Author Topic: FFVII: Shinra Archaeology Cut  (Read 28618 times)

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #75 on: 2025-02-18 22:51:58 »
unfortunately i did that too, i talked to each person about a dozen times. different things happened at different points, like the people in line at honeybee thineed out so i could talk to the guy at the desk. but still i could not trigger the 'make cloud cute' quest. i had to find a save game online and play from that point.
You didn't see all the dialogue then. You needed to talk to the guy on the left side of the lobby, picking the first of the two choices he offers, then talk to him again a couple times.

I've noticed the people who get stuck here are the people already familiar with the game because they're quicker to assume something is broken lol. Admittedly it is unintuitive but short of locking Cloud in the room until you see the right dialogue I'm not sure what else to do. I already broke the fourth wall to tell the player to talk to people multiple times.

unfortunately i did that too, i talked to each person about a dozen times. different things happened at different points, like the people in line at honeybee thineed out so i could talk to the guy at the desk. but still i could not trigger the 'make cloud cute' quest. i had to find a save game online and play from that point.

my new bug, is that the pillar has just fallen and crushed sector 7. i need to go back to sector 5 to see aeris mother who has marlene. but on the map south of the playground, the beam that used to be lowered to the ground is back in the air again and i cannot get down to the ground level to go to sector 5.
If that's the case, then you only started using SAC part way through. You wouldn't have been able to progress to Wall Market without doing that puzzle first otherwise. Turn off SAC, go to the other side, save, then turn SAC back on and lower the beam from the correct side.
« Last Edit: 2025-02-18 22:54:14 by Thestrifeisrife »

CL0UDBUST3R

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Re: FFVII: Shinra Archaeology Cut
« Reply #76 on: 2025-02-20 02:11:59 »
If that's the case, then you only started using SAC part way through. You wouldn't have been able to progress to Wall Market without doing that puzzle first otherwise. Turn off SAC, go to the other side, save, then turn SAC back on and lower the beam from the correct side.

no, i started a new game after installing 7th heaven and SAC and my other mods. my save point is in wall market, so i turned off SAC, loaded the game, went down to the next screen and got this:

CL0UDBUST3R

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Re: FFVII: Shinra Archaeology Cut
« Reply #77 on: 2025-02-20 02:21:16 »
ok i tried it again, and this time it worked. i might just uninstall SAC because it seems to have caused many problems since i started playing.

Bonez

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Re: FFVII: Shinra Archaeology Cut
« Reply #78 on: 2025-02-20 04:57:50 »
no, i started a new game after installing 7th heaven and SAC and my other mods. my save point is in wall market, so i turned off SAC, loaded the game, went down to the next screen and got this:

To be fair, that could have been anything. Not necessarily SAC.

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #79 on: 2025-02-20 09:55:16 »
They said they turned off SAC, then went down and got the crash, so it seems something is a lot more wrong on their end than just SAC.

What other mods are you using?

wxcwxc

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sac
« Reply #80 on: 2025-02-20 23:31:59 »
Hi guys, I'm using the Ninostyle Chibi mod, along with SAC and the Advanced Facial Animation Fix. I'm not sure if there is a dedicated page for the Fix mod, so I'm just going to list the places where I noticed issues. I only started using SAC and the Fix starting from
Spoiler: show
Costa Del Sol
.

Spoiler: show
When reaching the Costa Del Sol area, and Aerith goes on the bed and says leave me alone, her left eye is flickering

Spoiler: show
The old man that talks to Dyne and Barret, his head is missing but eyes are there

Spoiler: show
In Cosmo Canyon, the weapons shop lady has a flickering eye


If there is an update for the Fix or anything else I need to install, please let me know. Other wise I just wanted to post the issues I found, in case any one needs it for fixing or something. I installed most of the main mods mentioned in the must install section by Kuraudo. Don't have the Universal blink fix installed because it says that the mod cannot work with SAC.

CL0UDBUST3R

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Re: FFVII: Shinra Archaeology Cut
« Reply #81 on: 2025-02-21 10:28:06 »
They said they turned off SAC, then went down and got the crash, so it seems something is a lot more wrong on their end than just SAC.

What other mods are you using?

only time i have ever seen that little pop-up is when i was disabling/enabling SAC.

Thestrifeisrife

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Re: sac
« Reply #82 on: 2025-02-21 12:07:13 »
Hi guys, I'm using the Ninostyle Chibi mod, along with SAC and the Advanced Facial Animation Fix. I'm not sure if there is a dedicated page for the Fix mod, so I'm just going to list the places where I noticed issues. I only started using SAC and the Fix starting from
Spoiler: show
Costa Del Sol
.

Spoiler: show
When reaching the Costa Del Sol area, and Aerith goes on the bed and says leave me alone, her left eye is flickering

Spoiler: show
The old man that talks to Dyne and Barret, his head is missing but eyes are there

Spoiler: show
In Cosmo Canyon, the weapons shop lady has a flickering eye


If there is an update for the Fix or anything else I need to install, please let me know. Other wise I just wanted to post the issues I found, in case any one needs it for fixing or something. I installed most of the main mods mentioned in the must install section by Kuraudo. Don't have the Universal blink fix installed because it says that the mod cannot work with SAC.

I reported it and htp314 fixed it in an update. Thanks for letting me know.

only time i have ever seen that little pop-up is when i was disabling/enabling SAC.
Other people playing SAC haven't reported such issues and I have not experienced them myself, so I am not sure what to tell you. It seems to me that something else is wrong.

If you go into where you have FF7 installed, you can find the FFNx log file. That will contain the crash report. If you could attach that, it could give us a clue.
« Last Edit: 2025-02-21 12:15:48 by Thestrifeisrife »

CL0UDBUST3R

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Re: sac
« Reply #83 on: 2025-02-21 16:08:43 »
I reported it and htp314 fixed it in an update. Thanks for letting me know.
Other people playing SAC haven't reported such issues and I have not experienced them myself, so I am not sure what to tell you. It seems to me that something else is wrong.

If you go into where you have FF7 installed, you can find the FFNx log file. That will contain the crash report. If you could attach that, it could give us a clue.

i looked in my installation folder(s) and could not find the FFNx log file. there is an APP.LOG text file but it is blank

now my game is crashing at the part where you go to Aeris' mothers house to get Marlene. it crashes when it tries to show the flashback scenes. i have tried it with and without SAC enabled and same crash happens. so i guess my game is fudged. thankfully i downloaded a .RAR with a hundred different save states as they progress through the game, and i'll just load up a save state that happens after Aeris house.

Thestrifeisrife

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Re: sac
« Reply #84 on: 2025-02-21 16:22:50 »
i looked in my installation folder(s) and could not find the FFNx log file. there is an APP.LOG text file but it is blank

now my game is crashing at the part where you go to Aeris' mothers house to get Marlene. it crashes when it tries to show the flashback scenes. i have tried it with and without SAC enabled and same crash happens. so i guess my game is fudged. thankfully i downloaded a .RAR with a hundred different save states as they progress through the game, and i'll just load up a save state that happens after Aeris house.
You might want to get on the Qhimm or Tsunamods Discord servers and seek help there. Response time is better and those guys know what they're talking about more than I do.

wxcwxc

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Re: FFVII: Shinra Archaeology Cut
« Reply #85 on: 2025-02-27 05:29:05 »
I finished the game for the first time. I did find a few more spots where there were issues with the animation fix.

Animation Fix Mod -
Spoiler: show

  • In Wutai, during the first cutscene with Don Corneo, the ninjas that hold Yuffie and Elena, have no heads and eyes.
  • The News reporter Cait Sith disguises as, has no head and eyes.
  • During the cutscene where Bugenhagen is laying on the bed as he gives the Limited Moon to Red XIII, his head is missing and only flashes every few seconds.


I also found few text bugs, not sure if it was part of SAC, but I'm listing it.
Text -
Spoiler: show

  • In the submarine, Barret says something, and then says Deja Vu, but instead of the 'a' in Deja, the gun icon for vincent's weapon appears.
  • Mystile bangle, when picked up, the text shows "Mysté  r"


Also wanted to say thanks for the mod, and thanks to htp314 for the anim fix.
« Last Edit: 2025-02-27 06:30:45 by wxcwxc »

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #86 on: 2025-02-28 05:11:35 »
I finished the game for the first time. I did find a few more spots where there were issues with the animation fix.

Animation Fix Mod -
Spoiler: show

  • In Wutai, during the first cutscene with Don Corneo, the ninjas that hold Yuffie and Elena, have no heads and eyes.
  • The News reporter Cait Sith disguises as, has no head and eyes.
  • During the cutscene where Bugenhagen is laying on the bed as he gives the Limited Moon to Red XIII, his head is missing and only flashes every few seconds.


I also found few text bugs, not sure if it was part of SAC, but I'm listing it.
Text -
Spoiler: show

  • In the submarine, Barret says something, and then says Deja Vu, but instead of the 'a' in Deja, the gun icon for vincent's weapon appears.
  • Mystile bangle, when picked up, the text shows "Mysté  r"


Also wanted to say thanks for the mod, and thanks to htp314 for the anim fix.

Thanks for the reports. I let htp314 know about the issues with animation fix.

The other two issues you mentioned are caused by ESUI. Since it replaces accented characters to do the stock icons, the couple places we used them in the script are messed up. Is what it is.

Giever

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Re: FFVII: Shinra Archaeology Cut
« Reply #87 on: 2025-03-03 21:43:08 »
This is great, though there's something I'm wondering about. I tried turning it off and on to make sure it was the SAC that's doing this - it seems various equipment lists different effects from the original. Four Slots gives Magic + 30, Protect Vest gives Vitality + 50 (instead of 10), Talisman gives Spirit + 50 (instead of 10)... but none of these changes are actually reflected in the stats screen. Four Slots gives no Magic, Protect Vest and Talisman give only 10 of their respective stats. I also tested it in battle with Four Slots and did effectively the same damage despite supposedly an effective doubling of my base Magic stat. Could someone explain these to me?

Also it's been a bit odd sometimes picking up "Magnify" Materia only for it to still be listed as "All" in the actual menu. Same with "Assess" turning back into "Sense".

EDIT: Apologies, using *just* SAC seems to not show all of this - I'm curious what is causing different stats to show up, bizarrely, in conjunction with SAC. Like I said, with only SAC off it was showing the original stat bonuses. I guess it's ESUI somehow, though I don't really get  it!
« Last Edit: 2025-03-03 22:06:23 by Giever »

damiano

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Re: FFVII: Shinra Archaeology Cut
« Reply #88 on: 2025-03-06 09:51:58 »
This mod is amazing, thank you so much!  ;D

I am new to the forum, so if I am posting in the wrong place, please tell me... So, I just played through a scene in Sector 7 slums where you try to leave (right after the promise scene), and Johnny and two other people stop you. Johnny asks (about Tifa):
"Just what are you to her, anyway?"
"Fess up!"

And you get to choose between:
- "We're just childhood friends."
- "Mind your own business."

Using Black Chocobo I saw that the second choice added 5 affection points to Tifa.

So my question is: Are there more scenes that change affection points in this mod? How do I find them?  :)

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #89 on: 2025-03-08 05:46:54 »
This mod is amazing, thank you so much!  ;D

I am new to the forum, so if I am posting in the wrong place, please tell me... So, I just played through a scene in Sector 7 slums where you try to leave (right after the promise scene), and Johnny and two other people stop you. Johnny asks (about Tifa):
"Just what are you to her, anyway?"
"Fess up!"

And you get to choose between:
- "We're just childhood friends."
- "Mind your own business."

Using Black Chocobo I saw that the second choice added 5 affection points to Tifa.

So my question is: Are there more scenes that change affection points in this mod? How do I find them?  :)

I never made a list for that sort of thing. Let's do that now.

BIG LIST OF LOVE POINT AFFECTING CHOICES NEW TO SAC

On the train:

Jessie
“Hey, thanks for saving me back there at the reactor.”

Cloud
“Oh…”
- Don't mention it. (-3 Tifa) [The player hasn't even met her yet lmao]
- Not lookin' for thanks. (Nothing)

Sector 7:

Outside bar:

Cloud
“Huh?”
- How could you say that!? (+5 Tifa) [Same as normal game but this is on a different map]
- …Sorry. (Nothing)

Johnny
“My sweet little Tifa… Just what are you to her, anyway? Fess up!”
- We're just childhood friends. (Nothing)
- Mind your own business. (+5 Tifa)

Inside Seventh Heaven:

Tifa
“But you’ll help us fight them, won’t you Cloud?”
- A promise is a promise. (Nothing)
- Barret isn't worth it. (-2 Barret) [Interaction can be repeated three times for a total loss of six. Doesn't matter though in SAC because Barret starts with zero points and you can only see this scene if he's still at zero [[i.e. didn't give Marlene the flower]]]

Outside Honeybee Inn:

(These are pretty brutal if you do them all. Good way to not date Aerith if you want someone else lol. There's also a scene inside the Inn that changes if she's lower than 45.)

Aerith
“Cloud… You CAN'T be serious.”
- I can check this place on my own. (-5 Aerith)
- Tifa's in here. I'm sure of it. (Nothing)

Aerith
“That was fast! How'd it go? Get lucky?”
- You could say that. (-5 Aerith)
- Tifa wasn't inside. (Nothing)

Aerith
“Wow, you smell great, Cloud! How'd it go?”
- It was fun. (Proceed to next choice)
- Don't worry about it. (-5 Aerith)

Aerith
“More fun than being with me?”
- A little. (-5 Aerith)
- Sorry… (Nothing)

Aerith
“Oh!… Finished already?”
- Yep. (Nothing)
- Not yet… (-5 Aerith)

Honeybee Inn Guest Lounge:

(This has to do with getting the "Dubious Panties" key item. To get this you need to use the member's card to get upstairs, and then not get any key items up there, which you can do by picking the top left door and not talking to the Honeygirl after Cloud gets out of the bed. After that, go to the guest lounge and talk to the guy on the couch on the right side of the room)

Guy lounging on couch
“Don't let it get to you. Here, I got somethin' that'll cheer you up.”
- Not interested. (Nothing)
- Let's see what you've got. (+5 Tifa)

Shinra Building Elevator:

Tifa
“Aerith… She sure has been through a lot.”
- Yeah. (+5 Aerith)
- So have you. (+5 Tifa)

Big bridge leading to North Corel:

- Not a choice, but if you have Yuffie with you the scene that plays out with her gains her +1 point.

Cloud
“Don't worry.”
- I'd catch you. (+1 Tifa)
- It'd take more than a fall to kill you. (-1 Tifa)

Cloud
“Don't worry.”
- I'd catch you. (+1 Aerith)
- It's nothing compared to being around me. (-1 Aerith)

Path to Gongaga:

(To see this, you need to have Barret in your party on your first visit, see the scene where Cloud looks up at the reactor, and hear a story from at least one villager.)

{BARRET}
“…Hey, {CLOUD}. You're gonna keep fightin' with us, ain't ya? We need you, man.”
- Count on it. (+3 Barret)
- Not interested. (-8 Barret) [Biggest single point drop in the game, and deserved]

(also, not a point gain or loss, but the scenes with Aerith and Tifa after meeting Zack's parents have additional dialogue that is locked behind an impossibly high point total [110] in the vanilla game [barring the Shinra Building exploit for Tifa's]. In SAC the total was lowered to 70, which is easily possible.)





That's all I remember right now but there could be more.

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #90 on: 2025-03-15 21:04:05 »
Version 1.3 is out now.

Changes:

New high quality sound effects were added, courtesy of Bonez. They're closer to the quality of the PSX version, and are processed through FFNx's external sound layer, which has the added benefit of fixing some issues the base SFX have with volume and looping.

New Bonus toggle to restore the Elden Forest (Ancient Forest) to its beta location accessed through Bone Village starting after the Junon Escape rather than on the world map near Cosmo Canyon. See this quality Youtube video for more of an explanation there: https://youtu.be/EX3Tl7NY8kg?si=vFtD-RWO8mwuLo7o (feature not 100% finished but good enough for now).

New to Archaeology Mode, I've restored the originally intended mechanic of the Fort Condor sub quest where failing the minigame a certain number of times will cause the Fort to be taken over by Shinra, and all of the villagers dying (a fail state normally only seen by failing the minigame during the Magnus Materia event). You get seven losses before it's game over. If you have a file where you already started the quest, though, you'll be in instant death mode because the memory address for how many chances you have is only set when you first start the quest and otherwise defaults to zero, so losing the minigame at all is an instant fail state. People save scum this anyway so i don't think it matters that much. This will also bar you from getting the Magnus Materia at that point in the plot, as the game will treat it as though that has already happened.
« Last Edit: 2025-03-15 22:07:17 by Thestrifeisrife »

Salk

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Re: FFVII: Shinra Archaeology Cut
« Reply #91 on: 2025-03-17 05:06:03 »
Very nice update. I appreciate the restored mechanic for the Fort Condor sub quest. It becomes more poignant and interesting like that.