I loaded into Kalm with debug mode on, ran outside to the World Map, then exit the game, and it produced a 678 MB log file. Uh oh!
Yes, debug mode REALLY does log almost everything - I suggest, if you are having trouble getting a mod set up, run 7H with JUST that mod active, and try to have a savegame in the place you need to check things, so you can start the game and go straight to the place that reads the file
Does .iro file size have any affect on them working? I can make separate categories for movies, music, and sound and all work fine. In a combined .iro of 5.41GB, a couple of the options suddenly don't work.
Ah, I think you have found a bug. The .iro file format supports files >4GB in size ... but the wrapper code did not. So...
New version v1.23:
https://mega.co.nz/#!qEtBnLzC!rpxPlnrcbcVj-TYFi6JZNQpNmqgmL8td2X5AiInzqIcFix: .iro files >4GB will hopefully work properly
New feature: 7H can apply Hext patches
New feature: OpenGL driver config editor
@EQ2Alyza: You should not have to make the .iro file again - I think the file is OK, just you need the new wrapper for it to work.
@Kaldarasha: You can create a mod that applies hext patches. If you create a "Hext" folder inside the mod folder and put your text patch(s) in that folder, the new version should pick them up and apply them.
(e.g. if you 7H folder is C:\games\ff7\7thHeaven then maybe put the file in C:\games\ff7\7thHeaven\MyModName\hext\SomeHextPatch.txt )
Also I have put a basic OpenGL config editor in. The config is set up in the file ConfigSpec-FF7OpenGL.xml - I have not included every setting, but perhaps this is enough to show you how it works? (You access the editor from the Workshop menu in 7H). If somebody writes a good XML file then I can easily include it in future versions.