Project forums > Aali's Custom FF7/FF8 Driver
Custom graphics driver for FF7/FF8 [v0.8.1b]
unab0mb:
You shouldn't be having crashes when running without mods. Perhaps another issue with DEP. Add ff7.exe to Windows' DEP whitelist and give it another shot.
darxide:
--- Quote from: unab0mb on 2020-05-06 08:39:06 ---You shouldn't be having crashes when running without mods. Perhaps another issue with DEP. Add ff7.exe to Windows' DEP whitelist and give it another shot.
--- End quote ---
It ran a lot longer than usual with that, but did eventually crash. This time it was during a transition from one screen to another. No cutscene or anything special going on. Just changing rooms in the empty Shinra Mansion in the Nibelheim flashback.
I started just before running up the Shinra tower to fight the elevator boss and Rufus. The highway sequence and end fight all happened fine. In the APP.LOG file I then get this as soon as I exited Midgar to the world for the first time:
--- Quote ---[00198331] -=-=[START OF WORLD MAP!!!]=-=-
[00198331] ERROR: texture cache is full and nothing could be evicted!
[00198331] ERROR: texture cache is full and nothing could be evicted!
[00198331] ERROR: texture cache is full and nothing could be evicted!
[00198331] ERROR: texture cache is full and nothing could be evicted!
[00198331] ERROR: texture cache is full and nothing could be evicted!
--- End quote ---
And that error continues a couple hundred times. I ran straight to Kalm and straight into the inn when I got there to do the flashback sequence. Made it all the way to close to the end after Sepheroth has been in the basement and you go back to see him. That's when it crashed. Just leaving the room where Cloud was laying on the bed. This is the end part of APP.LOG:
--- Quote ---[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242646] ERROR: GL_OUT_OF_MEMORY
[00243071] ERROR: texture cache is full and nothing could be evicted!
[00243071] ERROR: texture cache is full and nothing could be evicted!
[00243071] ERROR: texture cache is full and nothing could be evicted!
[00243071] ERROR: texture cache is full and nothing could be evicted!
[00243071] TRACE: *** Exception 0xc0000005, address 0x1011449c ***
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\7H_GameDriver.dll
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\7H_GameDriver.dll
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE: at 3|%%3~|~|, address 0x8a0e990e910e510e
[00243071] TRACE: in C:\Windows\syswow64\kernel32.dll
[00243071] TRACE: at BaseThreadInitThunk, address 0x74ae343b
[00243071] TRACE: in C:\Windows\SysWOW64\ntdll.dll
[00243071] TRACE: at RtlInitializeExceptionChain, address 0x76f8979f
[00243071] TRACE: in C:\Windows\SysWOW64\ntdll.dll
[00243071] TRACE: at RtlInitializeExceptionChain, address 0x76f8979f
[00243071] ERROR: Unhandled Exception.
--- End quote ---
EDIT: I think it's important to mention that while these errors began as soon as I left Midgar and was in the open world for the first time, I experienced half a dozen crashes before ever leaving Midgar before I decided to come here and ask about it, so it has nothing specifically to do with the open world map. I don't have any other example of a non-battle related crash although it had happened several times within Midgar over the last couple of days.
As for the GL_OUT_OF_MEMORY, I've got 4GB of vram on my graphics card and I've got the maximum 2048 set in 7H.
unab0mb:
Open the 7H_GameDriver.cfg file in your ff7 folder and you can change the texture memory manually from 2048 to 4096 if you want and that may help, or it could even make things worse. FYI, if you use the UI and click save, it will overwrite the setting though. Some fixes are coming with 7H 2.1 within a few weeks also.
darxide:
--- Quote from: unab0mb on 2020-05-07 04:37:00 ---Open the 7H_GameDriver.cfg file in your ff7 folder and you can change the texture memory manually from 2048 to 4096 if you want and that may help, or it could even make things worse. FYI, if you use the UI and click save, it will overwrite the setting though. Some fixes are coming with 7H 2.1 within a few weeks also.
--- End quote ---
I changed it to 3072 manually. I didn't know if it would actually work since in the UI it showed 512. I played a while, but quit without a crash. The APP.LOG was full of the "texture cache is full" messages, though. I'll try 4096 now since you basically confirmed for me that it works. We'll see. Thank you.
EDIT: With it set to 4096 I got the texture cache error immediately in the log. Going back to 3072 and I went for 3 hours without a crash. Texture cache errors didn't show up until after two hours.. Looking forward to the updates. Hopefully it can fix this problem.
EDIT2: And tonight I get the same crash after 30 minutes with no cache errors. I guess they aren't related?
MarkoH01:
Hello everybody,
I love this custom driver from Aali but as some mentioned somewhere here in the forum, I also got an error message when the rocket takes off which is not a problem but it's an issue I'd love to hide by turning off the error messages. However it seems as if the display_popup command does not work anymore wit the newest driver so I was wondering if there might be a different command for it?
Also after defeating Diamond Weapon it goes away and there is a short scene in which the characters are talking to each other discussing why it goes away. In this scene my whole screen gets white for a few seconds starting on the side getting more and more ... does anybody know if this is a problem with the driver? Is it a known issue at all?
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