First, the team had an "unhealthy obsession with graphical quality."
Hallelujah! I've been saying this for years. That entire article reads like I had a hand in it. Some of these things were obvious and it's sad that these paid professionals couldn't see it until 1 guy pointed it out. You have NO business making a game if you don't understand why people play games.
Wasting all those resources on a flower pot... my god. Same with those rocks in ff13.