Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1858004 times)

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1750 on: 2012-08-27 04:11:58 »
As of Bootleg 0039, Grimmy's AC Cloud is not compatible with all of Slayersnext's weapons.
Slayersnext's Buster sword is not compatible with Grimmy's AC Cloud.
Bootleg installs Millenia's Buster sword instead.

Bootleg 040 will allow you to configure each of Cloud's weapons individually.
All combinations of weapon work with all Cloud models.

ManuBBXX

  • *
  • Posts: 273
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1751 on: 2012-08-27 08:13:54 »
This Bootleg 0.40 will be very fantastic as I can see.. oO

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1752 on: 2012-08-27 09:20:13 »
yeah, if only it would come out already :D

ManuBBXX

  • *
  • Posts: 273
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1753 on: 2012-08-27 10:20:06 »
EQ2Alyza, for translating the game in French, I checked the right box, it appeared bootleg did the work in the DOS prompt mod, at the end of the process, but.. my FF7 is still in US.. :/
Have you ideas of what could I do for fixing that ?
Thanks a lot by advance

PS : I precise that I use a 2012 FF7 version, with the converting tool before applying Bootleg. I have the ff7.exe since the apply of the converter, Aad I have many ff7.exe, such as ff7_en.exe, ff7_fr.exe, etc.. from the 2012 FF7 version
« Last Edit: 2012-08-27 11:03:14 by ManuBBXX »

omega res novae

  • *
  • Posts: 541
  • previously known as squall8cloud7
    • View Profile
    • omegas mods google docs
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1754 on: 2012-08-27 11:33:41 »
@IHIavok96 its probably something wrong with ulgp failing to update the battle.lgp. Luksy is working on the next version in the mean time ill pm u how to do it manually
« Last Edit: 2012-08-27 13:30:58 by squall8cloud7 »

JowHoof

  • *
  • Posts: 16
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1755 on: 2012-08-27 11:59:45 »
JowHoof,
The OpenGL driver isn't correctly installed.  Make sure all antivirus software is disabled before running Bootleg.
I'm not certain if it's just a coincidence, but many people with Radeon 4XXX cards are experiencing problems.

Is anyone with a Radeon 4XXX card able to run the game without a problem?

I've tried with the OpenGl again but nothing :/ I hope it's not my graphics card, otherwise I'll have to wait for mods designed specifically for the new one :(

ManuBBXX

  • *
  • Posts: 273
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1756 on: 2012-08-27 13:04:43 »
Hello everybody. I have 2 news minor problems when I run bootloader after Bootleg install.
This first screen shows the error message popup I have when I click 'configure' option :



Uploaded with ImageShack.us

I continue, then I can access nevertheless to this second screen :
This error message appears when I want to write config, opengl_config error, impossible to write :


Uploaded with ImageShack.us

Any ideas ?

Third problem, and before opening bootloader, at the end of bootleg's install, I have 2 log.txt files who pops up, with those errors :

blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
Error in elminn_1: Incorrect number of entries: 16/17
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
Error in las3_2: Incorrect number of entries: 7/6
Error in las3_3: Incorrect number of entries: 8/7
lastmap patch failed, not original script
min51_1 patch failed, not original script
Error in psdun_2: Incorrect number of entries: 9/10
Couldn't encode scene: Incorrect number of entries

-- and --

blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
Error in elminn_1: Incorrect number of entries: 16/17
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
Error in las2_3: Incorrect number of entries: 8/6
Error in las2_4: Incorrect number of entries: 6/5
Error in las3_2: Incorrect number of entries: 7/5
Error in las3_3: Incorrect number of entries: 8/7
Error in las4_0: Incorrect number of entries: 87/80
Error in las4_42: Incorrect number of entries: 0/1
lastmap patch failed, not original script
min51_1 patch failed, not original script
Error in psdun_2: Incorrect number of entries: 9/10
Couldn't encode scene: converting to scene failed, gzip decompression error


Is it normal ?
« Last Edit: 2012-08-27 13:16:31 by ManuBBXX »

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1757 on: 2012-08-27 15:09:17 »
Are you using a non-English version of Windows?
I think it may be a problem with Bootloader finding CD-Rom drives.
I've changed the way Bootloader populates the data drive list.  Hopefully this error is fixed.

Those log file errors are normal.  This happens when installing Menu Overhaul to a non-English game.

ManuBBXX

  • *
  • Posts: 273
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1758 on: 2012-08-27 15:23:11 »
Thanks to you PitBrad.
It's a French version of windows 7 64 bits, so yes.
But yesterday, I was able to config my bootLoader and write to .cfg file, but yesterday I'm not.. And I have those red errors pop up messages.
I try again right now.
Can't translate to French anyway. Is french language really available in Bootleg 0039, when the menu is selected to fr ? Cause my FF7, yesterday, was still in English.

EDIT : pop-up messages problem resolved ! It was a letter drive problem, sorry for that ..
Just the translation problem right now.
Thanks a lot again
« Last Edit: 2012-08-27 15:39:40 by ManuBBXX »

JowHoof

  • *
  • Posts: 16
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1759 on: 2012-08-27 15:29:18 »
Well actually looking at JowHoof's app.log it says
ERROR: could not open file E:\Final Fantasy VII\data\kernel/window.bin
ERROR: could not open file E:\Final Fantasy VII\data\kernel/kernel.bin
ERROR: could not open file E:\Final Fantasy VII\data\kernel/kernel2.bin
which means he is missing those files, which means he may be using the 2012 FF7 and hasn't used the converter, or he has used the converter and used it wrong, or maybe something else has deleted those files or he doesn't have access to them.
So i don't think this is graphics related

Yeah I was wondering about that. I have used the converter. I can't even get the game to run without bootleg atm, so I'm not sure what I can do to rectify, can these files be made available by somebody out there? I followed EQ2Alyza's converter tutorial so not sure where I could have gone wrong!
Edit: It also says ERROR: could not open file E:\Final Fantasy VII\ff7input.cfg which also doesn't exist in my directory
« Last Edit: 2012-08-27 15:33:04 by JowHoof »

IHIavok96

  • *
  • Posts: 20
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1760 on: 2012-08-27 15:44:12 »

As of Bootleg 0039, Grimmy's AC Cloud is not compatible with all of Slayersnext's weapons.
Slayersnext's Buster sword is not compatible with Grimmy's AC Cloud.
Bootleg installs Millenia's Buster sword instead.

Bootleg 040 will allow you to configure each of Cloud's weapons individually.
All combinations of weapon work with all Cloud models.

I only use the Hi-Res Classic Cloud, so the weapons don't work with it as well.  But that's awesome that bootleg 40 will let you config Cloud's weapons.  Thanks for the answer Pit



@IHIavok96 its probably something wrong with ulgp failing to update the battle.lgp. Luksy is working on the next version in the mean time ill pm u how to do it manually

Thanks Squall, I'll give that a read and see if it helps. I love me some buster sword! So much so I change other swords to look like it. lol 


EDIT
That did the trick like a charm. Got the Buster sword in I want.  Thanks Squall  I so didn't want to have to reinstall everything. hehehe
« Last Edit: 2012-08-27 16:19:00 by IHIavok96 »

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1761 on: 2012-08-27 15:54:54 »
Yeah I was wondering about that. I have used the converter. I can't even get the game to run without bootleg atm, so I'm not sure what I can do to rectify, can these files be made available by somebody out there? I followed EQ2Alyza's converter tutorial so not sure where I could have gone wrong!
Edit: It also says ERROR: could not open file E:\Final Fantasy VII\ff7input.cfg which also doesn't exist in my directory
Well if you have already run the converter successfully you should have those files, something may have gone wrong. After running my converter you should have a file called
copyfiles.bat
which should be in the root of your FF7 folder (in your case E:\Final Fantasy VII\) this is run on installation of the converter but i left it there even after installation just incase this sort of thing happened, run this BAT file and it should put the .BIN files into the right place (go to E:\Final Fantasy VII\data\kernel once its done to check). And if the BAT file isn't there then you didn't install the converter properly and you should probably start from the beginning again (i mean uninstall all FF7 stuff and start again if you can or maybe just try installing the converter again).
also the ff7input.cfg isn't something to worry about, it isn't required to run the game (unless you are on a laptop or a keyboard without a numberpad its pretty useless)

ManuBBXX

  • *
  • Posts: 273
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1762 on: 2012-08-27 16:32:44 »
Are you using a non-English version of Windows?
I think it may be a problem with Bootloader finding CD-Rom drives.
I've changed the way Bootloader populates the data drive list.  Hopefully this error is fixed.

Those log file errors are normal.  This happens when installing Menu Overhaul to a non-English game.


Ok thank you so much PitBrad, I don't know how but I succeded translating in French. I have just menus in game in English, but items names and dialogs are in fr.
Is there a way to have menus traduced too ?
All the other is traduced, so it would not be so horrible fir me if not

EDIT : I think that it's Aeris revival check case to the bootLoader who brings ly FF7 not traduced.. strange, but checking that box disables the fr traduction.
« Last Edit: 2012-08-27 16:54:32 by ManuBBXX »

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1763 on: 2012-08-27 17:40:37 »
Mods like Hardcore, Aeris Revival and Menu Overhaul ReTranslation are in English.
These mods are not translated.
The text contained in FF7.EXE is English only.
I do not have access to the translated text for FF7.EXE.
I will greatly appreciate anyone who can provide the translated text for FF7.EXE in touphscript format.

cloud4571

  • Guest
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1764 on: 2012-08-27 17:57:33 »
will this work with this http://finalfantasyviipc.com/us its a ff7 digital download. or should i just keep trying with the cd one i have it installed on a win 7 64 bit and i keep having issues so i though this mite work better

never mind found out there was a converter
« Last Edit: 2012-08-27 18:58:33 by cloud4571 »

ManuBBXX

  • *
  • Posts: 273
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1765 on: 2012-08-27 18:04:23 »
If I give you a French fflevel.lgp does it helps you ? It's in this file I believe there are some translated texts
How I can help you for this ? Extracting with thoughScript texts from my ff7_fr for example ?
« Last Edit: 2012-08-27 18:10:55 by ManuBBXX »

leostrife

  • *
  • Posts: 16
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1766 on: 2012-08-27 21:37:46 »
I translated easily into Portuguese FF7.exe file using thoughScript.

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1767 on: 2012-08-28 00:54:00 »
The French, Spanish, German and Italian translations are available for most of the game files.
A touphscript compatible FF7.EXE translation is missing for French and Italian.

N3r3o

  • Guest
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1768 on: 2012-08-28 01:24:17 »
I'm trying to use the HRC_resizer for the CTCC 3.0 but is not working T_T. i'm getting this error.
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.

leostrife

  • *
  • Posts: 16
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1769 on: 2012-08-28 03:46:54 »
I'm trying to use the HRC_resizer for the CTCC 3.0 but is not working T_T. i'm getting this error.
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.


Just download and copy the file  'COMDLG32.OCX' to the folder of touphscript, try google, our http://windowsxp.mvps.org/comdlg32.htm

The amount of text in the file is very small, only translate from English to the language you want.

The touphscript is still very bad for translation if we take into account that he always rejects the extraction of scrips if the source file is very different from the original. Prefer translate flevel.lgp with Loveless.

tifalockheart1983

  • *
  • Posts: 81
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1770 on: 2012-08-28 11:35:30 »
Hello again I recently had to do a complete system restore and reboot everything. Anyway I reinstalled FF7 to c:\ff7 then whent to install the bootleg39, also I put the temp ff7 folder in public documents and ran everything as admin. The mod I selected were these        http://s1264.photobucket.com/albums/jj495/Barry_Wallace1/

My pc spec is a laptop I5 520m@ 2.40mhz 4gig ram windows 7 ultimate x64 gpu nvidia geforce 330m with 2 gig of ddr 3 ram.

It all installs fine but I do get a lot of errors in the insallation process, I select 1920x1080 resolution screen the limit of my screen, post processing on, pbo vbo v synch on linear filtering on in fact all options on apart from load graphics from lpg. Go to start a game it turns black then shuts down won start I have no idea what is wrong please help.


Here are the log errors as requested.


Below log created: 28/08/2012 at 13:07:42
PROGRESS:
ERROR: No FLEVEL found. Flevel will not be patched.
Checking files.
 File check-> C:\FINALFANTASY7\battle\scene.bin FAILED!

Patch finished.
Time spent: 0:00

Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10

Couldn't dump scene: converting to scene failed, gzip decompression error


Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
Error in las2_3: Incorrect number of entries: 8/6
Error in las2_4: Incorrect number of entries: 6/5
Error in las3_2: Incorrect number of entries: 6/5
Error in las4_0: Incorrect number of entries: 87/80
Error in las4_42: Incorrect number of entries: 0/1
lastmap patch failed, not original script
min51_1 patch failed, not original script
Couldn't encode scene: converting to scene failed, gzip decompression error



« Last Edit: 2012-08-28 12:30:52 by tifalockheart1983 »

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1771 on: 2012-08-28 11:39:45 »
Giving us the log of those errors would help a lot more than seeing which mods you install

N3r3o

  • Guest
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1772 on: 2012-08-28 12:09:47 »
Got it working, thanks leostrife.

Soul XXcult

  • *
  • Posts: 18
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1773 on: 2012-08-28 13:42:19 »
My game just crashes after I do anything in the game is it because of a missing file?

App log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 320/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/subin_2b/subin_2b_15
ERROR: unhandled exception

and config
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

disable_popup = yes

omega res novae

  • *
  • Posts: 541
  • previously known as squall8cloud7
    • View Profile
    • omegas mods google docs
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1774 on: 2012-08-28 13:50:47 »
did you do the config in ff7config.exe?
graphics driver set to custom
sound and midi are your personal

also for fullscreen you have to set the resolution to the same as your pc
« Last Edit: 2012-08-28 13:52:32 by omega res novae »