Hmm..
I dunno. I have to raise doubts about this theroy, as, while I'm running a 6600gt and do not come upon this crash.
Also, if this were true, people's games would crash on the elevator ride up into the observatory, not while in the observatory itself.
I'm using a 6600gt, and while i'd love to test your theory, i dont have any save points near cosmo canyon. However, i know i can play other sprites over fmvs scenes just fine. (clouds mind and northern cave, for instance)
Well, we also need more information on the configuration of the systems in which these crashes are manifesting themselves. This would include normal system specs, drivers used, what version of Duck Trumotion you're using (original or patched codec), full or standard install (perhaps the actual game script -- not the movie file -- for that section is corrupt on the install CD or game CDs; it could account for the apparant randomness in who gets victemized by it, while simultaneously allowing for the fact that no amount of reinstalls will solve the problem), and any sort of compatibility mode you're running the game in.
There HAS to be at least one single point of commonality out there that could lead to a pattern that's buried in the apparant randomness of it all. For all we know, there could be a higher percentage of corrupt discs out there than we thought -- most of the time we think that the only part of the disk that tends to be corrupted is the movies, but if the script that calls up for that movie was not copied properly, that could crash the game too.
Finally, it's not just a hardware thing that's being theorized -- its also the mentality of the programmer who wrote the code. Keep in mind that this game was designed to operate in the Win9x environment, and as such there the programmers may have used a few speed-increasing tricks that are illegal to the point of crashing in the WinNT-2000-XP environment. The Chocobo Race crash is one instance of this, as the memory space it tried to use was no good in 2000/XP but worked under 9x.
I don't think it's a matter of hardware... as I had the Cosmo crash on my PS copy...
Maybe, maybe not. Has it crashed
on the console itself? Or are we talking about it crashing when playing it on an emulator -- if its the latter, then ultimately the computer is being told to do the same thing as it would have been told to do in the PC version, and crash.
If its the former....it could be that the mass production facilities for the PS1 version's CDs also had random corrupted copies being produced, with the corruption either affecting the script which calls up the movie or the movie itself -- and that, in turn, could be more evidence that the random flaw in the copy process was not caught before they started mass production of the PC version's CDs.