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Messages - markul

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101
Releases / [FF7] Recreation: WhiteBG2
« on: 2021-04-02 20:49:46 »
Hi, recently  i recreated the sequence of the map whiteBG2 from the Japanese version of the game.
If anyone want to use it , i put a link with the resources :) (I think there is no need to use 7th Heaven , it could work in  the FF7 Steam version also)
https://www.mediafire.com/file/qibft13kt9s7gb3/WHITEBG2.rar/file



Here a video of the map sequence working : https://www.youtube.com/watch?v=Nc1xBQq_qfE[Private video, has spoilers ,sorry]


Same as this map, i shared my recreation of the "trap" map,if anyone is interested
http://forums.qhimm.com/index.php?topic=20019.msg279654#msg279654

Tools:Kimera(Borde) for the animations and models , MakouReactor(myst6re ) for the flevel  changes.

EDIT : Maybe in the future i will make a little change to the models, i think i can make it better O_o
Edit 2: Changed :3 Should be fully compatible with any model mod.

102
Releases / [FF7 PC]Menu Avatar: Before Crisis
« on: 2021-03-25 10:39:12 »
Hi people  ;D
Im working in a mod and i created this simple set of avatars,  from Before Crisis, to include in that mod. But i was thinking that it could be good to share it  as an independent mod also . So here is:
Catalogo de mods del 7th heaven: https://forums.qhimm.com/index.php?topic=21179.0
https://www.nexusmods.com/finalfantasy7/mods/31


103
Releases / Re: FF7 create new fields
« on: 2021-03-23 23:51:03 »
Awesome!

104
Gameplay / Re: [FF7PC] (Spanish) New Threat Mod(V1.5)
« on: 2021-01-17 07:20:56 »
Hola me gustaría saber cómo hago para poner el mod en español.. He descargado el 2.0.

Gracias^^
Buenas
La 2.0 no está traducida ,solo está traducida la anterior versión 1.5.
Por si quieres usar la 1.5 ,con descargar el link que pongo aquí e importarlo en el 7th heaven ya podrás usarlo.
 (https://www.mediafire.com/file/syuzi2fgoslo6hk/New_Threat_2020_%252817-12-2020%2529.rar/file ).

Un saludo

105
Gameplay / Re: [FF7PC] (Spanish) New Threat Mod(V1.5)
« on: 2020-12-17 17:37:53 »
Hi! the mod was working really good, but when i arrived to Rocket city,later that cloud and cid escape in the tiny bronco i have a problem. When appears the dialogue to explain how it works the Tiny Bronco, the text appears cut off and i cannot follow. Someone can help me? Thanks
Sorry ,i didnt see the message  :'(

Ups. Must be the change that i made to the world map translations
Try this version(with this version, world map mods dont work):    https://www.mediafire.com/file/syuzi2fgoslo6hk/New_Threat_2020_%252817-12-2020%2529.rar/file

106
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-11-28 09:29:22 »

Yeah I disabled the 3-party battle in that so those 3 iterations should be free; however, I realised recently that I had the Bizarro scenes named wrong in the scene.bin (invisible to player, was for my reference that I named the unused enemy slot next to each one). 2.0 has the correct naming order so refer to that before removing Bizarro scenes.
Nice, in that case i can recycle it. But well in the case of 2.0 it seems that you use some of that slots(i think),and i dont want to change any battle from NT,so im gonna check better what slots i can use O_o
Thanks

107
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-11-23 19:33:17 »
Hi Sega! 8)
Congratulations for the 2.0  ;)
One quick question. Do you remember if your 1.5 NT has the Bizarro Sephiroth battle, with 3 teams,   active?
I want to prepare a mod(old) to make it compatible with NT, making as a complement to it( NT as required mod), and the 9 slots of Bizarro are the only that i need to make it(in my translation i had that battle disabled for problems and i think that in your version maybe you disabled too)
I also was thinking in make it for 2.0 but i think that the scene.bin its full xD

Thanks ;)

108
Gameplay / Re: [FF7PC] (Spanish) New Threat Mod(V1.5)
« on: 2020-11-16 17:53:50 »
Last update to the traduction:
http://www.mediafire.com/file/4ffs8xo5kcwk9ad/New+Threat+2020+(16-11-2020).rar/file
After i finished arrange mode , i fixed some things .Im not going to test anymore so the only updates that im gonna made are from the users reports O_o

I dont know if im gonna translate the NT2.0 (I made this translation because i wanted to play this mod in spanish xD) but in that case Sega Chief must revalidate my permisson to do it xD

Thanks

109
Troubleshooting / Re: Cant start FF7 via 7. Heaven
« on: 2020-11-08 09:38:08 »
noone?
well ,maybe no one can understand the log in german , try to change the language of 7theaven  to see if also the log change the language and post it, maybe someone can understand it and help you  ;).

110
Hi
Here i have created a program that let the user install some model personalizations into his Final Fantasy 7(No need 7th Heaven).The program use the lgp tool of Aali to compress the files(Great tool thanks for share it :)) .
Also the program lets anyone to prepare his own personalizations(i will prepare a guide ).

Program: https://www.nexusmods.com/finalfantasy7/mods/27?tab=files
https://www.youtube.com/watch?v=4D9rkSK303Q&feature=youtu.be

Personalize your characters, check that the FF7 folder is correct  ,and launch the menu button : "Procesos" ->" Cargar Seleccion"....it should work xD
There are also a compatibility options for New Threat mod :)





111
Releases / Re: [FF7 PC]Saint Fantasy : Selection Model Mod
« on: 2020-10-26 18:35:41 »
Working on an independent version to install in FF7 Steam version(and other PC versions i guess) :)


112
Releases / Re: [FF7 PC]Saint Fantasy : Selection Model Mod
« on: 2020-10-02 15:58:58 »
New version 1.6
https://www.nexusmods.com/finalfantasy7/mods/27?tab=description

-Weapon selection for Cloud(2 weapons ).The weapon selected is for every weapon of Cloud
-1 head selection more for Barret and 1 for Vincent
-New eye texture for every character(Tseng)
-Cloud model with sword , Bike Minigame and Chocobo minigame , updated
-Models(3 models for Vincent, 1 for Aeris, 1 for Cloud, 1 for Cait Sith)





Test https://www.youtube.com/watch?v=kg5J_vy2FVA&feature=youtu.be


113
FYI
The "Unknown option " of the editor is for fix this O_o



114
Hi,

I've downloaded Palmer 0.8b, to change some things in specific fields for the original spanish FF798 PC version. I can export the .png files for the field, edit them, import them... but then I can not save the field.

How can I save the field?
You cant modify the field background.When you import the new changes u must  export the changes with the option "write modpath textures ". You can use that files to replace the field background ,putting them in the mod folder.

115
Releases / Re: [FF7 PC]Saint Fantasy : Selection Model Mod
« on: 2020-09-15 19:43:40 »
New Version 1.5
-Selection Doll for Cait Sith
-New Full models for Aeris,Cid, Barret,Red,Tifa and Yuffie
-More Head models
-Jessie Eye Texture Selection
-Fixes for some models






116
New Update 1.4(the last for a time)

-New model for Cloud
-"1st Class Soldier" model replaced for "Zack"
-2 New eye textures for every character: "Zack" and "Safer Sephiroth"
-Now its posible to select the head for some models(Red and Cait sith dont have head selection...for now)
*If you see this symbol %u272A, it means that the model is affected by the eye and head configurations.
*If you see this symbol %u272F, it means that the model is affected only by the eye configurations.
https://www.nexusmods.com/finalfantasy7/mods/27?tab=description





117
7th Heaven / Re: Conditional Format
« on: 2020-08-27 12:46:55 »
I don't believe that is a correct format. I believe Option is strictly for use in Configure Mod. However, if by some miracle that worked if you added the variable to the var file, then I will note that there was a bug in previous versions of 7H (2.0) that didn't work with custom variables, but that has since been fixed.

With that said, I believe the proper format would be combining these 2 examples in the Help documentation:
http://7thheaven.rocks/help/modhelp.html#conditionalfolders
http://7thheaven.rocks/help/modhelp.html#modoperators
Oh, thanks ! I tried some combinations and now it seems to work! I didnt know that i could put the "ActiveWhen" tag into the "Conditional " tag  .
<Conditional Folder="Ojos\ojosCloud\Aeris"  >
  <ActiveWhen>
   <And>
      <Option>CloudOjos = 3</Option>
      <Option>gameplay = 1</Option>      </And></ActiveWhen>
      <RuntimeVar Var="Byte:0xDC091B" Values="5" />
</Conditional>

118
New Update 1.3
- 1 more set of battle/char models for every character :D
- Some fixes in models ,and eyes textures


Test with the new models: https://www.youtube.com/watch?v=Q2SJ8YV00F0

Im very proud with the Vincent model xD

EDIT: I updated the link with a 1.3.5 Version
-Fix some problems with ingame changes
-Thanks to Unabomb i can activate the Eye Texture change with the "Ingame Changes " configuration.
-I added the new set for the Ingame Changes


119
New Version 1.2
-In the set models "Incomplete Armour" i removed the original model parts in char.lgp models ,now they look like the battle model
-Added  integration with FF7 original in English, and i translated the text to english for the integrations to english versions(Original and NT 2.0)
-I put some texts in english in the configuration in 7th Heaven
-I put more options to change the eye textures for  the battle and field models.But it only works in the models "Incomplete Armour" and  also dont work with Ingame configurations.

https://www.nexusmods.com/finalfantasy7/mods/27?tab=description





120
7th Heaven / Conditional Format
« on: 2020-08-22 12:39:39 »
Hi  ;D , one question about the 7th heaven  xml format.
Im triying to load a mod folder with this conditions:
  <ModFolder Folder="Ojos\ojosCloud\Cloud"  >
  <ActiveWhen>
   <And>
      <Option>CloudOjos = 0</Option>
      <Option>gameplay = 1</Option>
      <Option>Byte:0xDC091B = 1</Option>
   </And>
  </ActiveWhen>
  </ModFolder>

But it seems that dont work for the variable  Byte:0xDC091B, (i tried with a 7th heaven variable and it work  and i know that Byte:0xDC091B has the correct value when i test it) i can make this conditions in other way?

121


The field id should show only your four chosen cards, and your opponent's four.

The choice is between 50 cards for example, or 100, I really do not see possible that 7hv can load the selection, do you have any idea?

If for the minigame you have all the models spaces that you need (  8  ) and your problem is the selection screen between your 100 cards, as says grymmy,with 7th heaven i think you could do that. Just show 16 cards and let the user an option to move backward or forward , and when the user select one of this options, change the variable to show the nexts 16 cards

122
New Update: The mod now has 4 sets of models for every character and has the posibility to change the models Ingame(Npc in Wall Market and Junon) or by 7th Heaven config.


Version 1.1: https://www.nexusmods.com/finalfantasy7/mods/27?tab=description

To know  how it works: https://www.youtube.com/watch?v=klRjgVCemKE&feature=youtu.be
Also i fix a problem  in the previous version with Cait Sith and Cid Models :/

EDIT: I changed some things and reupdated the link for a problem with the Ingame change for the models of Cait Sith and Yuffie

123
Added  Cait Sith and Red field/battle models O_o



For next update  :more models and the posibility to  change the models ingame , i think i will put some npc's in some maps, i will try to do it compatible with NT 2.0

124
Releases / [FF7 PC]Saint Fantasy : Selection Model Mod
« on: 2020-08-02 17:24:32 »
Hi, here i share this mod that can change the battle , field,worldmap,and minigame  models from all main characters.Also ,you can change the eyes textures ,weapons,dolls and head, for some models.


[ Version 2.1 - 06122022]
Im gonna update the new changes here : https://www.nexusmods.com/finalfantasy7/mods/27?tab=description
Catalogo de mods del 7th heaven: https://forums.qhimm.com/index.php?topic=21179.0
To know  how it works: https://www.youtube.com/watch?v=klRjgVCemKE&feature=youtu.be


Thanks to Borde, for the Kimera tool, a very useful and complete Tool :) http://forums.qhimm.com/index.php?topic=4194.0
Thanks to myst6re, for the Makou Reactor Tool, the Holy Grail o_O  http://forums.qhimm.com/index.php
Thanks to SeiferAlmasyFF8 for the FF7 Tex Image Tool, allowed me to easily convert all textures :D  http://forums.qhimm.com/index.php?topic=17755.0
Of course...thanks also to Aali for the lgp/unlgp tool :)

125

This would be the main menu (I have by far more lines, of course, but I have not finished it yet). I have to do this at hand checking the EXE in hexa because the hext tools are not available... :( I'm not sure if there is a method more easy to use...

Spoiler: show

############################################################
################      MAIN MENU SECTION      ################
############################################################
# 0x5192C0

# /BJETO
91A8C0 = 2F 42 4A 45 54 4F FF

# -AGIA
91A8D4 = 2D 41 47 49 41 FF

# -ATERIA
91A8E8 = 2D 41 54 45 52 49 41 FF

# %QUIPO
91A8FC = 25 51 55 49 50 4F FF

# %STADO
91A910 = 25 53 54 41 44 4F FF

# /RDEN
91A924 = 2F 52 44 45 4E FF

# ,IMITE
91A938 = 2C 72 4D 49 54 45 FF

# #ONFIG (Not needed in SPA)
# 91A94E = 23 4F 4E 46 49 47 FF

# 'UARDAR
91A974 = 27 55 41 52 44 41 52 FF

# 3ALIR
91A988 = 33 41 4C 49 52 FF

You could translate the 7th heaven ff7.exe to spanish with TouphScript, then use HexCompare to check the changes between your ff7.exe and the original ff7.exe, finally you could make a little program script to read the file from hexCompare and modify the Hext address of every line to adapt it to 7th heaven .Thats the way of how i did it and didnt take too much time.
Oh ,now i see why did you say that the tools are not available ,sorry O_o

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