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Messages - dumbstrom

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 07:35:09 »
I read further back that the game controller addon from 7th heaven wont work with new threat mod because of the extra scenes or something.  I can get my ps4 pad working through ds4windows but the controls reset everytime i close and relaunch the game,.  Is this normal and is there a way around this? im only using nt mod so sorry if this issue isnt directly related to this mod

2
Gameplay / Re: My thoughts on "A NEW THREAT"
« on: 2019-06-23 03:16:16 »
I read this guys "thoughts"  and not to dismiss his  opinion entirely I wouldn't assume he speaks for everyone.  I enjoyed the "normal" mode of new threat mod late last year and nearly 100% it (why I didn't complete it ties into my main complaint coming up),  and I recently have been playing the most recent version on arranged.  I can't really relate to most of his criticism of the mod as I guess I played through it with a different mindset expecting it to be extremely difficult for a non speedrunner or casual player so I adapted to most of these issues and I think the mod is amazing and the only thing that has given a fresh feeling to ff7 for me since I was a kid.

However,
The documentation or resources to find stuff out are almost non-existent and it's incredibly frustrating.  I wouldn't necessarily blame the mod maker for this as I guess it's a massive amount of work but it feels almost impossible to find stuff out.  I found myself scrolling through 100pages of information on the nt thread I wasn't looking for to try and find out maybe what "build" someone would suggest to spend your sources on, or if it's legit to mix and match what you spend your points on(I'm still no more educated on this after 2 playthroughs)  or where an item or materia is located now.  Am I to assume all the enemy skills are the same and located in the same places as vanilla? 
Another big issue for me (maybe linked to my personal lack of skill?) How do I beat a certain boss? "Ok i'll just look it  up on youtube" so I find a video of the boss i'm about to fight(boss before rufus for example)  and it's not even the same boss as the version I'm playing and the strategy they used doesn't work. 
I guess maybe there is an expectation to just work it out yourself or we are just spoiled with information on how to do things in games nowadays, I don't know.
I think it would be great if there was some sort of resource to find things out (maybe even a google doc that you could allow trusted people to edit) for people who aren't amazing players and just want to complete your mod.

With all this said I still maintain it's an amazing mod and I'm constantly surprised not just by how much work you must of put into it but also some of the things I wouldn't have thought possible to change/add so much in the game. 
The game has had a massive amount of attention on streams recently and everyone I've watched run it almost exclusively only had good things to say about the mod so maybe it is just a difficulty issue with casual players after all

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-17 00:11:22 »
http://forums.qhimm.com/index.php?topic=8481.0

You need to open battle\scene.bin,. But not the standard one you need to open the NT one. when e.g. you use the iro files you need a iro unpacker first.

i didnt use the iro i used the installer for nt mod, would it just be in the ff7 folder now?

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-15 21:17:16 »
Try normal mode and see if the first battle crashes there as well (it has a different ID, #300 instead of arrange's #993). If that bombs as well then it might be that issue that came up when I initially updated the mod for maintenance; the .exes were wrong or something. If #300 loads then it might be that scene + kernel isn't synched so some encounters are being loaded in place of other ones which might be why #993 crashed (could have tried to load an empty formation instead).

Is this IRO or installer? If it's IRO, make sure your .exe files are default because the IRO now auto-patches them instead of needing a manual exe swap. If it's installer, then we'll go from there but I think the .exe files will likely need changed out if it's installer causing the crash.

This issue happened using the 7th heaven loader ( other mods worked fine separately ).  I resolved the issue by just applying the mod to the ff7.exe rather than using 7th heaven and it seemingly works fine.  I did try the normal (not arranged mode) and i had the exact same issue and same app.log.  Im not sure exactly what you mea nby default .exes, the only thing i did was run the game convertor, and mount the ff7.iso (if you still even need to do that).
I mean it works now as a standalone mod which is fine for what I want, but I could try continuing to fix it if it's not an isolated case and other people experience similar problems?
thanks either way bud

edit - also is there a tool i can use to see enemy loot table/steal/morph etc, like black chocobo sort of thing?

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-15 04:37:15 »
any ideas why my game is crashing during the swirl of the first battle only using nt mod 1.5 (other mods run fine separately).
only this - [00004516] Entering FRAME_INITIALIZE SWIRL
[00004516] Exitting FRAME_INITIALIZE SWIRL
[00004519] Swirl sound_effect1
[00004519] stop_sound
[00004519] End of Swirl sound_effect1
[00004598] Entering FRAME_QUIT SWIRL
[00004598] Exitting FRAME_QUIT SWIRL
[00004598] Entering MAIN
[00004600] Exiting MAIN
[00004600] [BATTLE] Entering FRAME_INITIALIZE
[00004600] [BATTLE] Scene# 993
[00004600] ERROR: unhandled exception

shows in the app.log and this only seems to be happening with the nt mod :( (also the mod offers if i want to play normal or arranged mode before opening scene so i assume it's loading)
sorry if this is the wrong place 

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-13 01:05:17 »
Hi i read elsewhere about  "mod documentation (zip file). It contains a text file showing the stuff locations and an Excel file showing what you can steal, morph and loot and on which enemies."
and I can't seem to find this could anyone point me in the right direction?

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-20 23:57:15 »
I played this a while ago and got frustrated and quit at the end game content (collecting the materias with chocobos) I wondered if anyone has done any type of text based walkthrough or if any numbers are easily available for boss hp numbers etc?

8
7th Heaven / Re: crash on launch with 7th heaven
« on: 2018-03-09 07:29:47 »
The save file crash will be fixed in the next release. I just need to find the time to get it finalized with TurBoss.

I don't know if it's the same but when I click yes to the auto update 2 files fail to update 100% of the time.  It's a non-issue for me as im happy to use 1.54 just thought it was worth mentioning

9
7th Heaven / Re: crash on launch with 7th heaven
« on: 2018-03-07 19:51:25 »
fixed this.  This issue was 7th heaven auto-updater failing and stopping ff from launching at all with any mod.  Only fix i found was to uninstall it and not use the auto update, if this helps anyone who might have same issue

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-07 15:09:44 »
so where is deathblow in 1.5 because it is not in gongaga :/

11
7th Heaven / crash on launch with 7th heaven
« on: 2018-03-04 00:46:36 »
So the post about 7th heaven says to post the app.log for help and here it is.  I've done all the steps in the tutorial and have previously used it in the past
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.6.0 NVIDIA 390.77
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: FF7Music helper plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00015520] WM_CLOSE
[00015520] END OF CREDITS!!!
[00015520] Field Quit
[00015520] UNINITIALIZE DD

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