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Messages - markul

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176
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-18 18:54:33 »
Hello, on "Disc 3" of the Steam Version here, and finally taking on my party's final limit break sidequests. Which are great, but the game isn't terribly clear on all of them.

Right now I'm stuck on Cid's sidequest. I visited the Tiny Bronco, and the mechanic made allusions to needing something Shin-Ra made, and mentioned Wall Market.

Well I went to Wall Market and scoured it. It's possible I missed something but I know I checked every place anything Shin-Ra or mechanical could be.

Furthermore when I search playthroughs of this mod, this doesn't match my playthrough at all: when the party returns to Cid's house, there is no discussion about the Tiny Bronco - instead they meet Cid's protoge and fight his creations? The playthroughs also show Tifa as party leader, making me believe I could have pursued everyone's final limit breaks before regaining Cloud - an option that was not made available to me. The "New Threat" guy on the Highwind's bridge didn't become available until I hit the Northern Cave after defeating Hojo. So far I've gotten Barret's and Red XIII's without issue (unless you count the pain and humiliation of multiple defeats haha) and have located but not yet beaten Vincent's and Yuffie's.

TL;DR So here's my questions:

1) Has the quest for Cid's final limit changed in this most recent version of the mod? Because let's plays of the mod seem to indicate that. Unless...

2) Is there a bug where the little twerp doesn't appear in Cid's house like he's supposed to? Or...

3) Am I just missing the next part of the quest due to my ignorance? I checked everywhere with Cid in my party.
In NT V1.5
Try this: Put Cid as your Leader  in the party, and go to wall Market ,to the Machine Gun Room.

177
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-15 13:33:37 »
Hi Sega Chief  ;D
A small idea for the final update.
Spoiler: show
 On the final screen, when you talk to Mr. Smile, you can put the name selection menu for Cloud (Maybe Smile wants to know who he's talking to : / ), the idea is that people can put their name, just so that, on the last screen, that name may appear in the "end".






178
WIP / Re: [FF7PC IN DEV]PostGame Mod : Next Fantasy
« on: 2019-08-27 22:17:51 »
I have all the maps that i need,except 2 from some cinematics....now i can start with the scripts from the dialogs and animations,some maps still has problems that i will try to fix it .
My last test  8) https://www.youtube.com/watch?v=7W7Atf5W8JQ

179
WIP / Re: [FF7PC IN DEV]PostGame Mod : Next Fantasy
« on: 2019-08-01 16:39:30 »
Hmmm I think you can recreate the map structure ( with some trickys,but i think that there its posible),the backgrounds labels are the only 1 problem.
I dont know so much about the walkmesh edit(im learning  with the errors xD) but for now i see 1 limitation,i cant made that the map camera zoom in or zoom out the background image,only the walkmesh....but if you modify 1 map of ff7 with similar background resolution  and similar background zoom as ff8, it could be very close as the original ,thats the way how i  made the first 2 maps for now.
To explain this technical things in english its difficult to me ,sorry o_O

180
WIP / [FF7PC IN DEV]PostGame Mod : Next Fantasy
« on: 2019-07-30 17:19:42 »
update 08/09/2019
Hi, I'm working on a new mod :D
The idea is to create the Dollet FF8 Mission in FF7. I want to do this mission as a post game challenge (for now I will see if I can create all the  maps :/ )
For now I can not give more details, I am working on the maps. I leave some screenshots and a test I did for the first map, I will update with the progress O_o:
https://www.youtube.com/watch?v=vubOCcxRdDE&t=1s
Spoiler: show




 08/09/2019+
Spoiler: show

First 3 maps structure created at 100% (Only Walkmesh :/)
For now i have Mini Cloud in the maps, i think i can fix it ,and the layers in the map sometimes hide the player in wrong place, i think i can fix it to not hide the player,but it would be difficult   to made that it hide the player in the correct place of the map.....



2 maps more O_o.....im worried about the problem with the background layers :(



Im still working,but the problem with the background  i only can solve it recreating the walkmesh in other map....thats for the V2.0 XD.This is more work than I expected but I don't give up. Other image O_o


https://www.youtube.com/watch?v=7W7Atf5W8JQ






181
GuardScorpion project xD
It looks nice.The best its that it works in psx version :O
Nice work and thanks to share the project .



182
FF7 Tools / Re: [PC] Mod manager - 7thHeaven (v1.54)
« on: 2019-07-17 16:01:42 »
Hi,
Its posible to import, in 7th heaven, mods with aditional fields that dont exist in the standar Flevel.lgp?
For example, triying things i saw that its posible to add more fields (qe,onna_6,onna_1,etc) the problem is that 7th heaven dont read this new fields ( i got this error :ERROR: failed to find file qe; tried direct/flevel/qe, direct/flevel//qe, flevel/qe (LGP) (path: )).In the steam version all works fine but i cant change backgrounds xD and for that reason i wanted to use this fields in 7thheaven.

183
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-12 12:49:48 »
Hi Sega! I think that I found a glitch here. So, only with Cait Sith (Idk Cid, Red13 and Yuffie yet) when he is going to rank up the number of the rank remains in 2.

Some Image here:



This time is not the second time he ranked up, its the Fourth time. Mi question here is: Do this glitch going to ruin my game? Would be Cait Sith ranking up for eternity?

Thanks for everything!
Is that the spanish version? It may be a bug from an older version, I'll see if I can organise a fix with Markul.
I'm gonna check it, when i found the problem i will fix it and i will send you a private message,Bert Shadow.
If you have other problems with the Spanish version, leave a post here,to not mix the problems o_O: http://forums.qhimm.com/index.php?topic=18918.0

184
Releases / Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2019-06-20 19:31:21 »
Hi, i just uploaded the English and Spanish Versions of the mod.
I hope all works fine +_+


English Version :https://www.mediafire.com/file/mrfyq3q08qg7lc6/rebeerth_IRO_ENG.rar/file
Spanish Version:https://www.mediafire.com/file/w2dckfma3fj1dai/rebeerth_esp.rar/file


185
Releases / Re: [FF7 PC]Remade Honey Bee Inn
« on: 2019-06-19 06:21:13 »
o:

How did you manage this sorcery?
O_O With 3 Sacred Magics: Makoureactor,palmer and 7thheaven
 i  created this maps in the Debug Mode maps (blackbg6,blackbg7,blackbg8) ,In every map i copied the same walkmesh,models(searching...the models ....1 by 1....T_T),script (touching things that didnt work how i expected) ,etc. And with palmer i was able to use the same backgrouds of the 3 unused maps( with better resolution :D) and export them to run with every debug map (the export process of the 3 maps are based in the blackbg8,the other 2 didnt work ,but luckely ,this 3 maps has the same background structure).

And thats all, the only diffycult was to locate the original Japanese Version  :/

These are deleted scenes from the original. Final Mix has these in it too actually.
It's cool
So im not the first one that made this?.... :(   $%&#@
Well, at least i learned a lot doing this  O_o

186
Releases / [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2019-06-18 20:32:24 »
Hi   ;D
I want to share this mod with all of you. Its a recreation of 3 of the unused maps of the Honey Bee Inn.
Onna_1,Onna_3,Onna_6
The 3 maps are interconected with the actual Honey Bee Inn and they are totally playable in the FF7 (IRO Version)
I have some limitations, for example i cant recreate the background animations :(

[Update 04/12/2021]
English and Spanish version: https://www.mediafire.com/file/c28oxd54xmzkv9w/Rebeerth_Mod.rar/file
Catalogo de mods del 7th heaven: https://forums.qhimm.com/index.php?topic=21179.0






The mod its compatible with the New Threat 1.5 Mod(in theory, should be compatible with any gameplay mod)

Enjoy it ;)

Quiero agradecer en mi idioma :)(asi puedo expresar lo que realmente quiero decir) a los creadores de las herramientas que me han permitido montar este mod:
myst6re : Gracias por el MakouReactor,la verdad es que es una de las herramientas mas potentes que he visto en el foro :)
Aali: Gracias por el editor Palmer,encontrar esta herramienta fue como encontrar un oasis en mitad del desierto,muchas gracias.
Sega Chief: Traducir tu mod me permitio adquirir la capacidad para poder lograr mi primer mod :)
Y muchas gracias al creador y a todos los que colaboran en el desarrollo y mantenimiento del 7Th Heaven ,sois Dios  O_O


187
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-14 20:03:49 »
Yeah it's been reported a few times, I thought it was a field script clash of some sort but turns out it was those .exes. I'm not sure what specifically is being altered on those scenes by those executable files though, I'll try asking Dan later.
If you do not find anything strange, you could fix those dialog boxes by creating a new text label and changing the previous text label with the new one in the script.

188
Gameplay / Re: [FF7PC] (Spanish) New Threat Mod(V1.5)
« on: 2019-05-28 17:04:51 »
Wanted to say again, it's really cool that you've put this together and supported it for the spanish FF7 community. If there's anything I can help out with, let me know.
Thank you :)  For now i havent broke nothing so dont worry O_o

189
Gameplay / [FF7PC] (Spanish) New Threat Mod(V1.5)
« on: 2019-05-26 19:16:13 »
Hi,

Thanks to Sega Chief for the help and his support for let this mod can be translated in spanish also (a lot of spanish people now can enjoy at 100% of this mod :)).
Also, thanks to all the users that shared in this forum his Edit-Tools for this game, without them I could not do anything :/

Last .IRO Version :https://www.nexusmods.com/finalfantasy7/mods/39



Quiero agradecer a los creadores de las siguientes herramientas que me han permitido traducir y mantener esta version del Mod de Sega Chief :)  :

Makou Reactor := myst6re
Wall Market := NFITC1
Proud Clod := NFITC1
Loveless := Squall78
TouphScript := luksy
Ulgp := luksy
Hext Tools: DLPB
Seguro que he usado mas,pero ha sido un proyecto largo donde he tocado de todo ,sin saber (ya que mi conocimiento al ponerme con esto fue de 0 y fui aprendiendo e investigando segun la necesidad de cada aspecto de la traducción), y seguro que algo se me pasa......en cualquier caso todas las herramientas del foro merecen en mi opinion la misma gratitud :)

190
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-02-14 19:27:21 »


As far as rebalancing and the future goes, I learned how to hack the assembly very late and to implement the needed balance changes properly I'll have to rebuild the mod around them.
:'(   "rebuild" ......  You already know that there is no hurry....:/

191
It looks good, im going to test it! o_O

192
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-05 12:42:48 »
Thanks Markul; if you need a hand/have questions then let me know and I'll do my best.
Dont worry ,knowing what you have changed , I think i wont have problems, thanks ;) .
I tested a little the new random ranks. I think some values sometimes does not calculate good in the message boxes(I enable 2-3 times the random ranks before continue).
(Example with Cloud)
Spoiler: show

193
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-04 12:18:23 »
Hello Sega Chief.
I did the simplest thing: Re-install the English version and no longer use the Spanish version.
Now everything is ok and the RANK UP system is working well.
Thanks a lot for everything
Hi , "FYI" if u want to use the Spa version of ff7 you can download the FF7 NT version in Spanish. This version dont have the last changes that Sega made in June(Im on it)

194
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-06-02 15:23:15 »
Hi SegaChief,
im trying to create the .iro with the new ff7_mo.exe that you have edited.
With the tests that i did i think that the changes in the .exe dont work too good(or the mod ignore them).
In the images (1,2) i run the ff7_mo.exe,the stats of the materias are wrong ,and the  sources of Mr Smile give +1  ,and i 've seen something strange, when i translate the ff7_mo.exe some texts still are in english(i use touphscript to edit the .exe) , but when i launch the ff7.exe (also translated,image 3) work good.

Someone  tested the ff7_mo.exe edited and happened the same?(maybe are my mistake,i dont know very well what im doing  xDD)
Spoiler: show

Launching ff7_mo.exe

Launching ff7_mo.exe

Launching ff7.exe

195
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-15 19:36:25 »
Hi SC

Having a little bit of an issue with NT (I'm currently using 24th November 2017 IRO). I was wondering if you were able to help me out with it please :)

I cannot get Tifa to trigger her scene at the piano. I'm at Disc 3/Went to the bottom of the crater and came back. I play the Final Heaven tune on the piano and the most I get is two lots of 1 gil.

I know I am using an older version, however because I was recording my run for YouTube, this was the most updated version I had and didn't realise til recently you had
released a newer version of NT.
Is there a possible to fix this or do I need to update to the latest version? I held off because of Cid and Cloud having new innates and I didn't wanna do anything irreversible so far into my playthrough. However I do want a playable game and to record Tifa v [REDACTED] (Not sure on the spoiler policy)

Thanks in advance

Ark
You can trigger other sidequests??
You had tried to go to the reactor to see if Zangan is waiting his defeat? O_o

196
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-14 08:20:18 »
I`ve reuploaded the installer of the Spa version with the minigame bug fixed .  :)

197
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-11 10:14:42 »
ok, I tried the new IRO, two things:
1- the summon materia didn't give bonus and malus any longer, dunno if it's a bug or not.

I 've checked the last main installer version and the problem with the materia its only in spanish version, i think ,dont worry ;)

Its strange.... i dont think the problem is in the .exe,even if i use the same that the main installer, without modify ,in english version the values seem to be correct but in spanish version not ,maybe other file affect this value or the form that the .exe is readed? ...... i will do more tests  :/
EDIT: The equip effect values in the kernel are diferent ,im gonna update it and i will see what happen xD
EDIT2: Fixed xD

198
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-04 13:08:28 »
Im playing since the start of the game,so i havent see that other summons have other stats .
I checked the stats of all the summons:

choco-mog,shiva ,ifrit,ramuh,titan,odin,leviathan,bahamut
(+50 str, vit,mag,def mag) (With 4 summons im God xD)
   
kjata,Alexander,Phoenix,Neo-Bahamut,Hades, Typhon
(-30 str, vit,mag,def mag)
   
ZERO,KOTR
(-15 str,mag
-25% HP,PM)

199
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-04 09:55:53 »
1 Suggestion O_o Maybe the summon stats parameters(+50) are too high and makes too easy the game now i think (In normal mode , at least xD)

200
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-02-24 14:12:50 »
Hi ,
in the Final Fantasy 7 folder u must rename 3 files before install the mod.
1-FF7_en.exe
2-The folder data\lang-en
3-data\field\flevel.lgp
Try it
 ;)

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