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TrueMotion codec
Recommended setup to clean your codec mess and make FF7 use this filter:
0. Have latest DirectX and latest drivers for your graphic adapter installed
1. Download and install the latest K-lite codec pack (google yourself)
- the installation program will prompt you to remove all installed codecs or corrupted entries...answer yes to do it automatically.
- it's recommended to install default profile of the codec pack
2. Install duck.exe (TrueMotion codec)
3. Now run ffdshow video decoder configuration via Start->Programs->K-lite codec pack->Configuration->ffdshow->video decoder configuration and disable TrueMotion handling as shown on Image1.jpg
This should solve all codec problems you may come across with FF7.
Can I edit the in-battle text at all? I'm really itching to fix "Attack while it's tail is up! / It's gonna counter with it's laser."
You can use LGP tools to make auto patches aswell.I tried only a bit, so I cant say so much. Here my experience.
I've used Loveless "extensively" and I find it really reliable. If it ever crashes it warns you that it's running low on memory, allowing you to save, close the program and run it again just fine.Me Lovelles give error messages "parametr is wrong"(usualy first) and then "Le canevas nepermet pas de dessiner". With second ususaly crash/freeze/or repeat message after closing last. I
So the 4 bit color depth of tex files doesnt really make any compression compared to 8 bit?TEX created by Highwind, 4bit has ~33k, original TEX 4bit has 66k
About the GIFs, i think i cant change how much colors they have, thats a pre-built method i call.I was wondering that GIF "destroy" colors. I think that GIF use some default palete, instead of creating new, or getting it from original.
The TEXs of FF7 always have 8bit color depth, i think.Some files(their previews) are saying that they are 4bit.
;some computing of edx
cmp edx, 0000270F
mov esi, edx
jle 0048F7A0
mov esi, 0000270F
jmp 0048F7A0
add ecx, 0000270F
cmp esi, ecx
jle 00491145
mov esi, ecx
jmp 0049114F
mov eax, dword ptr [esp+04]
cmp eax, 0000270F
jle 0049595F
mov ax, 270F
:00495A1A cmp edx, 0000270F
:00495A20 jle 00495A27
:00495A22 mov edx, 0000270F
:00495A27 xor eax, eax
:00495A29 mov word ptr [esi+00000174], dx
:00495A30 mov ax, word ptr [ebp+00]
:00495A34 movsx ecx, dx
:00495A37 cmp ecx, eax ;in DX is some 9999limited number compared with some number
:00495A39 jge 00495A46 ;and if DX is greater or equal
:00495A3B mov word ptr [ebp+00], dx
:00495A3F mov word ptr [esi+00000172], dx
:00495A46 xor edx, edx ; make it zero
;some function,...
;some some interesting but not changable,
:00495A78 cmp edx, 000000FF
:00495A7E jle 00495A85
:00495A80 mov edx, 000000FF
:00495A85 mov byte ptr [esi+000001BB], dl
:00495A8B xor edx, edx
:004C99FD mov eax, 01CFE0E8
:004C9A02 mov ecx, 00000026
:004C9A07 mov esi, edx
:004C9A09 mov edi, eax
:004C9A0B add edx, 00000098
:004C9A11 repz
:004C9A12 movsd
:004C9A13 mov word ptr [eax], 270F
:004C9A57 mov [ebp+12], 270F
:004C9A5D call 0049A740
Can you tell me, did you modify the files of the char.lgp before making the new archive that crashed the game?I didnt change char.lgp, I only recreate working one(but not original, containg NPCrec)
And, when did the game crash?
Are you playing with FF7Music enabled?