All right!
I have been compiling other minor graphical bugs here and there , is there an official thread for bugs? Or must i read all 24 pages to see which bugs have been mentionned.
For now i will post them here, please just ignore if bugs are already known. I will check back here and post next time in the appropriate thread.
When cloud has flashbacks about nibelheim, the wrong avatar is displayed. I am playing with "Full Portrait" avatars, but during that entire scene, cloud has the original avatar, while sephiroth uses the full avatar one. This returns to normal when the flashback ends, and you continue in Kalm.
There are some minor graphical bugs in the fires of some houses when nibelheim is destroyed. While half the fires burn with a smooth animation, others have square blocks on them. I have screenshot of this if needed.
I'm under the impression that the hand cursor that determines your position on screen used to scale along with the model? Or is my memory playing tricks. Maybe its just that the hand cursor is too big? Sometimes, when cloud's model is very small on screen , the hand cursor completely covers him. ( Just a detail )
I'm wondering if the "Mansion Basement" , The library where Sephiroth walks around and reads books to learns the truth about himself, if the textures haven't been "upscaled" ? While so far every background looked smooth, this one seemed like it might have been forgotten. It was a big contrast to other sreens, hence why i'm wondering. I also have a screenshot if needed.
For the record, im playing on win7 64-bit, with ATI 5670, on normal mode with a FULL preset install.
I also posted almost every mod in a single torrent (FULL preset + a few others) on a private gaming tracker i use, and so far 158 people are downloading it, in about 45 minutes i will have finished seeding and pretty much everyone of them will complete the download at the same time. I did point that all credit and source was this thread / forum and that i just wanted to spread the news (and facilitate the download even more than the great GUI does). So fingers crossed a whole bunch more of people that like me, were unaware of this project until last week, will be flooding this thread with thanks and input.
Keep up the great work!