Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4941953 times)

rufusluciusivan

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11775 on: 2024-04-23 06:54:25 »
Never used this mod before but I've seen it mentioned elsewhere that with this mod you're able to remove Cloud from the party, and that you can walk around as Tifa and Cid. Few questions regarding that:

1. Does that mean one of Cloud/Tifa/Cid are always required to be in the party, or are you also able to have others like Aeris, Red XIII, Barret, etc. lead the party? Also regardless, how does it determine who's on the field? Is it whoever's in a specific slot or is there character priority or something?

2. At what point in the game are you allowed to remove Cloud from the party?

3. Does the answers to the above questions apply to both 1.5 and 2.0 or just one or the other? (I intend to play both as I've heard there's many differences between them)

You can only remove Cloud from the party during Disc 3, after you reached the bottom of the Northern Crater. Basically, it can only be done after all the plot-related cutscenes have been played. The feature mainly allows you to be more versatile with your team for the Optional Bosses the mod added to Disc 3. (Cloud is still the mandatory party leader for the final boss.) The feature will be available in the Highwind if I recall well. There's a guy who'll ask you who you want to use as your party leader, so it doesn't depend on a specific slot.

Only Cid or Tifa can be made party leaders. I think it's related to the fact they're the only ones besides Cloud with models for some minigames such as the snowboard.

I never finished 1.5, so I can't tell if the feature is already in that mod.

LilyFae

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11776 on: 2024-04-23 22:37:23 »
https://imgur.com/a/NjrDynv - This is what my game looks like

https://imgur.com/a/PabvqDk - This is what it looks like on the guys youtube video.

Hello there! I hope this is the right place to be, I looked around and was brought here eventually. I'm playing New Threat, and I just got to the North Crater and fought Jenova Death, and now I can't continue. I looked up somebody playing this mod because I thought maybe the way to advance was a new way I wasn't thinking of, and all they did was talk to Tifa, and the game continued. HOWEVER, Tifa just isn't on my screen. Her dialogue during the "scene" showed up, but not her. I thought maybe she was just invisible so I clicked around her a lot, but nothing. What should I do?
« Last Edit: 2024-04-23 23:44:17 by LilyFae »

AnsgarTOdinson

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11777 on: 2024-04-25 00:07:21 »
So, lets say I wanted to play NT 2.0 with the small story tweaks (like saving aerith) and new bosses and such, but didnt want the materia moved around or the changes to the combat system itself, which version would I download?  Vanilla Combat I assume?
« Last Edit: 2024-04-25 00:12:44 by AnsgarTOdinson »

LilyFae

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11778 on: 2024-04-25 03:30:35 »
It's been over a day and I'm wondering if I should try messing with some of the files? I'm just worried I'll break something and won't be able to figure out how to undo it

Canous

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11779 on: 2024-04-29 15:18:01 »
Hello, thank you a lot for the mod!

I am currently playing 2.0, and i think i'm missing something.

Spoiler: show
I don't encounter the Scorpion Boss at the Shinra building (59th floor), with or w/o taking the elevator. Is it just removed in 2.0 ? Cause i saw it was a recurring character in a lot of playthroughs
I'm playing type B in Hard mode

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11780 on: 2024-04-29 20:03:17 »
It's been over a day and I'm wondering if I should try messing with some of the files?

you can try mess with other mods, looks like field + model mods used in combination with new threat. just play about within 7th heaven mod manager alternatively check for full list of mods that the person has installed ... then copy them inclusive of mod load order.. tbh better off finding what you like yourself :)

OLKv3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11781 on: 2024-04-30 07:33:06 »
After replaying 1.5 I like how the summons were balanced in that game as good stat boosters to the type of build you want compared to 2.0 where the extremely heavy hit to DEX made me not bother with any of them besides Hades for stat protection
Also I really don't get why Ultima and Contain I think were locked so late to the final dungeon in 2.0. By time I got them I had no reason to really use them since almost everything was defeated

BeetleBrain

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11782 on: 2024-05-01 19:05:59 »
I read somewhere, that when beating all Fort Condor battles, you get a Masamune.

I missed a couple of them and already finished Cosmo Canyon...

Is there any chance to replay them or do i have to start over again?

Final_Figue

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11783 on: 2024-05-02 01:53:43 »
Hello BeetleBrain.

You can get Masamune on Disc 3. Get that weapon is not related to Fort Condor.

OLKv3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11784 on: 2024-05-02 06:04:55 »
I read somewhere, that when beating all Fort Condor battles, you get a Masamune.

I missed a couple of them and already finished Cosmo Canyon...

Is there any chance to replay them or do i have to start over again?

I think the free Masamune was patched out back in 1.5. Earlier builds had it, but I recently replayed it and didn't get anything for winning every Fort Condor battle. It was a bit TOO overpowered for something that requires no work or money really.

harkness riku

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11785 on: 2024-05-02 14:11:20 »
Hello. This question is for Chief or anyone knowledgeable on the subject, but two questions: 1, I recently noticed there was an update patch, I would like to know what all changes were made. 2. What happened to the chocobo that gave players the chocobo bracelet? It's not a big deal honestly, im humbly curious on why the sudden change. I fought like 4 waves of guards before realizing it wasn't coming out anymore.

HyruleGuy64

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11786 on: 2024-05-03 12:07:56 »
Hey Sega Chief, sorry to bother you. I'm playing through 2.0 rn and I'm really enjoying it, but are there any plans to release the upgraded polygon field models from NT as standalone model swaps? (Cloud with the darker outfit, Aerith with the visible white materia, etc) I really like how they look compared to the og ones and it'd be really cool if they could be used in vanilla (I still love NT though)

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11787 on: 2024-05-05 12:38:21 »
Hey Sega Chief, sorry to bother you. I'm playing through 2.0 rn and I'm really enjoying it, but are there any plans to release the upgraded polygon field models from NT as standalone model swaps? (Cloud with the darker outfit, Aerith with the visible white materia, etc) I really like how they look compared to the og ones and it'd be really cool if they could be used in vanilla (I still love NT though)

You can use 7th heaven mod manger to use a fair amount of upscaled models.
check out https://7thheaven.rocks/  and field upscales... should be below newthreat there is a handy autosort (if mod makers of the other mods put in the priority and tested vs).

eg its possible to have the likes of new threat mod alongside eg. Satsuki's SYW Unified packs.

PokeFaize

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11788 on: Yesterday at 21:01:10 »
I got around to getting a Gold Chocobo on Disc 2, and running through the Materia Caverns and umm... The one near Mideel seems to have a slight bug.

This purple materia just... exists in this room and cannot be interacted with. Is this supposed to be something? or is it not supposed to be there?

EDIT:
Additionally, where was Comet moved to? The documentation for where items are says it's still in Whirlwind Maze, however I didn't come across it during my playthrough (I also didn't get any Added-Effect materias until Tifa's Piano on Disc 2). It seems the Where Items Are document needs to be updated, since I also got a Steal-As-Well materia MUCH sooner than the document says I should've.
« Last Edit: Yesterday at 21:08:57 by PokeFaize »

OLKv3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11789 on: Today at 04:14:48 »
*) A secret encounter was made unmissable and can be accessed on Type A and Type B

Spoiler: show
Is this about the Calamity fight? Are there new ways to trigger it?