Author Topic: Leviathan  (Read 17874 times)

mirex

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Leviathan
« on: 2002-04-28 03:08:37 »
Hello
 I've made another program for FF7, this time it is monster database, with info about monsters. It can also display creatures from battle.lgp in their 'default' positions, but some are really screwed up, so they dont look very well (because it is only alpha version).
For this proggie you need a FF7 installed, or at least FF7 install disc.

here is link: Leviathan v0.1

Alhexx: I used your battle database alittle, hope you dont mind. It was really usefull. But I have changed some info according to mine & my brother's notes. Btw,  here is my list of monsters, that is used in Leviathan. Its a real mess, ill have to write some document about it later.

  so bye for now, and have fun.

Really have to get some sleep ... its 5 AM, im goin to bed

EDIT - all the programs can be found on http://mirex.mypage.sk
« Last Edit: 2007-05-24 09:49:53 by mirex »

ShinRa Inc

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Leviathan
« Reply #1 on: 2002-04-28 08:05:52 »
I can probbly help you clean up that database a little, or at least get you any information you're missing.

You forewarned about them being viewed in Yoga positions, heh.
I tried viewing "??bubble" lr__ and got a crash instead.  When I booted it back up, it worked though...  Odd.

The final battle Sephiroth's Masamune doesn't show.  Same with enemy Yuffie.  I'm assuming it's because of the fact they're really just modified main character sprites, ie, multiple weapon choices.

Uh.  Since it doesn't have the usual Windows buttons or menu bar options...a way of closing the program would be useful...  :x

Good work regardless.  Here's hoping nothing funky happens when I CTRL+ALT+DELETE to close it...

Alhexx

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Leviathan
« Reply #2 on: 2002-04-28 11:28:00 »
I've downloaded it - I'll try it out later.

And of course, I don't mind that you used my Battle Location Database - that's for what it was made :D

 - Alhexx

Darkness

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Leviathan
« Reply #3 on: 2002-04-28 14:37:17 »
thank you, mirex. i was meaning to tell you earlier..... it works very well.

mirex

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Leviathan
« Reply #4 on: 2002-04-28 14:42:48 »
Shinra Inc:
way to close it - press Esc key, Alt + F4 should work too, or Ctrl+Alt+Del  :) But primarily Escape key.
Crashing bubble - yes ill look at that - its still in alpha stage. And some models are in good positions, like Guard Scorpion.
No weapons - you are probably right.

About help - yes any help is appreciated, please mail me anything.

ShinRa Inc

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Leviathan
« Reply #5 on: 2002-04-28 17:20:54 »
Quote
About help - yes any help is appreciated, please mail me anything.


I'll put something together for you once I'm done browsing the boards.

Any chance of developing controls similar to Ifalna?  Even if you can't access *all* the animations, if there was something similar to the Editing tool, I wouldn't mind helping to fix the "default" stances, at least.  Also, the ability to manually controlling the camera would be spiffy.  :)

Also, just a thought... what about a similar program, but instead of just reading all the sprites in Battle.lgp, one that allows you to view the various Weaponry models?  Perhaps even not just the main characters, but the various other sprites that carry weapons.  Just a thought.  It may be useful to the Remake, at least.  I don't know if they're planning on reusing the same weapons or enabling new ones.

Also, the bubble crash may have been an error on my end.  My computer is starting to show it's age.   -.-

mirex

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Leviathan
« Reply #6 on: 2002-04-29 12:12:08 »
I have looked at that bubble and i found that it is my mistake, i left there some code that i should remove, im reading too much. So please dont click it  :)  it might crash.

I thought about moving models, but i did not included it in this release. But if you want it, try this: into window, where is info about monster, type there 'show controls' and press enter. But no saving available yet.

ShinRa Inc

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Leviathan
« Reply #7 on: 2002-04-29 22:29:49 »
I slapped together a quick listing for you.  Basically, the first part is an aligned version of Alhexx's list  (But I removed the German names...Makes it easier to work with), and some other minor tweaks.  After that is the best enemy listings I found after a breif search through some FAQs  I didn't really go through it, though, but I did notice it is missing stuff.  One of the thousand of other FAQs out there can probably fill in the gaps, and/or the strategy guide.

http://members.aol.com/acaiitoarms/battle.txt

Also...

:D

If you can enable an option to save the modified poses, I wouldn't mind going through and helping tweak them.

Suggestions:  
1) Larger sliders.  Just to make things a bit easier.
2) Camera Control!  I like the ability to let it rotate like that, but if you're trying to get a screenshot, or work on the positionings, it's frustrating for something you're trying to look at rotating out of view 2/3rds of the time... -.-  I gave up trying to figure out how to position the nightstick correctly because of this, mostly.  Just hid it in the torso.

Any other little cheat codes?  heh.

mirex

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Leviathan
« Reply #8 on: 2002-04-30 11:30:42 »
1) yeah thought about that
2) ok, camera movement, position saving .. ill think about that.

there is one more cheat, but it is not much usefull, it shows all files from battle lgp, but those are battle areas (unviewable by this program) and some pyramids...

Oh and ShinRa Inc, if I would like to view all the weapons, i would do this (I did it already anyhow :) , (btw do you know that cloud has a weapon -baseball bat with nails ? ))
Extract all ??CK - ??CZ files, then rename them to *.p, and view them with Conv. (Little advertisement here :) )

And I thank you for that list, ill try to implement it ... itl take a long time

ShinRa Inc

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Leviathan
« Reply #9 on: 2002-04-30 19:32:54 »
re:  Weapon viewing
I know, If you look in the Tech forum, I've been doing a lot of work with the models  :o  Even found down-scaled versions of the weapons, among other things.  I just thought it would be a usefull little thing, s'all.

http://members.aol.com/acaiitoarms/lackey.jpg
http://members.aol.com/acaiitoarms/reno.jpg
http://members.aol.com/acaiitoarms/keith0wnd.jpg

I think I'll wait for the next update before doing much else...  It's saddening to spent an hour positioning them right, and then watch them get reset from an accidental mouse click....  -.-


And yeah, that's his Nail Bat.  Aeris has an Umbrella, Cid's got a Mop.  Barret's got quite a few oddball things.  Cait Sith has a bugle and a Conch shell.

mirex

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Leviathan
« Reply #10 on: 2002-05-08 21:15:51 »
I've made 2nd release, (same link). Not much, mainly position saving (more info in text file)

ShinRa Inc

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Leviathan
« Reply #11 on: 2002-05-10 18:32:59 »
Uh.  I think you uploaded the wrong files, 'cuz there's nothing new, and the "about" button still says v0.1       :roll:

mirex

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Leviathan
« Reply #12 on: 2002-05-10 23:31:23 »
Oh :o  Im sorry, my fault. It should work now, here is a link again.
sorry.

ShinRa Inc

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Leviathan
« Reply #13 on: 2002-05-15 09:45:18 »


::thumbs up::

Suggestions for Next update:
1> Tweaking the user animation saving a bit.  If you click on User 1 or 2, and then to 3, instead of the default animation, you'll see the user 1 o 2 pose.  But...Something's not quite righ there, because I spent quite a bit of time working on a pose, saving it, and all that....but when I selected something else, and then returned to it.....it was gone.

2> A way to load an existing pose you've worked on into a 'blank' slot?  Useful, so you can start on a new pose using a custom one as the base, instead of having to rework it from the default position first.  Also, for the various sprites that are essentially identical, with minor differences in the modeling/colors, but identical skeletons (MPs, Woves, etc)

3>A seperate method of movement control?  It's just a bit awkward having to remember if the sliders being displayed are for a joint you were working on, or the rotational controls.  Perhaps a "Z" position control, so you can make use of more of the screen.  (quite a bit of the models 'dangle' further below the axis than rise above it, and all that.)

Just a thought.

mirex

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Leviathan
« Reply #14 on: 2002-05-15 11:35:48 »
I copy. Will work on that.
-----
worked in evening:

1> fixed .. i hope :)
2> Okay, now it goes different way ... read txt file for more info
3> Done something on that ... tell if it is ok.

btw that picture is pretty :)

ShinRa Inc

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Leviathan
« Reply #15 on: 2002-05-17 08:55:43 »
Hmn...It's coming along great, dude.  :)

One question, though;
How is it reading the lgp, from the TOC, or is it bypassing it and going directly to the files?

I tried doing the same trick I've been doing to view/animate custom and edited sprites with Ifalna, but It doesn't seem to be working, and I'm guessing that's why.

I wanted to finish up that pic with the Tseng edit I've busted together, but I guess this'll have to do for now;


mirex

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Leviathan
« Reply #16 on: 2002-05-17 11:22:00 »
Yup it bypasses toc, and it acesses files directly. But if you Really want to do it, then ... hm ... make your changes in battle.lgp, then delete 'battle.nfo' file, and restart leviathan. But it'l take a while.

ShinRa Inc

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Leviathan
« Reply #17 on: 2002-05-18 10:31:23 »
Word.

Still needs work, obviously.

Pose saving is still a bit buggy.  Sometimes it'll save it right, sometimes it won't...I haven't figured out what exactly the problem is.  I'll look into it some more tomorrow.

Sephiroth 3D

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Leviathan
« Reply #18 on: 2002-05-18 19:26:53 »
"And Arnold Schwarzenegger as Tseng!" ;)

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]

ShinRa Inc

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Leviathan
« Reply #19 on: 2002-05-18 23:21:09 »
I said I still needed to do some work on it.  :P

That, and I don't see the Turks as wandering around with giant meat cleavers or megaphones.

But yeah, that's what happens when you try and mount Rude's Torso on Reno's skeleton.  O_o  I've already fixed up most of it.  I should have a final, or close-to version done in a few more hours.  Not sure what my next project will be yet.

Goku7

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Leviathan
« Reply #20 on: 2002-05-18 23:28:56 »
That's really cool.  Looks like the remake is very close to totally overhauling characters and animations for them (like taunts....oh wait, that's supposed to be a different topic! :)).

What about the hi-res models of cloud and Sephiroth from the Final Battle?

I'm still amazed at the detail they put in them for that era, I mean, even the individual fingers are rendered!

Hopefully, the remake could be able to produce hi-res battle models of the characters, with the same amount of detail.  With the insane amount of processing power the GeForce chips have, the additional poly count for the characters shouldn't be a problem for the engine, right?

Aaron

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Leviathan
« Reply #21 on: 2002-05-18 23:56:14 »
Quote
I'm still amazed at the detail they put in them for that era, I mean, even the individual fingers are rendered!

Well, they are quite high-detail, but look at that scene... all the PSX GPU has to render is the two characters.  There is nothing else, but there is the floor (hey, like one polygon) and the menu.  And I don't think there are any textures on the characters.

Goku7

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Leviathan
« Reply #22 on: 2002-05-19 00:30:16 »
True, but I'm thinking ahead to using them in any other battle location, where it IS more complex, with, say, a high-res Cloud, Cid, and Tifa fighting, say, a high-res version of the turks.

It's all hypothetical as I've heard the remake may not even have those characters, but it would definitely be a good way of taking advantage of the hardware.

Aaron

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Leviathan
« Reply #23 on: 2002-05-19 01:08:31 »
Yes.  That is definately possible (probably not for the PSX, but it'll be a piece of cake for any decent PC).  It would be pretty cool too.

We just need a good 3D modeler who can re-do all the battle characters?

ShinRa Inc

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Leviathan
« Reply #24 on: 2002-05-19 02:23:26 »
And, for the forseeable future, the final version.




...Usermoves.dat has bloated to 414 MB  And I've only got about 6 poses or so.