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Holy...that guy has so many near-render-worthy scenes that could be added to the Team Avalanche project. Anyone contacted him?Well, yeah. For that matter he did post his scenes here, such as this time. And for some reason, he simply left without reply. I'm pretty much resigned about it now.
Coming back to thhe scene you're working on with the elevator, I would do it seperately, unless your able to animate the reflections of the elevator itself as well. Looking at how the scene (in FFVII) is build up the layers are clearly seperating the elevator from the background. You would be better of to create the backdrop in 2d rather then building the whole of Midgar for this scene alone.I completely agree with this. Besides, even if you could animate the reflections of the elevator itself (as having the elevator actually moving in 3d space using QGears), I think it would make no difference between a 2d backdrop providing the enviro light, and actual 3d objects providing light sources (namely because of how far from the elevator these light sources are).