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Messages - Seebass616

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120 did it for me. which seems odd because i've always gotten it at 80 kills

2
Try the new its not finished http://blackchocobo.sourceforge.net/files/Black_Chocobo-svn.rar

i have tried this, it does not fix the "kills" problem. when i loaded my savei in BC(newest version of FF7 released by square a few weeks ago) i had 30000 gil and roughly 120 kills with cloud(still no 2-1 limit) i set the gil to 50000 and clouds kills to 79 and loaded the save file. i set the gil to 50000 just as a check to see if the new version of BC worked with the new version of FF7. when i loaded the file in FF7, it showed the 50000 gil, so they do work together. but i killed 5 enemies with cloud and still hadn't unlocked the 2-1 limit break.

once again, not really a problem, just a bug i noticed

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i think i may have found a bug. the "kills" option for each character does not work. as an example, for 8/9 characters level 2-1 limit breaks, they need 80 kills. i set Cloud's to 79, and then killed 11 enemies with him(making 90 total) and still didn't get it. I also tested it with Aeris and Barret and it didn't work for them either.

It's not a big deal, i can always just do it the old-fashioned way, or enable the limit using the program, but i thought you'd like to be aware of that

4
that's my bad. i completely forgot about having to save lol. i guess i'll just have to do it the regular way

5
is there anyway you can add in a "battle points" option for battle square? i know i can just edit my items to give myself the things i need BP for "omnislash/w-summon) but i'm not sure if that will unlock the special battle or not since i didn't get them through battle square

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i'm not sure if it will be useful or not, but i stumbled upon a checksum bypass code for an action replay on ps1 for ff7. hopefully it can be used

here is the link: http://gamehacking.org/?s=v2&sys=1&gid=1

it is the 3rd code down

7
The Add Item to bag button is there already (v1.9.1+ iirc)

Current Change Log for next version
  • New: Reload File (F5) For those who play and look at changes (mainly me)
  • New: Field Location: Chocobo Ranch
  • New: Fix PAL PSX time bug (under options)
  • New: Chocobo "Unable To Mate" Editable (just born or just mated)
  • New: Toggle Chocobo Stable Occupied (no long need to edit them in order
  • New: Added One of each Mastered Materia To materia stash (will remove all others)
  • Moved: Remove all materia button to Materia Tab
  • Fixed: Chocobo Names editable again
  • Fixed: Dialogs Inherate Sytle From Mainwindow
  • Fixed: use the slot selection dialog action (instead making them on the fly)
  • Fixed: Materia Skills no longer contain "mastered"
  • Updated: Some Internal Changes that you shouldn't notice

thats it so far, any other suggestions?

thanks. i guess i hadnt really played around with 1.9.1 too much.

but i know that sephiroth/young cloud only work if they have the correct settings/stats. is there any way you can make it so whenever you select them that the settings will change to make them usable? Or can you tell me when to change to make them work? Because every time i try and use sephiroth, it doesnt work.

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is there any way you can give us an "all materia in inventory"/"all items in bag" option? its kind of annoying having to pick every item/materia individually

9
when do you think you will have the checksum cracked for .vmp? id love to be able to mess with my saves on my psp

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