Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3071401 times)

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2050 on: 2015-10-28 00:41:11 »
There's no way they'd give him a nickname of Red XIII.

For sure. And in the menus and dialogue headers, he'll still be named Red XIII ?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2051 on: 2015-10-28 00:46:36 »
In retranslation the default when menu opens is "Red".  That sounds like a perfect nickname.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2052 on: 2015-10-28 00:59:18 »
Yes, for the name he's given when other characters talk to /about him, but for the player it should remain Red XIII no? (in menus etc) Red XIII is Red XIII for us, that'd be weird for the player to be given his nickname in the status screen etc
« Last Edit: 2015-10-28 01:12:59 by White Wind »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2053 on: 2015-10-28 01:01:43 »
No, I mean it's stated that Hojo named him Red XIII.  The name screen comes up with default as "Red".  The player can choose to keep that or change it :)

I mean, that's how it is now.  I don't think I'm gonna change script etc.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2054 on: 2015-10-28 01:23:33 »
Oww, ok ok, yeah if in the naming screen you choose X, you'll have X everywhere, yeah of course.
Okay, so I know what to do in my copy to have it how I like then: Make Red XIII default for the naming screen, and in the dialogues (non-headers) replace "{Red XIII}" with "Red" (since I'll never want the others to call him something else than that). That will lead to what I want ?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2055 on: 2015-10-28 01:25:45 »
Not sure...  {RED XIII} in text IS what you will see from the naming screen.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2056 on: 2015-10-28 01:28:49 »
Yes, that's why I'll remove the {}, so that "Red" will be unvariable text.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2057 on: 2015-10-28 01:33:02 »
Yup.

Also Luksy has just informed me that script can change text without naming screen... from dialogue text.  Uses opcode 0F FD.  See Makou STARTMAP > yufi > talk > byte 40.

So you can, if you want, set the name to Nanaki after his name has been revealed by Bugenhagen, automatically.  And force it.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2058 on: 2015-10-28 01:54:25 »
I still don't have the game or any tool installed (..will be done in January.. about time!) so I'll be looking at that, but later. But that's interesting. I would prefer Red XIII in menus and headers, and Red in dialogues, but I guess that would mean different script changes. Naah, replacing {Red XIII} with Red without the {}, is a simpler task for me. Fooling the game in an other name is a nicer way yes, but making the name plain unvariable text in dialogues will look the exact same.

And I can't help and find it silly that everyone would suddenly call him Nanaki after Cosmo Canyon. Red all the time makes more sense.

EDIT: But for you who have to keep the name variable for players and can't force any name, yeah I too think that Red is the choice. Red XIII in spoken dialogues would look and sound stupid. Moreover it was given by Hojo as an experiment name. Red is the nickname that fits.
« Last Edit: 2015-10-28 02:22:14 by White Wind »

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2059 on: 2015-10-28 02:56:39 »
You could have a dialog choice pop up during that scene: 'Keep Red XIII's name/Rename to Nanaki' Yes/No (or whatever wording you want to use) and then use that Debug script that lets you change a character's name without using the rename box. Saves you editing the .exe or whatever it is.

It's probably just better to keep the nickname though.

Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2060 on: 2015-10-28 08:30:09 »
OK, there is a way.  I think it's the only way.  I could create a small piece of assembly code that checks (on field entry) for Nanaki bytes at the address, and if found sets a bank byte to 1.  Then in game, that flag can be checked.  This is a very far out way to achieve this - it means actually adding to the game code to even make it possible :P

DLPB,

personally I don't really see this being worth the effort.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2061 on: 2015-10-28 15:33:15 »
DLPB,

personally I don't really see this being worth the effort.

Nor do I :)  Even though it would be pretty straight forward....

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2062 on: 2015-10-30 21:25:43 »
Another correction to clarify the text.  This one was a pain in the neck because the exposition is awkward.  The facts that need relaying here are:

1. That Rufus is being credited with a plan to stop Meteor and Sephiroth, even though the plan is based on guesswork.
2. Heidegger is blowing smoke up Rufus' arse
3. Rufus believes that by destroying Sephiroth, Meteor will simply vanish (cease to exist), because he thinks Meteor needs Sephiroth to exist, since Sephiroth summoned it (Rufus is wrong).


Making that seem natural in one entry isn't too easy :P  I settled on the following:

NEW:
Code: [Select]
Heidegger
“And once we’ve taken
  care of Sephiroth,Meteor
  should just disappear.”{NEW}
“Gya,ha,ha!
  You’ve sure done it
  this time,Mr President!”

R03d
Code: [Select]
Heidegger
“Gya,ha,ha!
  You’ve sure done it
  this time,Mr President!”{NEW}
“Nobody even considered
  that defeating Sephiroth
  would also end the threat
  from Meteor.”

Original game
Code: [Select]
Heidegger
“Gya hah, hah, hah!
The President's sure done it this time!”{NEW}
“The whole idea that Meteor will
disappear if we defeat Sephiroth
is all wrong!”



« Last Edit: 2015-10-30 21:35:01 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2063 on: 2015-10-31 01:00:11 »
OK so in full:

Rufus
“…That’s how it is,Reeve.
  Your job is to regulate
  the reactors’ output.”
------------------------------
Reeve
“Right…”
------------------------------
Scarlet
“Kya,ha,ha!
  There’ll be no need
  for that,Reeve.”
------------------------------
“We’re gonna give it
  everything we’ve got!”
------------------------------
Heidegger
“And once we’ve taken
  care of Sephiroth,Meteor
  should disappear.”{NEW}
“Gya,ha,ha!
  You’ve sure done it
  this time,Mr President!”
------------------------------
Scarlet
“You haven’t forgotten,
  have you,Mr President?”{NEW}
“Using Midgar’s Mako
  reactors to power the
  shells was my idea.”
------------------------------
Rufus
“Will the Mako Cannon’s
  shells really reach the
  northern frontier?”
------------------------------
Scarlet
“Kya,ha,ha!”
------------------------------
“Of course.”
------------------------------
“But,Mr President,let’s not
  call it the Mako Cannon.”{NEW}
“It already has a name…”
------------------------------
“…The Sister Ray!”

and original game:

Rufus
“…Reeve.
   It's your job to adjust
   the reactor's output.”
------------------------------
Reeve
“I see…”
------------------------------
Scarlet
“Kya, hah, hah!
   Don't worry about adjusting it, Reeve.”
------------------------------
“Once you open it up all the way
   everything will go full speed!”
------------------------------
Heidegger
“Gya hah, hah, hah!
   The President's sure done it this time!”{NEW}
“The whole idea that Meteor will
   disappear if we defeat Sephiroth
   is all wrong!”
------------------------------
Scarlet
“If you remember, Mr. President”{NEW}
“It was my idea to fire
   Mako powered shells.”
------------------------------
Rufus
“Will the shells really reach
   the northern border?”
------------------------------
Scarlet
“Kya, hah hah!”
------------------------------
“Of course!”
------------------------------
“But Mr. President,
   let's not call it a Mako cannon.”{NEW}
“This new weapon is called…”
------------------------------
“The Sister Ray!”
« Last Edit: 2015-10-31 01:01:48 by DLPB »

Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2064 on: 2015-10-31 03:46:15 »
A definite improvement, DLPB. I like the way you rebuilt this dialogue.

Covarr

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2065 on: 2015-10-31 06:34:43 »
Disclaimer: "off course" is a forum filter because I'm a tool, not a mistake on DLPB's part.

obesebear

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2066 on: 2015-10-31 13:46:20 »
I think "It already has a name" sounds better as "It has a new name"

Either way, I think you're doing great work

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2067 on: 2015-10-31 17:31:04 »
I think "It already has a name" sounds better as "It has a new name"

Either way, I think you're doing great work
It doesn't have a new name though ;)  That was originally a mistake.  You can see it's named Sister Ray long before Midgar.  It's written on the cannon in junon.  Scarlet is reminding Rufus that it already has a name; she isn't giving it a new one.  And if that is what it says in Japanese, it still needs changing because it would be an error there too (unless the text written on the cannon is the mistake - but something tells me that is not a mistake you make lightly).

This is another of the joys that I discovered while checking everything.  Originally, I did leave the line alone, but then I saw it was actually written on the cannon.  Japanese seems to rely heavily on context too, so I wouldn't be at all surprised if the Japanese can actually have both meanings :P
« Last Edit: 2015-10-31 18:00:22 by DLPB »

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2068 on: 2015-10-31 20:33:06 »
Quote
And if that is what it says in Japanese, it still needs changing because it would be an error there too (unless the text written on the cannon is the mistake - but something tells me that is not a mistake you make lightly)

I think that Junon was already done before they decided revamp the project and turned it to FFVII...

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2069 on: 2015-11-02 19:41:15 »
@Kaldarasha.  What do you mean?  Not sure I follow.

https://www.youtube.com/watch?v=BstMMKo26CI

Still gets me pumped!

DarkSouls2

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2070 on: 2015-11-04 14:40:25 »
I have a problem when you open the game, OpenGL 2.0 is not detected.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2071 on: 2015-11-04 15:01:35 »
I have a problem when you open the game, OpenGL 2.0 is not detected.

That is nothing to do with this mod.  Please post in Aali driver thread.  Also remember to read the first post of threads, because I clearly state not to post here when the issue is unrelated to The Reunion.

DarkSouls2

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2072 on: 2015-11-04 15:53:07 »
Sorry, but the problem was when applying u mod reunion.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2073 on: 2015-11-04 16:44:50 »
Sorry, but the problem was when applying u mod reunion.

It isn't anything to do with The Reunion. There is nothing with this mod that can cause an issue with Opengl 2.0 not being detected.  Take it to Aali's driver thread.

DarkSouls2

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
« Reply #2074 on: 2015-11-04 16:45:47 »
Sorry, but the problem was when applying u mod reunion.

whether it can solve the problem, for some reason I was uninstalled the video driver.. thanks and apology.