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Messages - Sacralletius

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Hello there

I attempted to do some modding using Hades Workshop. I'm using the Steam version.
I followed all the steps to make a Non-Memoria Mod folder and a Memoria Mod folder and added the Memoria archives to the NMM files (not the DLLs).
I opened the EXE file of FF9 in the NMM folder and then loaded the source file (AlternateFantasy_v5.1.hws) in Hades Workshop and I've made several edits, namely:

- Given Blank, Marcus and Cinna spells and abilities.
- Changing some Enemy stats.
- Tweaking the amount of XP required to level.

Unfortunately, I cannot get the changes to the enemy stats to work, as I tested it on the first fight.
I gave him 100 Strength, but his attacks still hit the same values as before. I also increased his HP from 10200ish to 11400ish. Finally I added some effects to his attacks. I turned "Get Some!" into "Trouble Slash" to inflict the Trouble Status and "Gwhahaha!" into "Crippling Slash" to inflict the Slow Status.
While the names of the attacks did get changed properly, none of the other things seem to work when I test them in game. However, the spells added to Blank, Marcus and Cinna did work.

Maybe it has to do with the way I generated the output files?

You see, I can generate the files just fine when I use the "Spreadsheets" and "Raw assets" option. (although some generated folders were in the incorrect order, namely the "Data" folder wasn't inside the "StreamingAssets" folder.) However, when I attempt to generate the files through "Spreadsheets" and "Unity Archives", I get an error "Cannot generate this file".

I can send you the .hws of my edits, if you'd like?

Anyways, thank you for your great work.

Kind regards

Sacra

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