1
Troubleshooting / Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« on: 2010-06-20 17:19:54 »http://backup.ninjaloot.se/share/ff7_opengl-0.7.8b.zip
Installation
1. Extract the archive into your ff7 or ff8 folder
FF7:
2a. Run the modified FF7Config, pick custom driver in the list of renderers, you should get confirmation that the driver is working.
3a. Change your settings in ff7_opengl.cfg
FF8:
2b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)
3b. Change your settings in ff8_opengl.cfg
4. Play!
Changelog
- 9999 limit break patch is now incorporated as a config option. Functionality should be mostly the same as the original YAMP patch by dziugo, also the GUI changes necessary are applied by this option.
- MDef patch is also a config option, this one is not based on the YAMP patch but the end result is exactly the same.
- Added support for subtractive (mode 2) and 25% incoming color (mode 3) blending and fixed the field files who were supposed to use them. Mode 3 is noticeable already in the first reactor, those code panels were not supposed to be that bright A very noticeable example of subtractive blending is the cat-and-mouse game in the temple of the ancients, where there used to be a mysterious white light in the caves there is now darkness as in the PSX version.
- Popup error/glitch messages could fade away before you had a chance to see them, that is no longer the case.
- Corrected filenames used to load field textures from the modpath.
- Missing external textures can no longer crash the game.
- Every texture is checked against max texture size/NPOT texture support to produce more helpful error messages.
- Added a big warning message for when Windows reverts to using the software OpenGL renderer.
- FF8 will now display a glitch message and a blank screen during moves if you are missing NPOT texture support instead of just making the screen completely white.
- Where possible, removed the gray line that could show up during movies.
- Fixed a problem with modpath not respecting LGP subdirectories.
- Fixed a problem that could crash the game if a file could not be found inside an LGP archive.
- Fixed a problem that would crash the game if a normal file could not be found.
- Fixed the "wind.wav" (and any other .wav file) crash.
- Fixed the wave "music" (usually background noise) that was missing if you were using a music plugin.
- Removed the wine version of the ff7music plugin, it is no longer necessary as of wine version 1.1.35
- Fixed a problem that could crash the game if a missing or broken battle .hrc file was loaded.
- Window title is now "Final Fantasy VII" instead of "DEFAULT" in window mode.
- Movies too big to fit into a texture are now skipped with an error message instead of producing a bunch of OpenGL errors.
- Fixed the new battle interface glitch where battle models could overlap the GUI.
If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)
That's a lot of fixes!
Thanks, Aali, I'll be trying this out shortly.