Final Fantasy 9 > WIP

Final Fantasy 9 camera

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Lein:
You usually don't model characters that way but yeah I loaded a background image in blender and tried to align it with the geometry but it's pretty much impossible. It has to be at the right location have the right rotation and have the right focal length on the camera. If I knew the lens of the camera they used to render the original picture with lining up the background image would be easier. While trying to do this it seems like they rendered the image at at about 20-40 degrees. So you put the camera where you think it roughly is supposed to be, then you rotate it so it looks down at the picture about how it looks in the picture. That's the camera at 20 degrees, now let's try 21 degrees and then you've got to do the whole thing over again and try to spot which of the 20 or so different focal lengths on the camera looks accurate. For each degree you've got to modify the location of the camera and possible the rotation. It's not practical and I doubt people went through this process when they redid the Final Fantasy 7 backgrounds in that other forum section.

However the photo match tool in sketchup, I think what it does is that it creates a camera and you align the perspective lines with the photo to create the accurate focal length on the camera. If there's a way to see the width of the camera in sketchfab or maybe export the camera and take it into blender. That would fix the problem, not sure how to do that. Then creating this background image would be easy.

DanTsukasa:
I have a little program to take the walk meshes and camera data from FF8, if you're a competent programmer I'd be happy to share the program so you can make it work with Final Fantasy 9 instead.

The software exports the FF8 walkmesh, and then exports the FF8 camera along with its settings into a DAE file that can be imported into Maya, it'll work alright for Blender but I've never tried, I'm not a fan of blender and the industry almost never uses it so I've never had a chance to dive into it much.

Blender has a tool called BLAM that helps you line up the camera, its much better than doing it in sketchfab.

https://github.com/stuffmatic/blam

Try it out from there.

Exporting cameras from 3D Software either requires a custom plugin or it'll require FBX or DAE formats, something like OBJ can't contain anything other than a static mesh, so that'd be out of the question.

Lein:
So you can have a camera match a background in blender instead, ill try blam ut, thanks.

Lein:
I think I got the right fov on the camera, 30.2 mm/55,829 degrees. The problem now is to put the camera in the right location and have it's rotation be accurate, I attempted to match it to the background but when I started to block it out I noticed that the rotation of the camera was a bit off. I don't know if other modders had the camera to work from but whatever the case this probably isn't a good idea. This image might look like it's a good start but the camera is supposed to look down more at the picture, this is important otherwise when the characters walks through the scene he'll seem like he's running into the floor. I'll put this on hold until someone figures out a good way to do this or omes out with a program that can rip the camera from the game.

Fraggoso:
Did you asked the team behind the new field scenes from FFVII how they're doing it?

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