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Messages - markul

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76
General Discussion / Adding new content with 7H
« on: 2022-02-18 22:31:23 »
Hi, i want to share with you some info of ,what you can do creating a mod with 7th Heaven or the possibilities that you have to add new content with it. I never found many info of all of this so many times i had fear of waste time trying something impossible, so i post this here so other people, can know that all of this its posible to make(maybe, in the future, i could explain better all of this, with better ,and more visual, examples :/  ).


Many of this things are based in the feature of 7th Heaven that check vars ingame, and use folders of your mod, depending on it. I hope this could be helpful for many new crazy ideas and i guaranteed that all of this its possible (but tricky) o_O.
BUT many of this changes, needs to load in the game (so normally you will need to change of map, to load this changes)

1-This is the last thing that i tried to do and i confirm that works(just now i finished a test play in ff7 checking this). You can change your scene.bin file ingame, with the check vars method. What this mean? Infinite new enemies, no more 255 scene limit.In one file ,the battle with the scorpion its the original ,and in the other you can put any other enemy you want. But this has trick,for what i know the scene.bin and kernel need to be synchronized, so also ,you need that your 2 files scene.bin has the same "structure".I cant explain it very well, but if in a file you add a new enemy in the scene 254,for example, in the other file you need to do the same, the goal its that your two scene.bin and your kernel are synchronized.
This gives many possibilities, with the next point :)

2-You can change the enemy models ingame, with the check vars method.  For example ,in disc/part 2 you can change the aparience of for example the guard scorpion and re use it for future battles .This can also be applied to music,pictures (like menu avatars),  characters, NPC or battle models.

3-You can change maps of the game completely , with the check vars method. For example, you know that some maps of ff7 are for debug right?,well you can for example copy 3 different maps(like maps from Sector 1)  and replace one debug map with this maps, when you want, changing a var.



With all of this i only mean that the posibilities for adding new content with your mods are very high. I was thinking if the kernel could be changed also, but i never tried, i dont think that it could work well xD

77
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-01-30 10:17:09 »
Nueva versión, próximamente, para Febrero, con los siguientes cambios a destacar:
-Sistema de fuentes (Simulador de batalla y Subida de parámetros de la Mogured). Se podrán aumentar libremente los parámetros de los personajes. Para ello, será necesario superar  combates de desafío(hay más de 10 nuevos combates preparados para este sistema), pensados para ser superados a lo largo del juego.A partir de esta versión los personajes ya no aumentarán parámetros por niveles, salvo PV y PM(bueno, hay posibilidades de que suban algún que otro parametro)
Spoiler: show






-Nuevo jefe opcional
Spoiler: show



78
Releases / Re: [FF7 PC] FULL 60FPS is finally here!
« on: 2022-01-20 19:07:18 »
Nice work! There was a lot of people asking for this feature O_o

79
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2021-12-26 15:06:19 »
Great indeed! Really grateful

Hey Markul, do you have that video where you showcase the On the Way to a Smile scene at the Water Altar?

Looking forward to the new end content!
Oh, yes, I have it hidden.
Link:

Edit:
Version 0.7  Nuevas secuencias y nuevo Jefe Imagen
Spoiler: show

80
Releases / Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2021-12-04 11:32:29 »
Hi i have put a new version with some changes in the maps ,code and models. Enjoy it ! ;)



81
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2021-11-28 15:29:55 »
As i promised, months back, here is some things of the mod that i want to share with the community :
https://www.mediafire.com/file/ec9oxatsbi91hsr/Recursos.rar/file

The Chocobo minigame and the Credits Map.
(Vars : 12-250  12- 252  12-254   are for the scores)

82
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2021-11-23 13:43:10 »
Hello !

Very intersting mod !

But is there a way to have direct files for those who don't use 7th Heaven ?

Thanks
Hi!
Hmmmm for what i know(not too much O_o), i think its not possible  :-\ . One main problem is :the mod has many  'ingame changes',checking vars, that let me change things like models,music,movies,pictures,maps,etc without closing the game,and 7th Heaven let me do that .

83
Releases / Re: [FF7 PC]Mod Des-Enlace 0.5
« on: 2021-11-16 17:53:14 »
What a great effort. So creative!

I'm glad to see your release, and people that keep doing more on FF7 OG. That's just super!
 
Thanks a lot Markul!
Thanks Kuraudo :) !
It was a funny project   and  i'm  happy to finally be able to fully show it :D

84
Releases / Re: [FF7 PC]Mod Des-Enlace 0.5
« on: 2021-11-14 11:05:29 »
It was moved this morning, you're good
Ok, perfect! Thank you Tsuna!   ;D


85
Releases / Re: [FF7 PC]Mod Des-Enlace 0.5
« on: 2021-11-12 23:26:39 »
Hi ,this is the first version  (^_^)/

MOD: https://www.mediafire.com/file/bir2iof90wiova8/Mod_Des-Enlace_0.5_.rar/file


Can ,some admin, move this thread to the "Releases" section please? :)

86
Hi! ;)
0- PC (7th Heaven)
1-Now, a little of all (models, flevel,kernel,battle,texts,backgrounds,etc)
2-Makou Reactor ,Kimera and Proud Clod , are the tools that i use more ,right now.
3-Mmmmm With Makou Reactor i dont have problems. Proud Clod   the only problem that has ,for me, its the script editor, its too easy that the program has an error exception and lose my last changes :( . Kimera has his limitations but for the things that i do, i dont have many problems with it.
4- Hmmm. For example: when i make new field models(to add it in char.lgp), i must rename all the files manually, to others that dont exist in char.lgp ,and edit the text of that files to put the new name of the files. A tool that can made this automatic, for me, it would be very useful :_D

87
Releases / Re: [WIP]Mod Des-Enlace (Un-Link)
« on: 2021-10-02 11:45:30 »
First version of the mod in November.
That is the time when we must embrace the chaos .

88
It's very interesting and you are very creative. Thanks for bringing up cool stuff!

I don't know if you are aware, there is another interesting fact here: https://youtu.be/XgAegfFuRmk
Oh yeah, and also the same guy ,XeroKynos, discovered two interesting background animations in the North Cave,i remember it. All these hidden things are really interesting.Like for example, in the Rocket Town, it has a layer with the Meteor but it was never used O_o

89
General Discussion / Limited Maps (Ghost Hotel and Pilar)
« on: 2021-08-09 20:11:05 »
Hi! Some maps , in this game, still have many content that i think still was not explored at 100%
For example in the Pilar map its perfectly posible to expand the map  without problems with the background, and in the case of the Ghost Hotel ,the second floor has a walkmesh and the doors have animations to use it  :O

https://www.youtube.com/watch?v=AJ1I7q2PZzE


90
Releases / Re: [WIP]Mod Des-Enlace (Un-Link)
« on: 2021-07-23 21:22:21 »
Some more  images :)






91
General Discussion / Re: FF7 - True Honey Bee Inn
« on: 2021-06-28 13:05:47 »
 Great job L@zaro and Cloudiar!The layers error was the most frustrating problem with that process!
This is the only map left  to recreate , i think xD

92
Thanks, I'll check that out. I'm sure there's one included in 7H that I can use.  :)

How do you ID a variable's hex address?
Searching and calculating xD
In my case,the first time ,i  saw the vars that already use 7th heaven in the file .var and i searched one of them with makou reactor (for example a key item) . With that, you can calculate the hex address of previous or next vars .
Like the example that i give you,  the var 1:95 is the Hex address "0xDC093B"  and the next variable (1:96) is "0xDC093C".


EDIT: Dont use the variable  1:95 from Aeris ,it seems that this var is used for timer  xD


93
Hi,
If you want to check other vars (not included in 7th heaven) u need to identify them with hex address.
Something like this in .xml:
#This checks  var 1-95 to change between 2 folders

<Conditional Folder="Transforma\Aeris\Armadura" ActiveWhen="gameplay = 1" >
      <RuntimeVar Var="Byte:0xDC093B" Values="1" />
   </Conditional>
   <Conditional Folder="Transforma\Aeris\Angel" ActiveWhen="gameplay = 1" >
      <RuntimeVar Var="Byte:0xDC093B" Values="2" />
   </Conditional>

#This checks var 1-96  to change between 2 folders
<Conditional Folder="Transforma\Barret\Armadura" ActiveWhen="gameplay = 1" >
      <RuntimeVar Var="Byte:0xDC093C" Values="1" />
   </Conditional>
   <Conditional Folder="Transforma\Barret\ArmaduraUltima" ActiveWhen="gameplay = 1" >
      <RuntimeVar Var="Byte:0xDC093C" Values="2" />
   </Conditional>

If you go to the 7th heaven folder, in 7th heaven.var, you can check all the variables that 7th heaven already declared , and what are his hex address.

EDIT: Dont use the variable from Aeris ,it seems that this var is used for timer  xD

94
Releases / Re: [WIP]Mod Des-Enlace (Un-Link)
« on: 2021-06-05 16:22:05 »
A little demo  of 2 hours (aprox) :)
-----

95
Releases / Re: [WIP]Gameplay Mod : Project Seven
« on: 2021-05-01 20:15:00 »
What made you call it "Project S" btw? I just hope that it doesn't get confusing with "Project Echo-S" too.
Make one or the other hard to find on Google
S. its  Seven(my seventh project/mod), i liked the abreviation because  S. could make reference to Project Sephiroth also and many things .But its not the final name.Im still dont know how to call it, thats the last thing that i will do . If this its gonna be a problem i change it, no problem

96
Releases / Re: [WIP]Gameplay Mod : Project Seven
« on: 2021-05-01 19:51:05 »
I'll do it ,Thanks . Noooo! dont try it! its a nightmare! xD

97
Releases / [FF7 PC] Mod Des-Enlace (ENG -SPA)
« on: 2021-05-01 19:29:59 »
[/url]

Buenas, quiero compartir este mod que he preparado. Es un mod que cambia de forma masiva el juego. Básicamente, es un mod que incluye nuevas historias, enemigos, contenido opcional,etc.
Si queréis una nueva experiencia en el Final Fantasy 7, probadlo, la verdad es que el resultado final me ha dejado muy satisfecho :)

Hi, I want to share this mod that I have prepared. It is a mod that massively changes the game. Basically, it is a mod that includes new stories, enemies, optional content, etc.
If you want a new experience in Final Fantasy 7, give it a try, the truth is that the final result has left me very satisfied :)


ENGLISH VERSION available in the catalog

Catalogo de mods del 7th heaven: https://forums.qhimm.com/index.php?topic=21179.0
NEW VERSION 0.9.2.0https://www.nexusmods.com/finalfantasy7/mods/42/?tab=description
*The final expansion is in development(And after that , goodbye  ;)  ). Goal: 10 H of new content(history, models, minigames,game mechanics,  bosses,world and maps)*

VIDEO: https://www.youtube.com/watch?v=qCs30xcoxyA&ab_channel=MisterMarkul
YT: https://www.youtube.com/watch?v=u5gJsAqiQhI&ab_channel=MisterMarkul
Recursos para Mods, usalos libremente,  pero deja creditos por favor, en respeto al trabajo realizado en este mod ;) : https://www.mediafire.com/file/ec9oxatsbi91hsr/Recursos.rar/file









Lista de cambios del Mod Des-Enlace(el mod esta en Español):
-Retraducción del juego y censura eliminada.
-Más de 10 mapas nuevos .
-Sistema dia/tarde/noche
-Nueva mazmorra de desafío(Volcán Gaia).
-Muchos nuevos modelos de mapa
-Varios enemigos nuevos y algunos originales modificados
-Parámetros y ataques de todos los enemigos modificados
-Imágenes coleccionables por el juego
-Cambio de modelos de personajes ingame
-Se han incluido algunos minijuegos
-Nuevos desafíos en Gold Saucer
-Nuevas historias secundarias(originales y basadas en el FF)
-Nuevo personaje que se unirá al grupo al comienzo de la segunda parte
-Habilitados y recreados algunos eventos del juego original
-Cambiadas algunas secuencias originales
-Selección de dificultad(Bonus y penalizaciones de las materias)
-Parámetros de armas ,armaduras y accesorios modificados
-Parámetros y efectos de magias de Materias modificados
-Ataques por sorpresa en los bosques.
-¡Y muchas más cosas por descubrir!


List of changes of the Mod Des-Enlace (the mod is in Spanish):
-Retranslation of the game and censorship removed.
-More than 10 new maps.
-Day / afternoon / night system
-New challenge dungeon (Gaia Volcano).
-Many new map models
-Several new enemies and some modified originals
-Parameters and attacks of all enemies modified
-Collectable images by the game
-Ingame character models change
-Some mini-games have been included
-New challenges in Gold Saucer
-New sub-stories (original and based on the FF)
-New character who will join the group at the beginning of the second part
-Enabled and recreated some events from the original game
-Changed some original sequences
-Selection of difficulty (Bonus and penalties of the materia)
-Modified weapon, armor and accessories parameters
-Modified Materia magic parameters and effects
-Surprise attacks in the forests.
-And many more things to discover!


I want to give thanks to this guys O_o
In the mod, i put a special map for more credits xD
Tools Credits
Makou Reactor := myst6re  "Your tool its awesome, you made an impressive work, thank you very much :) "
Kimera := Borde "Thanks for this model editor, i found, in the creation of models, a good entertainment,  in all of my mods O_o
Deiling := myst6re "Thanks again xD with Deiling i could create many new maps based in FF8"
Palmer := Aali "Thanks Aali, with your program ,prepare the background of the maps its really easy(even to me :/ )
Proud Clod  & Wall Market:= NFITC1 "Wow...just wow, thank you so much,your tools and the Makou Reactor, i think are the Triforce of FF7 modding O_o)"
Fix Loop/Hex Tools := Dlpb "Thanks DLPB , your program to add loops to the music its very good  and also the tools for the hex files ;)"
Ulgp := luksy/Aali "Thanks to both of you, this program its really great, i think i pass hours checked the extracted files from the game O_o"
Materia Keeper := Sega Chief "Thanks Chief , for this tool,change the Materia stats with this its really easy. Also, thanks for let me translate your mod ,thanks to you i found a good hobby with all of this . Anything you need, tell me.
Tex Image Tool := SeiferAlmasyFF8 "Thanks for this tool, its very easy to use, and help me a lot to modify textures :) "
Content Credits
DLPB/Kranmer  "Thanks for give me permisson for use the hex codes that i use to modify the spacing of the fonts, to keep the compatibility with other graphic mods(specifically the ESUI mod where i found this codes) ^_^"
Chrysalis(ESUI mod) " Thank you so much for the permisson for use the hex codes from your mod   ;D (spacing fonts), so i can make my mod still compatible with ESUI.



98
Great! Thanks for the update myst6re  :)

99
Releases / Re: [FF7 PC]Menu Avatar: Before Crisis
« on: 2021-04-04 21:28:55 »
It's interesting, thanks. We are working on a Before Crisis FF7 project: http://forums.qhimm.com/index.php?topic=19983.75

BTW I have a compendium linked over there, here you can find a collection of all BC avatars: https://drive.google.com/drive/mobile/folders/1HLTLNRVYMv2eBQDbF4c9EIrs3K4YblQx?usp=sharing

My tow cents: Red, Vincent and Tifa "Borders" next to the hair are a bit visible (not precise transparency)
Thank you! Its a cool project, i never played that game ,i hope that you could finish it to play it O_o

Oh, I made some changes to "clean" the images


Those are beautiful! Well done mate!
Thanks! Yeah, the art style of the BC pictures are really good.

100
Releases / Re: [FF7] Recreation: WhiteBG2
« on: 2021-04-03 18:55:50 »
Great addition! Thank you so much!

The volcano map is a new one? Reminds me of FF8. That would make sense/would be nice to add it in Wutai since Wutai it's a volcano area!
Thanks! :)
Yeah  , that maps are from ff8, the cave of fire.
You are right, i didnt think in that cave. It has more sense to put that maps in Wutai, hmmm but i must think where to connect the original Cave of DaChao :/

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