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Messages - BaconCatBug

Pages: [1] 2
1
Is it possible to get a Hades Workshop steam mod and Memoria to work together? I'd really like to be able to make the speed boost 2x instead of 5x but also to use a rebalancing mod. :( If it's not possible, obviously that's fine and i'll live with it. :P

2
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-08-15 16:24:15 »
Any luck on fixing the UI or changing the button prompt icons?

3
It should now be possible to do so with Hades Workshop, provided you have replacements that is

4
Yo, this tool is amazing. Just wanna get that out first. :)

Is there any chance of being able to make certain UI elements manually resizable? I have a lot of screen estate to work with and having it all bunched up in the top left corner doesn't help. :( http://prntscr.com/c3yrjh Even just being able to expand the name list sideways and the field picture diagonally would be a huge increase in usability.

5
Gib plx. I would happily love something to do :D

6
I've started working on it again a couple of days ago. For now, you can do a few things on the Steam game with an unstable version of HW.
Once the stable version is out, it'll hopefully be simple to import this mod on the PC version, so it's better to wait until then.
That's damn fantastic. Thank you <3

7
Any plans on remaking this for the PC version?

8
30fps is like rubbing salt into my eyes

9
Here is a mod to have Thunder Slash with 100% accuracy instead of 0%.

https://dl.dropboxusercontent.com/u/98687557/Resources/ThunderSlashSteam.zip

However, maybe Square will fix it by itself. In any case, I don't think this file will be compatible with any official updates (unless that's a really little one).
Hey, I was wondering how did you do this and would it be possible to change background images?

10
I had just bought Enter the Gungeon because I thought this would be a few months out. :( Now I can't afford it. Oh well. I guess I'll wait for mods. :3

11
I can't wait for the PC version to come out so all ya'll smarties can crack it open and improve it. :D

12
Sweet! Thank you <3

I can confirm this works, I used DLPB's Hexedit tool with the following FF8_EN.txt in HE_in:

Code: [Select]
FF8_EN.exe
08FE00 = 01
08FE04 = 64

13
A request if anyone happens to have time as I have zero knowledge of modifying FF8.

14
So, I do not think Project Eden is working for me while other tonberry mods are. Am I missing a hash csv? There only seem to be textures in the zip.

15
Dumb Question: Is there an easy way to tell if tonberry is working? The game is running for me but as I have never played FF8 before I don't have anything to compare it to.

17
7th Heaven / Crash after using Omnislash on Sephiroth :(
« on: 2016-01-16 00:44:12 »
So I am going though the final part of the game and got to the battle where you use Omnislash on Big S and the game up and crashed.  :'(

Spoiler: show

[00173871] stop_sound
[00173872] [BATTLE] Entering FRAME_QUIT
[00173872] [BATTLE] endof battle.
[00173872] [BATTLE] Exitting FRAME_QUIT
[00173872] Entering MAIN
[00173874] Exiting MAIN
[00173874] Field Start
[00173874] Field Quit
[00173875] Entering MAIN
[00173877] stop_sound
[00173877] Opening movie: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\ending2.avi
[00173877] : unhandled exception


Spoiler: show
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 1
   menu = 1
   break = 1
   hand = 1
   nbb = 0
   ncb = 0
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 0
   fed = 1
   fs = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 22
   limit = 0
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.0
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.0
   models_aerith = 2
   models_barret = 6
   models_caitsith = 1
   models_cid = 2
   models_cloud = 5
   models_redxiii = 3
   models_sephiroth = 1
   models_tifa = 4
   models_vincent = 2
   models_yuffie = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.0
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 4
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 3
   models_vincent = 2
   models_yuffie = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 3
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.0
   huge_materia = 0
   materia = 2
   potions = 1
   save_point = 1
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.3
   models_base = 1
   models_biggs = 1
   models_jessie = 1
   models_wedge = 1
Field Textures - Part 1
   ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
   Version: 2.0
   field_bg = 0
Field Textures - Part 2
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
   Version: 2.0
   field_bg = 1
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.0
   world_models = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 1
   emerald = 1
   ruby = 1
   ultima = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 3
   avatars_barret = 3
   avatars_cait_sith = 3
   avatars_chocobo = 3
   avatars_cid = 3
   avatars_cloud = 3
   avatars_cloud_young = 3
   avatars_red_xiii = 3
   avatars_sephiroth = 3
   avatars_tifa = 3
   avatars_Yuffie = 3
   game_over = 1
   prelude = 3
   start_menu = 10
   avatars_vincent = 3
Minigames - Fort Condor
   ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
   Version: 2.0
   fort_condor = 1
Minigames - Wonder Square
   ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
   Version: 2.0
   wonder = 1
Minigames - Chocobo Race
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.0
   avatars = 1
   chocobo = 1
   cid = 1
   cloud = 1
   jockey_1 = 1
   jockey_2 = 1
   textures = 1
   tifa = 1
Minigames - Coaster
   ID: 46efb6be-a9ab-4a24-b705-7603aca31519
   Version: 2.0
   coaster = 1
Minigames - Motorbike Chase
   ID: 0e17da17-403b-4c59-ba05-69985c432368
   Version: 2.0
   models = 1
   textures = 1
Remove Intro Videos
   ID: da7d514a-f06b-4782-b162-9f1d9e42c1a2
   Version: 1.0
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.0
   movie = 3
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.0
   music = 1
   sound = 0
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.1
   gameplay = 17
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.1
   ar = 1
   cf = 1
   dm = 1
   isl = 1
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 1
   sc = 1
   sbo = 1


Crash Dump: https://drive.google.com/file/d/0B9rcO5sQ7ReFZXZiWmZ6RDd1Qm8/view?usp=sharing

As suspected, it's the Break 9999 option from Reunion.

18
Gameplay / Re: skip PC FFVII intro video
« on: 2016-01-15 20:10:53 »
Here is an iro I made that does that. Load it above the Media-Movies mod.

https://drive.google.com/file/d/0B9rcO5sQ7ReFaXNCb1ppZFhnX1E/view?usp=sharing

19
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2016-01-13 13:58:34 »
Is there a way to decode only a single file at a time?

20
You haven't caused an argument - it's an important thing to debate. Especially since this particular item pops up a lot.

I'll check Sadness / Anger thing and put it on bug tracker if so.  That's assuming you didn't select the "new colours" option in R04c.
Oh, erm... I am not sure because I am using 7th heaven's version. I did not realise there was an option or I would have mentioned it. Sorry

21
In a nutshell, if you have a Transform Materia effect on a weapon and it turns an enemy into a frog, the battle locks up and no longer progresses. EDIT: I mean Added Effect, not Property
Spoiler: show
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 1
   menu = 1
   break = 1
   hand = 1
   nbb = 0
   ncb = 0
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 1
   fed = 1
   fs = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 22
   limit = 0
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.0
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.0
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 4
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 3
   models_vincent = 2
   models_yuffie = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 3
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.0
   models_aerith = 4
   models_barret = 6
   models_caitsith = 2
   models_cid = 2
   models_cloud = 5
   models_redxiii = 4
   models_sephiroth = 2
   models_tifa = 4
   models_vincent = 2
   models_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.0
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 1
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.3
   models_base = 1
   models_biggs = 1
   models_jessie = 1
   models_wedge = 1
Field Textures - Part 1
   ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
   Version: 2.0
   field_bg = 0
Field Textures - Part 2
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
   Version: 2.0
   field_bg = 1
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.0
   world_models = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 1
   emerald = 1
   ruby = 1
   ultima = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 3
   avatars_barret = 3
   avatars_cait_sith = 3
   avatars_chocobo = 3
   avatars_cid = 3
   avatars_cloud = 3
   avatars_cloud_young = 3
   avatars_red_xiii = 3
   avatars_sephiroth = 3
   avatars_tifa = 3
   avatars_Yuffie = 3
   game_over = 1
   prelude = 3
   start_menu = 10
   avatars_vincent = 3
Minigames - Fort Condor
   ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
   Version: 2.0
   fort_condor = 1
Minigames - Wonder Square
   ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
   Version: 2.0
   wonder = 1
Minigames - Chocobo Race
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.0
   avatars = 1
   chocobo = 1
   cid = 1
   cloud = 1
   jockey_1 = 1
   jockey_2 = 1
   textures = 1
   tifa = 1
Minigames - Coaster
   ID: 46efb6be-a9ab-4a24-b705-7603aca31519
   Version: 2.0
   coaster = 1
Minigames - Motorbike Chase
   ID: 0e17da17-403b-4c59-ba05-69985c432368
   Version: 2.0
   models = 1
   textures = 1
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.0
   movie = 2
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.0
   music = 1
   sound = 0
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.1
   gameplay = 17
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.1
   ar = 1
   cf = 1
   dm = 1
   isl = 1
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 1
   sc = 1
   sbo = 1

22
Ok, I am sorry for causing an argument. Just my opinion. (That being said, is the sadness/anger thing a bug?)

23
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-13 08:41:52 »
Guess what, More Requests! :P Any chance of a "Send to Top" and "Send to Bottom" for load order manipulation? Also If I want to submit a mod (literally just two blank video files to remove the intro videos) how would I go about it?

24
7th Heaven / Re: Reno, what are you doing, stahp!
« on: 2016-01-13 08:40:57 »
I am using Kaldarashas models. Reno was fine in the first encounter in Midgar.

Pages: [1] 2