Final Fantasy 8 > Releases

[FF8PC-Steam] KLITLIKA'S Harder, Better, Faster, Stronger FF8 - V33

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qotsaninsoadkorn:
ENEMIES including BOSSES now HARDER, BETTER, FASTER, STRONGER...

ENJOY MANY NEW ENEMY COMBINATIONS :) + Special LVL 100 Boss Battles in Disc4 (DARK AEON) STYLE DISC 4 Random Battles...
(slowly adding more)

ENEMY ATTACKS (some changed)+ STATS + MOVESLISTS HAVE NOW BEEN BUFFED TO BE LESS PATHETIC... :) Omega / Ultima need Testing...

it should be known that FF8 has a limit of up to 4 different random battles on a field map... so if you are testing out all the fights, you gotta try to fight all 4 BattleScenes in one room/area/map before moving on... hence why reporting any bugs/crashes with a screen-shot if you can + location in-game helps allot...

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few examples:
most attack powers adjusted... Certain enemy attacks now have extra negative status effects + but some can also cause aura/regen... etc...

CERBERUS REDESIGNED - Using Cerberus with the FF8_Hard_Launcher was previously pointless since he casts Double + Triple on the party... with this mod, he now also Casts Haste + Angel Wing - MAGICAL BERSERK ON THE WHOLE PARTY... USE Cerberus's new power Wisely...JUST LIKE "MAD RUSH" Except MAGIC not Physical Attacks :) ps: they cast using their stocked magic

I'VE SLOWED THE ATB TO 80% OF IT'S ORIGINAL SPEED... THIS WORKS WELL... AS EVERYONE'S SPEED IS HIGHER THEN BEFORE ... (ESPECIALLY ENEMIES)
UNLOCKED DMG OVER 9999 FOR MANY MORE SPELLS + ABILITIES + GF's too...
added small chance for status effects to most GFs...
eg Leviathan has small % to wash away an enemy... Pandemona also has a small % to blow away an enemy... that sort of thing :)
for those of you who like to use: Percent & Catastrophe... "There are a pair of spells intended for Selphie's "Slot" Limit command that weren't used. Both can be obtained as normal spells with a GameShark (or HYNE Save EDITOR)(as can the four that are used), and work as advertised, though they weren't given unique animations, and look identical to the Fire spell. No "Slot" spells can be junctioned, however.

Percent - This drops the HP of all enemies to critical levels.
Catastrophe - Deals heavy non-elemental damage to all enemies."

I've Finally Changed The Animations for both of these... they should now look much better instead of Casting fire...
Percent now has "LIGHT PILLAR" ANIMATION - Holy - 97 Attack Power - single target -
instead of always reducing enemy HP to 1, which was clearly OP... 64/255 chance to BLIND (Darkness)
Catastrophe now has "HELL's JUDGEMENT" ANIMATION - Non-Elemental - 169 Attack Power - all targets - 96/255 chance to apply DOOM
Rapture - now has a diff animation for now... i decided to try removing the EJECT Status Attack... but then you would continue fighting invisible enemies lol...so using the Animation from something else... for now it's MEGA PULSE CANNON... which looks quite funny coming out of a person's Torso imo...84 Attack Power - Non-Elemental (but i thought about making it Holy maybe...?)
ALSO... I've Stopped "THE END" from being an I-WIN-BUTTON...
it now is just incredibly strong... but NO LONGER WILL 1 SHOT EVERY BOSS...
196 Attack Power - added 96/255 chance to apply Vit0 / Confusion...

For the Sake Of Comparison... Ultima was 80 Attack Power default... now 88...  but with THE END doing 196 it's still much more powerful then even APOCALYPSE which is at 128... this feels fairly right to me... but i'd love to get more feedback :)

For eg:  I FINALLY FIXED THE STATS ON ENEMIES/BOSSES THAT WEREN'T LVLING UP...
NOW BOSSES / ENEMIES GET MUCH FASTER / RESIST MAGIC >..AS THEY GAIN LVLS...
SEIFER/ADEL ARE GREAT EXAMPLES... NOW CAST/ATTACK ALLOT MORE OFTEN... AND HE/SHE :p HAS NEW MOVES... YOU'VE BEEN WARNED !!!
I'VE TESTED KEY PARTS TO MAKE SURE IT'S STILL BEATABLE... ADEL FOR EG AT LVL 100, GAVE ADEL'S "VICTIM" MORE HP...
ABOUT 17K MAKES IT LESS HASSLE TO KEEP ALIVE... SINCE NOW THE DRAIN MOVE DOES MORE... SHELL STILL HELPS...[/size]
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Carbuncle now available before even leaving balamb isle...
so that is now Quez + Shiva + Ifrit + Diablo and now in v17 onwards... there is a Carbuncle to draw from a Random Encounter on Balamb Beach... :)
reminder GFs attacks in my mod don't ignore SPR stats... not even Eden or Bahamut or Doomtrain...
this really helped the re-balancing of Magic VS GF VS ATTACK... :)
Starter weapons have a little less Attack power then they did... should increase motivation to upgrade...
some item drops added to make it easier for first few upgrades... fights around Balamb isle...

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need more testers + feedback to find bugs / crashes / give opinions on balancing for many fights...

V33 - Dollet Tower Fight should be functional now...  :-o (ps: thx SeiferVIII for feedback via your streams)
also New Game now has you start with some Magic/Items to speed up the initial getting ready a bit...
https://drive.google.com/file/d/19Bw-QK7TE_ZwCfOp1VBJsqGqJALRRxjC/view?usp=sharing

qotsaninsoadkorn:
Made some changes to KAMIKAZE ...
Casts "Great Attractor" on one Enemy before Ejecting+KO-ing the Caster...
Cinematic Planets being flung at your enemies... nice :)

also figured out how to make everyone do LIONHEART even with no swords :P ... just for fun... this one isn't in the mod pack anymore :)
https://nofile.io/f/yQ6nAcHa3Pw/2018-07-01+04_05_51-FINAL+FANTASY+VIII.jpg

Also Figured out how to single-cast "Angel Wing" on people other then RINOA... but this happens and then they get stuck... so my Cerberus Mod is the way to go for MAGICAL MAD RUSH...
https://nofile.io/f/W8qjvkZwqGP/2018-07-01+03_40_23-FINAL+FANTASY+VIII.jpg

In my next version i'm going to see if i can figure this one out...
perhaps using an item instead of the 1st way i tried...
https://nofile.io/f/ZZ2WqmBgGk0/2018-07-01+04_40_27-___SCREEN+CAPTURES___.jpg


VIDEO of RINOA doing LIONHEART... YES...i just had to share this here, once i saw my creation...
https://youtu.be/ptQ2UYar83c

https://www.youtube.com/watch?v=PTfyIbAjtrc

https://www.youtube.com/watch?v=-km2Sl6HK9s

qotsaninsoadkorn:
make sure you update :) Gradually fixing so many small and not so small issues... and adding more fun changes :P

qotsaninsoadkorn:
dead links removed...

Girl next door:
That looks interesting ! How did you change the color of Grendel ?

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