::thumbs up::
Suggestions for Next update:
1> Tweaking the user animation saving a bit. If you click on User 1 or 2, and then to 3, instead of the default animation, you'll see the user 1 o 2 pose. But...Something's not quite righ there, because I spent quite a bit of time working on a pose, saving it, and all that....but when I selected something else, and then returned to it.....it was gone.
2> A way to load an existing pose you've worked on into a 'blank' slot? Useful, so you can start on a new pose using a custom one as the base, instead of having to rework it from the default position first. Also, for the various sprites that are essentially identical, with minor differences in the modeling/colors, but identical skeletons (MPs, Woves, etc)
3>A seperate method of movement control? It's just a bit awkward having to remember if the sliders being displayed are for a joint you were working on, or the rotational controls. Perhaps a "Z" position control, so you can make use of more of the screen. (quite a bit of the models 'dangle' further below the axis than rise above it, and all that.)
Just a thought.