Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3070865 times)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2100 on: 2015-12-11 19:20:42 »
I just wanted to say I registered to say thanks for all the work that's been done for this mod. FF7 was the game that first got me into RPGs all those years ago, and I'm really looking forward to playing through the Steam version in the near future with all the changes and re-done translation.



You're welcome.  The next release will have Steam support and then I'll get to work finalizing translation bit by bit as I go along with video walkthrough.  But next release, the translation is still very good and most (the vast amount) changes from then will be grammar and box positions more than anything.
« Last Edit: 2015-12-11 19:25:54 by DLPB »

alexxb

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2101 on: 2015-12-12 03:10:25 »
It's the final release of old menu.  New version with Steam support is likely out tomorrow.  And then I'll work relentlessly on the retranslation finalizing it.  I can then also start work on everything else I want to do with Reunion.  I did want to have the frame limiter fixed - but I can't do it :P

Since the Steam release version still isn't out yet, can you please re-upload the old one? I looked through the thread for the older version that worked with Steam but to my demise I was linked to removed file. So please re-upload it.

Thanks.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2102 on: 2015-12-12 03:20:46 »
It's long gone and is no longer supported.  Wait for the next release.

Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2103 on: 2015-12-12 06:01:23 »
“And you needn’t pretend
  that you’re shaking with
  anger,either…”

Hian wasn't happy that "Pretend" wasn't there.  I think this still flows ok and gets the point across.

In my opinion this would flow better and give the same result:

“And no need to pretend
  you’re shaking with
  anger,either…”

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2104 on: 2015-12-12 17:01:33 »
I think need not or needn't are more in line with how Sep speaks.  Suits him :)

R04 is on hold for a day or two while I add the new frame limiter fix option.  Because field and quite possibly every other module are now fixed

http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186

 8)

kamegami

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2105 on: 2015-12-13 02:45:18 »
I think need not or needn't are more in line with how Sep speaks.  Suits him :)

R04 is on hold for a day or two while I add the new frame limiter fix option.  Because field and quite possibly every other module are now fixed

http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186

 8)

Will the installer work even if the Steam folder is in Program Files? If not I'll need to figure out how to get mine moved. Also what are the expected differences between Steam installation vs running GameConverter first? I presume it doesn't use Aali's driver.

Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2106 on: 2015-12-13 05:19:52 »
I think need not or needn't are more in line with how Sep speaks.  Suits him :)

I think you are right. :) I was just looking at it in terms of flow but I happen to agree with you.

Quote
R04 is on hold for a day or two while I add the new frame limiter fix option.  Because field and quite possibly every other module are now fixed

Great! You've been trying to make this happen for a long time! Your perseverance has finally paid off! Thanks a lot!

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2107 on: 2015-12-13 12:17:25 »
Battle fps is also fixed and will now also run correctly with my 60fps mod.

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2108 on: 2015-12-13 12:46:24 »
Battle fps is also fixed and will now also run correctly with my 60fps mod.

Does this mean that there are no undrawn effects anymore?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2109 on: 2015-12-13 12:50:03 »
Does this mean that there are no undrawn effects anymore?

Nah, any issues that existed with my psx style mod will still be there , but now the battle will play and record silky smooth.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2110 on: 2015-12-13 12:54:00 »
R04 is on hold for a day or two while I add the new frame limiter fix option.  Because field and quite possibly every other module are now fixed

http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186

 8)

Battle fps is also fixed and will now also run correctly with my 60fps mod.

wait, WHAT?? ..Omg you're the hero
All the things you're bringing to the game, that is tremendous, and so very much exciting!

I'm always amazed, the guys here work on something for months and then someday poof, like it's fallen from the sky, and like it was something easy

(...) Reunion is quickly becoming the second must-have for playing these days.

That is so true.
And Weapon will bring so much more sense to FF VII mechanics. No way that I will come back to the game after 10 years without that one. Patience will pay off!
You're a boss Sir

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2111 on: 2015-12-13 12:59:54 »
I have probably asked it once, but maybe the problem will not exist with only 30 FPS? The menu wouldn't be so smooth as with 60 FPS, but at last better as with 15 and the cam would still move with correct speed.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2112 on: 2015-12-13 13:10:02 »
I have probably asked it once, but maybe the problem will not exist with only 30 FPS? The menu wouldn't be so smooth as with 60 FPS, but at last better as with 15 and the cam would still move with correct speed.


There's no benefit having 30 over 60, I don't think.  The menu was designed for 60 and if you use 30, you get half accurate and half smooth reels.

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2113 on: 2015-12-13 13:24:25 »
There's no benefit having 30 over 60, I don't think.  The menu was designed for 60 and if you use 30, you get half accurate and half smooth reels.

I knew that but I have the hope that the effects will be always drawn and the model shaking (or shivering) when the cam moves and an animation is played will also not be there. At last the additional stops for the cam and the model animation to reach 60FPS may not work so well together.
As I said 30 FPS will be better as 15, but not so great as 60 FPS. It's a compromise. Many haven't even realized that the game runs with 15 FPS in battle.

On the other hand it could be also that your mod conflicts with the preBuffer and doesn't draw the final image (does the game have even a preBuffer?).

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2114 on: 2015-12-13 13:39:04 »
NFITC1 has a better idea of how the engine works, but since I am using the pause function to achieve 60fps with parts of the battle (duping frames), the other issues are to be expected.  The game was not designed to be limited in that fashion.  I'm not sure if there's another way to limit the 3d elements that isn't also a huge amount of work.

obesebear

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2115 on: 2015-12-13 14:13:48 »
Since you've been messing with these timers so much, is there any way for you to just allow the models/textures to move at 60fps while allowing the summons to still use the original 15fps?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2116 on: 2015-12-13 14:34:47 »
Since you've been messing with these timers so much, is there any way for you to just allow the models/textures to move at 60fps while allowing the summons to still use the original 15fps?

Summons are actually supposed to work at 30 from what I can see, not 15.  The summons work fine at 60 (with duplicating frames using pause), apart from the flickering on shiva for example.  But the way the engine works, changing one section and not the other isn't possible.

The problems NFITC1 had with your mod are also present with mine.  I've avoided many of the issues by using the pause var to duplicate frames, but it's not a perfect method.  Anything else is likely just going right back to the issues we faced before and couldn't resolve.  The game has functions inside functions.  Shares a load of stuff.
« Last Edit: 2015-12-13 14:37:15 by DLPB »

Alpha17x

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2117 on: 2015-12-14 06:28:48 »
When time permits, please consider formulating clear and concise instructions for the obtaining and installation of the mod collection.  I had no problem, (good work by the way) but outside of someone who makes mods or is involved with software development. No one is going to have any idea in hell of what you're talking about.

Unless you don't care if anyone uses the collection that you spent months upon months working on.

I'm sure you've heard of the 10 second rule of design.

If they can't figure it out or perform an action or interface with something within 10 seconds, they will return it/abandon it/walk away from it.


That aside: loving it.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2118 on: 2015-12-14 06:38:58 »
When time permits, please consider formulating clear and concise instructions for the obtaining and installation of the mod collection.  I had no problem, (good work by the way) but outside of someone who makes mods or is involved with software development. No one is going to have any idea in hell of what you're talking about.

Unless you don't care if anyone uses the collection that you spent months upon months working on.

I'm sure you've heard of the 10 second rule of design.

If they can't figure it out or perform an action or interface with something within 10 seconds, they will return it/abandon it/walk away from it.


That aside: loving it.

If you've used this before, then you'll know the installer is simple.  It can't get any simpler. :)
« Last Edit: 2015-12-14 06:51:26 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2119 on: 2015-12-14 10:50:58 »
I'm still working on a few goodies for R04 :)  Frame skipping is currently being added to field and battle.  I plan it so if Square and X (or their corresponding keys) are pressed together, the game will play 4x faster.  This will also mean I can do away with the auto summon skip.  The player will decide the skip and when.

Ivanotus

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2120 on: 2015-12-14 16:13:14 »
Any ETA for the Steam version? Also, will that version have any issues regarding cloud saves or achievements?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2121 on: 2015-12-14 20:29:06 »
ETA is "Very soon"
Steam version will be fully supported. It won't affect anything - or else I'd just ask you to convert.

AuthenticM

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2122 on: 2015-12-14 22:35:35 »
I was planning on buying the PS4 version that was released but apparently it has the same music issue that FFX-HD had on PS4. I've also heard that some scenes have the wrong music track. I will then play this Steam version along with this mod.

I can't wait until R04. I want to play the game so badly.

Great job on the whole project, by the way.

Covarr

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2123 on: 2015-12-14 22:41:17 »
apparently it has the same music issue that FFX-HD had on PS4. I've also heard that some scenes have the wrong music track.
The resume thing? I hadn't noticed, but I wouldn't be surprised. I haven't encountered any wrong tracks, though; it seems like it'd be difficult to add such a bug if all the field scripts are just being copied over as-is and only the engine was ported.

AuthenticM

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2124 on: 2015-12-14 22:45:13 »
The resume thing? I hadn't noticed, but I wouldn't be surprised. I haven't encountered any wrong tracks, though; it seems like it'd be difficult to add such a bug if all the field scripts are just being copied over as-is and only the engine was ported.

Several people confirmed it in the GAF OT. The major scene in which it is revealed that Cloud was a soldier alongside Zack and Sephiroth has the standard mako reactor music instead of the one it should have. This alone would pretty much ruin the scene, in my book.