Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Leander HolyJC

Pages: [1]
1
Gameplay / [FF7PC] Battle Solo
« on: 2016-08-25 01:11:36 »
Hi,

  Is there any way to leave only one character at the time of battle?? Thanks!! 8)

2
I have a Sephiroth FF7 PC mod. And I wonder how do I get it only in the battles? Which files need to be edited and which use programs?

3
Gameplay / Re: Sephiroth Masamune Mod???
« on: 2014-12-20 18:07:11 »
I have a Sephiroth FF7 PC mod. And I wonder how do I get it only in the battles? Which files need to be edited and which use programs?

4
Releases / Re: Sephiroth mod Compilation V1 incomplete
« on: 2013-09-15 14:40:19 »
Great Work!! But you could explain how to apply the changes and can indicate where we can find the tools to enforce them. For example I could not find a field tools and could not apply the mod regarding weapons, by chance she applies the file battle.lgp?

5
Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-07 19:35:54 »
Could replace the sephiroth on the battlefield and edit the photo menu and kernel.bin using the program cdprog. I wonder if it is possible to replace the cloud field using the same program?

7
Does anyone know how to solve this:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Square Soft, Inc.\Final Fantasy VII\Movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


8
Could anyone help me resolve this error:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Arquivos de programas\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Arquivos de Programas\Square Soft, Inc.\Final Fantasy VII\Movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Thanks!!

9
Releases / Re: [Project] Mike's custom models
« on: 2011-12-05 12:27:22 »
  Yeah, Need for sequence of field files.

Oh, you meant the field files? I thought you meant the battle ones.

10
Releases / Re: [Project] Mike's custom models
« on: 2011-12-05 10:38:58 »
 Sure. I need the correct sequence. Ex: Cloud: aaaa.hrc; aaga.a.  I already have the files so precise sequence.Thanks!! 8-)

Do you mean the **AA files?

11
Releases / Re: [Project] Mike's custom models
« on: 2011-12-04 23:50:33 »
     Anyone could inform me which files are related to the char Yuffie, Aeris, Red XIII? And the patch of the topic, which files represent the hood and sephiroth hair? Use a patch to play with Sephiroth, and he is almost perfect in the battle, taking the cover and put the hair. Thank you!

12
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-07 17:50:16 »
You can change the picture of the characters in this mod? At the moment the battle is showing up a message that was not possible to load the file barret2.t09. Has anyone had any similar error?

13
Which program I use to apply this mod and which file (s)? Thanks!!

Pages: [1]