Quote from: Aali on 2010-06-11 23:20:50Just open the file in any image editing application and make it one pixel wider.Ok, I just tried it and it didn't worked. It continues showing the grey screen @.@Code: [Select]START OF MENU SYSTEM!!!ERROR: Texture could not be compressedERROR: GL_INVALID_VALUEWM_CLOSE END OF MENU SYSTEM!!!All the rest of the app.log appears like in the other one, only that it's not showing the 'INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit' Info Message.
Just open the file in any image editing application and make it one pixel wider.
START OF MENU SYSTEM!!!ERROR: Texture could not be compressedERROR: GL_INVALID_VALUEWM_CLOSE END OF MENU SYSTEM!!!
Quote from: Aali on 2010-06-11 23:20:50Just open the file in any image editing application and make it one pixel wider.Ok, I just tried it and it didn't worked. It continues showing the grey screen @.@
Ah well, it was worth a try. Guess you'll just have to disable texture compression then.
I just realized there is no warning about NPOT textures not being supported unless it's needed for scaling. That's your answer then, the image needs to be 1024x1024 (or any other power of two, this will probably give the best result though).