Here is a change log for 7th Heaven.
New version v1.10:
-Fixed crash on certain locales
-Fix version number not being set against manually imported mod
-Right click on Launch button to run game with variable dump option active
-Add MetaVersion tag to catalog mod info
The MetaVersion tag can be set against a mod in a catalog file
so you can mark a mod as updated without changing the version number of the download.
I realized changing the version number of the download wouldn't really be accurate
if you were just updating the download URLs etc.
It's optional so doesn't need to be set, just available if necessary.
v1.09:
-Add CounterRnd variable to allow setting counter to a random number
-Fix crash when download from Mega URL fails
-Fix crash calculating paths for magic.lgp folders
As expected the code for magic.lgp was completely broken ...
not sure why nobody got error messages, because I did, but anyway - it should now be fixed.
Certainly the game runs now if I try to override magic.lgp
- but please test it to make sure all your mod files actually get applied.
v1.08:
-Add 'compact' display option to profile. Might add this for other tabs later...
-Fix error updating thumbnails against catalog entries
-Fix config options not picking up default values correctly some times
v1.07:
-Fixed iro size limit ... again
-Fixed auto-import option
I really hope iro files >2GB work this time...
The auto import wasn't working
(and even was it was working, it didn't bring in details like author/preview picture etc.)
That should be fixed now - if you just drop a folder (or a iro file) into your library,
next time you start 7thHeaven, it will automatically add them to the list.
You should remember that if you do use the 'uninstall'
right click option that DOES delete the mod from the disk, though.
v1.06
-Fixes crash loading certain iro files
-Fixes crash loading large iro files
The problem with the unshaded models iro was that now I fixed the case sensitivity issue,
it's actually using the overrides for chocobo.lgp -
it triggered another bug to do with certain file sizes.
The bug was in the older versions, but it never happened
because it never used the chocobo.lgp files anyway...
Large iro files should be fine now.
I would recreate any iro files >2GB you've made with older versions to be sure
they'll work properly. Smaller iro files should be fine.
(Although there is still not much point packing movies into iro files.
The speed gains mostly come when you are overriding LGP files.
Standalone files like movies, kernel bins, etc. aren't so slow.
You still can do it, of course, if you want to pack it into a single file
for easier distribution.)
v1.05:
-Improve decompression speed for downloaded mods
-Add 'readme' option for mods installed in library
-Add movie path to settings & capture accesses in wrapper
-Fix case sensitivity when overriding LGPs
To put a readme file in a mod,
just include a file called 'readme.txt' in the top level of the mod folder
(i.e. same place as mod.xml). Should still work when packed into a iro file.
v1.03:
Adds pack/unpack iro functions back
v1.021:
-Import author/image from existing mods
-Fix download error with two mods sharing same image
-Fix .iro import (again)
-Update tags list after downloading new catalog
-Add select all option to tag list
-Fix crash on load if library folder missing
-Add command line parameters
-Add crash dialog so errors can be reported...
v1.01:
-Import mod copies instead of moving files
-Added .var file back in and load it into mods that use runtime vars correctly
I have remembered, if you have the 'auto import mods' option ticked,
then just putting a mod folder into the 7thHeaven is enough to make it show up,
so you don't need to import manually then.
But an import option is still needed to do it manually.
v1.00:
- First release of '7th Heaven' before it was 7th Wrapper.
What we current need is a list of available commands with some example uses for them.