) in the last fight of the train when you are with Cid trying to stop the train about to crash in North Corel, I have the last version installed(May 19th) and no other intrusive mods besides backgrounds and battle models for the main characters.

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