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Messages - orichalcon

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226
I'm not just talking about this mod, in general every thing that comes out these days it's mods for the remastered version or mods updates from the remastered version, and nothing for the original steam version. as if all the modders had made the decision to drop this version once and for all. I wanted to contact mcindus by the topic and private message, on the fact of if he was going to make the new textures of these mods for the normal steam version. he never answered me. long time ago in 2018 he told me he was going to do the tripod mod in French and that would only take it some days. it's been two years. I find that if a person asks a question and we ignore it is to be disrespectful. many people can't play the remastered version because they don't have a 1500$ gaming computer or 300$ graphic card or a recent processor or just don't want to pay a second or third time if they have an original playstation version or steam version. as if the latest mods were just for rich people. while the remastered version has new textures redone from a to z more beautiful with new colors etc the original eats strawberries. basically what I mean this is if modders don't want to work on the original steam version anymore, that them say it clearly rather than ignoring these people and leaving them in nothingness

modders have their own lives, they are not modding the game to cater to individuals, and they don't owe you an explanation if they decide to stop working on something

if you dont want to pay the $25 or whatever for FF8 R, then you don't get to use mods made for it, its that simple

trying to tell modders what they need to be working on and what version they should support is extremely immature, grow up brah

227
wait, Go isn't understood internationally? It's the same value as GB (one octet = one byte = 8 bits)

That's why I didn't understand the question, I thought it was obvious.
I'll put GB if that's more internationally understood.

i knew what you meant, but i thought the o was a typo, its definitely not something i have seen before (central-ish USA)

228
What is 11Go, exactly? This isn't mentioned anywhere (or, if it is, I completely missed it).


Any information you can provide on this? A lot of people were messaging so I completely understand this getting overlooked. :)

its a typo, he meant GB (gigabytes)

229

Also, a quick question: is it technically infeasible to allow the speedup feature to work while vsync is enabled?


i use vsync with reunion all the time and i can use the speedup function
(same as you, screen tears like crazy without it, even with a 144hz monitor  :x)

230
i noticed new_translation seems to provide some sort of spacing fixes for the UI relating to the exp and limit bars (main menu and after battle screen only)
 it works fine with new translation on, turn new_translation off and it breaks and is impossible to fix as the exp bar in the after battle menu is longer than the one in main menu
 even though they draw from the same file

is there some sort of hext you'd be willing to share that provides these changes only, so that the modded UIs dont break when they turn off new translation?
of course i'd provide instructions on how to uninstall it just in case

this is the only major limitation of a full UI mod (mostly unassisted with code) for reunion that i've seen so far

edit: actually already figured this out, nevermind
i see this is a thing that you've already worked on and figured out - i thought you were against making people reinvent the wheel  ::)

231
You confirm that it's the GAME that needs to be installed on C:/ ? there's no problem when the MOD is installed elsewhere, correct?

i actually have no idea, this was an older version close to the beginning i think

i know i've always installed moguri inside in the FFIX root folder to keep both it and the game together

but honestly to this day and even though i've never had issues with it on this pc i have my steam library set up so that every game except FFIX is installed on another drive
but keep the C: library available to install FFIX and moguri in default locations... i consider it just mandatory OS space now, to install Win10 on my machine i need a minimum of 30GB for windows + 20GB for FFIX and moguri on a C: drive or no deal

232
sorry for the bump but now that the colors have been solved, i am still looking for the information on the gradients, specifically the code that makes it a white gradient

being able to make it a gray/silver/black gradient would go a long way, if the code with the other aspects is nearby - great

but i'd love to be able to darken the bar fillers

no hurry, of course, if someone has spare moment and it doesnt feel like a chore  :-D

edit: just realized the 1 and only thing missing from the colors hext above is the limit bar(s) in the status menu....

233
Also, you should not have any issue if: you have your game on C:/ and launch the mod as administrator.

funny you should mention that, i argued with zepilot a few years ago on steam forums about this, i NEVER got it to work on anything but a C: drive, (installer doesnt detect the game, so had to type the path of the game, and even when you did that it just didnt work)

i never did get it to work on my desktop pc (the C drive was small and too close to full)

234
nice to see you back at it

fyi if you havent fixed em yet, almost all of the bugs posted and fixed in satsuki's thread are also present in remako 1.0

you can browse through yourself and quickly glean the info from months worth of beta testing ;)

235
i was wondering why there doesnt seem to be any interest in the ff7 mods today...

official moguri release, you say?

now i've lost interest as well

TIME TO PLAY SOME FF9 BABYYYYYYYYYYYYYY

236
FREAKIN SWEET

somehow even not having a clue what i'm doing i am getting this to work and successfully modified the time bar, pretty neat

somehow i unlocked a new feature, instead of turning yellow when the time bar is complete, i got it to go gray, then only turns yellow on that character's turn so you can see what character you are controlling by which time bar is yellow  :lol: :lol: :-D



edit:
here is the converted hext i made:

Code: [Select]
#time bar color when full and not char's turn / bb gg rr AT
6DD553 = 55 33 00 FF

#time bar color when filling up / bb gg rr AT
6DD59B = 22 16 00 FF

#6DD4EF and/or 6DD4FA have something to do with time bar color on char's turn (and likely other unknown things)
# editing easily leads to in-battle crash
#6DD4EF = 8A 05 E4 3B DC 00 D0 E8 88 C1 88
#6DD4FA = C5 C1 E1 07 8A 0D E4 3B DC 00 90 90 90 90 90 90

#limit bar color when inflicted with sadness in battle / ?? bb gg rr AT ??
6DD65A = BA 55 11 00 FF 90

#limit bar color when inflicted with anger in battle / ?? bb gg rr AT ??
6DD677 = BA 06 06 55 FF 90

#limit bar color when filling up in battle / bb gg rr AT
6DD685 = 33 55 33 FF

#limit bar color when inflicted with sadness in menu/ ?? bb gg rr AT ??
6CACC7 = BA 55 11 00 FF 90

#limit bar color when inflicted with anger in menu/ ?? bb gg rr AT ??
6CACF5 = BA 06 06 55 FF 90

#limit bar color when filling up in main menu / bb gg rr AT
6CAD09 = 33 55 33 FF

#limit bar color when inflicted with sadness in limit menu/ ?? bb gg rr AT ??
70322D = BA 55 11 00 FF 90

#limit bar color when inflicted with anger in limit menu/ ?? bb gg rr AT ??
703255 = BA 06 06 55 FF 90

#limit bar color when filling up in limit menu/ bb gg rr AT
703263 = 33 55 33 FF

i figured out most of it and neatly labeled what everything does so the community can use this without having it be a pain

and thanks for the code DLPB

edit: updated with limit menu

237
thats exciting news, no rush of course

even if i can just invert the gradient that would be nice, if you cut the height of any of the bars down, you end up with only the 2 largest rows (height wise) of the gradient, so the limit bar for instance the top half will fill up with pink,  bottom half fills up with white, and obviously it looks terrible

EDIT: wow, i'll have to play around with that, i know very little assembly language, unfortunately

but just like most things, its never too late

dlpb what is your username on discord? or any chance you could unblock me from PMs so i could ask a question or two about hext if i get stuck? 7th h already has ESUI so pretty much all the work i'm doing only benefits reunion (or maybe vanilla)

238
i am currently wondering about the possibility of editing the gradients that make the bars fill up (my bad if this belongs in troubleshooting)

IE the green gradient that fills up the time bar (and then turns yellow) or the pink gradient that fills up the limit bar

i am pretty confident that unlike the bars themselves, the fillers are not edited with a graphic

so does anyone know if there is a piece of code that makes up the gradients that can be edited with a tool somewhat easily? (or perhaps there is a graphic that can be extracted that i havent seen)
or even if not easily, is it feasible? if no one has successfully edited it, i doubt i have the ability to be the first to do it, but if i'm able to edit them with a bunch of hex codes or something like that (or better yet in photoshop) i am very very confident i can make something better

i'm pretty sure i already know the answer (no), but just wanting confirmation from someone who actually knows instead of having a hunch

can the gradients be pulled out, edited, and inserted back in the game?

239
Is there a file with the translation words that I can edit?

I absolutely *love* a large majority of the translation, and a lot of items that were renamed (e.g. Fire2 renamed to Fira), but there are a few items, like the material "Elemental" being changed to "Property" that just didn't sit right with me. Is there a way I can reset a few words that didn't sit right with me? Or is this more of an all or nothing deal?

i actually agree with you, for me i wish the series canon option changed gold needle to soft, but for the most part you have to get DLPB to agree with you for a change to be made, and i dont think that happens very often  :-P

240
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-24 16:05:13 »
i'm playing without maintaining aspect ratio, so i wonder if that has something to do with it, but with the icons in the latest version i get white splotches on the left side of both triangles (and a bit on the hand) until i fixed it with your method, i'll post a video sometime today

EDIT:  nope, widescreen has nothing to do with it, i have transparency issue with version 0.95 flevel icons no matter what

https://drive.google.com/file/d/1XSP_unHZrQOwgvAwyQR615WaFimSrNDx/view?usp=sharing

see how there is a white line in the animation on the left of the red triangle? there is also some white at the bottom and top too that shouldnt be there

also the hand has white at the top and right past the black border that shouldnt be there

after i did your .tif fix to flevel images, all these issues dissappeared

is it possible you arent looking closely enough or are you really not having this issue? you have me wondering about my computer now

241
I'm now near the end of my playthrough and the Reunion/retranslation truly enhanced my love for the game even more. Tifa repairing Cloud's mind finally made sense!  :P

Now the only issue I have, is that the item duplication trick doesn't seem to work with Reunion enabled? I saw some people in a Steam forum reporting this too. I was wanting to do 100% this run and grind on those Magic Pots, but with only a dozen Elixers now that won't be possible.  My goal is to beat Emerald without resorting to KOTR at all (did this back in the day when I was a kid since I didn't want to bother with chocobo breeding lol)

So is there anyway to get around the duplication issue?

you have to disable reunion in options.ini, then load your save in vanilla and do your duping, then transfer that save back to reunion and re-enable

242
i think you need a mouse plugged into the steam link to first get things launched iirc (i'm assuming you mean you are stuck on the 7h launcher or something), i have gotten this to work with every application i've ever tried, even launching browsers and other non-game programs

243
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-23 22:40:57 »
your own .TIF method needs to be applied to every image in flevel   :-P

244
winrar may very well be able to open .7z files, but have you tried using 7zip?

245
downloading now, maybe you should torrent this bad boi

i can definitely see google not liking you

cant wait to see the new world map! was a while ago when i played with moguri

246
7th Heaven / Re: Using ps4 Controller with 7th Heaven Mod?
« on: 2020-05-23 17:23:05 »
Anyone figure out how to get this to work with 7h 2.0? I can get the controller reading just fine straight on my desktop with DS4 but 7H seems to block it somehow.

with DS4Windows?  when launching it, right click and run as administrator

247
Troubleshooting / help me pwease, UI issue
« on: 2020-05-23 16:56:41 »
for some reason while modding UI elements, the elements for character 2 will show up different/glitched than the other 2 characters even when the exact same graphic should be being used for all 3

like here: https://drive.google.com/file/d/16IpOHMp9EfPqhUeHQfHE5V1It0xI2e0d/view?usp=sharing

see how in the limit/level bars barret's endcaps are bulging out while the other 2 dont?  wtf? there is only 1 copy of that graphic so all 3 MUST be loaded from the same file (may need to download and fullscreen to see what i'm talking about)



another one: https://drive.google.com/file/d/1tHKDHpUKvsTEcw3h06MlUefcu69nN4vD/view?usp=sharing

in the barrier/mbarrier bars, barret's literally has an extra white line running horizontally through the bottom black space of the top bar (and again, 1 copy of that file/graphic)

THIS IS REALLY PISSING ME OFF

anyone have any idea what is happening?

248
i dont even know what to think about this

its mostly good for the mom i guess... if she got closure from it

but at the same time this is kinda weird as hell



if one of my boys died i would not want to do this, it would be way too crushing for it to seem so real and not be

249
panteleimon, you're a ferning god

had the white bleed-through problem when doing the limit bar, and tried exporting with GIMP with no success, but the TIFF method worked flawlessly from what i can see

EDIT:  OMG, i made a little edit, resaved the png with photoshop and the white bleed came back, redid the TIFF method on it and it worked for one side but not the other

WHY CANT I JUST DRAW MY STUFF INTO THE GAME!?!?! /rant

i dont know wtf the problem is, might be a whole different problem even though i'm seeing white bleedthrough where i shouldnt

sometimes when a battle first starts and the camera is zooming the bars will look normal, then as soon as the camera sets all the bottom-right corners bulge out with white a bit... i dont get it

250
Until you harm them, they are passive

ah, didnt know that, since i always kill em in 1 hit they never did anything

gotcha

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