Hm, I'm not so sure about decompressing when you activate a mod ... I guess you would delete the uncompressed files when the user deactivated the mod? That could be slow - you deactivate a mod to see "is it that mod causing me a problem?", hmm it isn't that bad, I will reactivate it ... and then you wait a minute for it to uncompress files again.
Plus if you are actually using all the mods you download (they are all active) then it takes up
more disk space! Because it has the decompressed version to launch the game, but it is still keeping the compressed version, in case you deactivate it...
@Iros
https://mega.co.nz/#!bU0SDYZI!zpxMZCJ48ouJgF5N1XI_hIppwKLuuT6fqCIlK9x6GoE
Thank you.
That mod is
large. I see it does not work in a compressed IRO, so this is definitely a bug I will fix.
Also the compressed IRO is much large than the 7Z. I guess that is because there are a lot of duplicated files in the mod, and you are using solid compression with 7Z. The IRO cannot do this because it needs fast access to any file, so solid compression is not possible. But, I can probably optimize the IRO to work better with duplicate files.
Also FF7 is
slow to launch with a mod containing so many files. I really want to make this faster. However this will need a bigger code change, so I will just work on fixing the bugs first. I hope a future version will speed things up.