Here's an update.
Most of the field files have a Section 2 of size 42 bytes. However, I have found out that certain files have different sizes.
The second thing is the confirmation of the function of section 2. It has been confirmed that Section 2 contains the Camera positioning information. It controls the angle and the distance of the camera. I'm guessing that this section stores camera positional information on a per object basis since there are certain field files with larger Section 2's
*EDIT*
Information mapped on Section 7
The first 4 bytes of Section 4 is the Length Indicator.
After that,
The first byte disables / enables random battles.
00 = Disable
01 = Enable
The 2nd byte sets the encounter rate
01 = High
FF = Low
The 3rd & 4th byte determine the enemy & background for the 1st possible enemy.
If you give a non available value, a debug battle will load.
It doesn't seem like the background is attached to the enemy.
But this two bytes do not work independantly.
Maybe it requires adding of the values of both background & enemy.
The 5th & 6th byte determine the enemy & background for the 2nd possible enemy.
After that, I assume that the list will follow the same accordance for enemy 3, enemy4, etc
There are a few odd values near the end of this section.
I'm guessing they set the probability of the enemy being chosen.
[This message has been edited by The SaiNt (edited July 05, 2001).]