Author Topic: [FF7PC] ChaOS -Character Overhaul Seven  (Read 496916 times)

Kaldarasha

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Re: Improved and added unshaded characters
« Reply #50 on: 2013-01-17 17:41:14 »
I don't know. From what I can see PRP models using modified parts of some battle models.
I guess the blend information isn't  overwritten in these models.

Kaldarasha

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Re: Improved and added unshaded characters
« Reply #51 on: 2013-01-18 09:49:57 »
It was only for testing purpose so don't take it seriously.

Genesis0.1.rar

But be aware, in the corrent state these files are, they will conflict with a Sephiroth model (BABB) and a head from a NPC Field model.
I have no futher plans with that model. Normally I would put much more effort to it, but it is enough for getting a slight idea of how he could like.
Maybe it could become in handy for someone, who plans to make a mod with him. I really would like to see a better Crisis Core... :D


Kaldarasha

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Re: Improved and added unshaded characters
« Reply #53 on: 2013-01-18 19:03:34 »
How many mods does this guy have? :-o I saw many pics of his doing with many really good ideas, but never seen stuff he has released. It would be good to have more resources of model parts for character creation.

Mirrorman95

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Re: Improved and added unshaded characters
« Reply #54 on: 2013-01-18 22:03:22 »
He never releases any of his models, on the principle that each one doesn't take him more than 30 minutes and we could reproduce any given model he creates fairly quickly if we tried. I just posted it because this Genesis model reminded me of that one, and yours is almost is good a his, and what's better about yours is that you've actually released it, so people could use it in modding if they wanted to, if they renamed the parts.

Kaldarasha

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Re: Improved and added unshaded characters
« Reply #55 on: 2013-01-18 22:46:58 »
Fairly quickly Reproduce?  >:( It's like presenting a new super game and then saying "Programme it yourself, if you want it! You have the tools already."
Well doesn't matter, I started to study blender anyway, so I will do my own resource - guess for this I will make a new topic some day.


It's my first own created model. I hope that I will learn quickly and could do some models by my own. We will see...

DLPB_

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Re: Improved and added unshaded characters
« Reply #56 on: 2013-01-19 10:18:09 »
He never releases any of his models

Then no point giving him any publicity. If he wants to be a tit.

ajthedj747

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Re: Improved and added unshaded characters
« Reply #57 on: 2013-01-19 14:26:48 »
Thank you, @Kaldarasha, for all your hard work. Thank you as well @DLPB. Soon Final Fantasy VII will be fully optimized for everyone who legally bought a copy to enjoy. Now I need to do my part and finish my part of the work.


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I really would like to see a better Crisis Core...
That would be the day....
« Last Edit: 2013-01-19 14:31:19 by ajthedj747 »

Mirrorman95

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Re: Improved and added unshaded characters
« Reply #58 on: 2013-01-19 17:31:54 »
May I ask what is your part in this work?

Kaldarasha

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Re: Improved and added unshaded characters
« Reply #59 on: 2013-02-17 05:27:10 »
 :o We are back again! But many is missing...  :(
Here the the next Model update.
Unshaded-Models-1.35.7z
I had done the Shin-Ra soldiers.  EDEA is also done.

DLPB_

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Re: Improved and added unshaded characters
« Reply #60 on: 2013-02-17 05:28:05 »
Did you happen to save my model list of what was done/not done? It's reverted to the time nothing was there.  Hopefully you remember what needed doing etc/.

Kaldarasha

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Re: Improved and added unshaded characters
« Reply #61 on: 2013-02-17 05:37:23 »
I had made a copy of the list in Exel for personnel use.
That reminds me, that I want to put it in the package.

DLPB_

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Re: Improved and added unshaded characters
« Reply #62 on: 2013-02-17 05:56:19 »
1. FJCF - Red XIII, Soldier Uniform

Yours has ID FJFC :) 

ff7maniac

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Re: Improved and added unshaded characters
« Reply #63 on: 2013-02-17 05:57:42 »
what about a ciac.hrc the b;ack guy is missing^^

DLPB_

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Re: Improved and added unshaded characters
« Reply #64 on: 2013-02-17 06:20:14 »
2.  Barret's legs being thinner... not sure it looks good, I don't think it looks as good as thicker legs (note, his body does not match up with the legs either)

3.  Red Shin-Ra guard...  back of the legs show through the coat.

4.  Barrett animation looks really bad at mo.

5. Wedge face corrupted at start.

6.  Heidegger's walking animation is hilarious. Needs fixing ASAP.

7. Brown colour on Shinra soldier's guns needs to be darker.  Guns should be classic rifle as original: 
http://www.capitanhipower.com/Photos/M1903A3.jpg

I will now test Aerith.

8.  Both child Aerith's seem fine.  From what I can see.  And the new translation for that whole section is brilliant (even if I do say so myself ;) )
« Last Edit: 2013-02-17 19:39:25 by DLPB »

Kaldarasha

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Re: Improved and added unshaded characters
« Reply #65 on: 2013-02-17 21:09:07 »
2. His legs aren't thinner, I simply forgot to make them bigger after I stretched them. Good that you
   spot this out. I'm not happy with his boots, I need a different solution for them.
4. and 6. Animation isn't really my field, I would do if could. There are many to fix like Yuffie's running
    animation (she uses the wrong arm to shield) or Red XIII thinking pose with these crossed arms.
    But it is really unhandy to do animations in Kimera.
    What is ASAP? Haven't seen an animation like that.
5. and 6. I have to redo the Shin-Ra once again. I'm not happy with them anymore and and for
    Wedge I will do something different.
7. I could use one off Vincents weapons for this... But, I'm allready far away from the battel models,
    so changing the weapon would make them more different. I have some plans of using them in
    battle, however I haven't test if I could use these models in battel. I guess they will look buggy with
    transpiration and blinking effects such as Regen. 
   
 

DLPB_

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Re: Improved and added unshaded characters
« Reply #66 on: 2013-02-17 21:13:08 »
Grimmy or Bloodshot are the ones you need to contact about the animation, and possibly pitbrat. ASAP means 'as soon as possible'.  Sorry for the confusion.

I kind of like the Shin-Ra models.  They aren't bad anyway!

Mirrorman95

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Re: Improved and added unshaded characters
« Reply #67 on: 2013-02-19 02:00:02 »
Kaldarasha, I love what you've done with the new Infantry models. Especially bipedal Red XIII, he looks amazing now! Additionally, I eagerly await the results of your Shera modifications, and hope she will return to the full release soon.

Kaldarasha

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Re: Improved and added unshaded characters
« Reply #68 on: 2013-02-20 12:49:10 »
Finally finished Zack. (Ha, ha, ha, it sounds like Final Fantasy Zack  ;D)

Shera is done and Barret has gotten new boots. I have to do some changes to the red Shin-Ra guards and after this I will upload an update,
because there is some testing stuff to do and I think that I wont do any models for one or two days, we will see...

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what about a ciac.hrc the b;ack guy is missing^^
Use Grimmy's version of him. It's a nice model compared to others.

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Grimmy or Bloodshot are the ones you need to contact about the animation, and possibly pitbrat.

It's not that I don't know how to do it, it's more the way how to manipulate the animation in Kimera.
It is really time consumption. I will do fixes if they go quick. However it would be nice if some else could work on the animations, they really needs fixing.
« Last Edit: 2013-02-20 14:13:11 by Kaldarasha »

DLPB_

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Re: Improved and added unshaded characters
« Reply #69 on: 2013-02-20 20:01:35 »
top stuff Kaldarasha!  8)

Kaldarasha

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Re: Improved and added unshaded characters
« Reply #70 on: 2013-02-21 04:53:38 »

DLPB_

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Re: Improved and added unshaded characters
« Reply #71 on: 2013-02-22 04:21:09 »
Still a problem with Barrett's legs.  They are still not matching the body area.  They are fat then they go thinner until they reach the body.  There is a gap on either side of the torso.  legs need to be fatter at the top.

Mirrorman95

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Re: Improved and added unshaded characters
« Reply #72 on: 2013-02-22 08:51:19 »
Despite that, I found that the new midtorso section finally makes Barrett look like a normal-proportioned tough guy. Kleyon's Timu-Sumisu/Millenia Barret field model is higher quality, but it looks like he has no lower abdomen. And I think this new Shera looks great as well.

ProtoX

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Re: Improved and added unshaded characters
« Reply #73 on: 2013-03-01 02:58:13 »
reno needs to be fixed his body parts are scatered around him like crazy and ff7 crashs after i get the popup saying Failed to Load FXCC.a

Kaldarasha

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Re: Improved and added unshaded characters
« Reply #74 on: 2013-03-01 04:31:24 »
I'll look into it. Use the FXCC.a in BNGD - Dyne folder. I had    accidentally a (corrupt) FXCC.a in Barrets folder. It's deleted
now, thanks for the report.

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Is it only me or dosen't work Spell Check anymore?