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Messages - Tenko Kuugen

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1401
doesn't sound like there WILL be a next version. If you installed the last remix patch, you dont have the invisible materia problem btw.

1402
Just call on me again if you need any dialogue. You haven't responded to my last PM, so I never got an answer to the question I asked.

1403
Durr, after reading through most of the thread ( I seriously felt like my brain was melting and running out of my ears towards the end of page 1 ) I can safely say that what OP did in his post, I could do for pretty much any pre-ff10 game, maybe except for FF1.  And some dragon quest games as well. You simply described the whole thing in detail from a perspective YOU assume to be the correct one. It all depends on what you are looking for in a game. I for instance, I don't want any emotional impact or drama. I simply want a villain that destroys, destroys and destroys because, honestly, it's FUN to destroy things and kill people. I don't need a villain with some extreme ulterior motive, a plot with forced twists and drama that was only there for the sake of drama.  Sure, drama sells and a lot of people are suckers for that, but there are also people that simply don't care.
What if you don't like cloud and Aerith? what if you laughed at the misery the character went through because you marvel at the sheer genius and trickery of the villain?
I never really 'cared' that Aerith died beside the fact that they took out my best mage that had coincidentally the best limits. Call me cold or dumb, whatever you want ( I won't care either way ), but I much prefer villains like Kefka or Kuja. Or, for instance, Zeromous.
I wont include Ultimecia because, even though her trickery and sheer amount of manipulation is beyond awesome, the story has too many holes to compensate for lack of originality.
Sephiroth is not a bad villain. He's pretty good. But the whole "OMG AERITHS DEATH IS SO GODDAMN IMPORTANT" thing just bores the hell outta me. If they hadn't done that, I would have liked the game more.

1404
heh heh post its.. i would be very grateful if you did do a translate for it and hook me up. i would love to see this game. if i knew another language that would be how id be putting it to use. ill see if i can find more info on the game on the interwebs.

in other "news", ive been thinking alot about the game i envision, and am trying to come up with a world map that suits... i like alot of the mountain features of the early final fantasy saga, like mountain paths that are riddled with dead ends and pathways that lead to new areas and otherwise un-accessible locations.

just curious of all the people around here, what are some of your favorite world maps and or map features?

Personally, I liked the first FF6 worldmap and the Lufia 2 worldmap a lot. especially Lufia 2. On the other hand, a very nice worldmap is Terranigma, even though is basically a carbon copy of 'earth'.
I however doubt that there will ever be a MMO like this. The market for such a thing is much too small and the mechanics would be atrocious to code.

1405
Graphical / Re: [WIP] Battle-scene Enhancement
« on: 2010-09-10 15:47:04 »
this is awesome work but Nightmarish has a point. the ground looks like its some sort of platform floating in a different space
It also looks really weird as ground

1406
A rough estimate how far you are with the patch? ( as in, what do you still need to do before you can release a version 0.1 for public testing )
I'm gonna waste time by grinding on CD1 and stuff ( aka, I won't play past CD1 without your patch ) until you're done.

1407

BTW - I'm not sure what version these are from, but here are some screens a guy put up a while back:

Before pic
 After Pic



Is there a reason why the window was set to be transparent?
In all honesty that doesn't seem like an "Improvement" simply because anyone that had trouble reading some of the things before are going to have it worse off with this. Not saying many people with horrendous eyesight play FF7, just noting that the original slightly gradient blue contrasted perfectly with the white.
Just a thought.

I know this project has been up for a while now. Just never seen Screenshots.

I have really terribad eyesight and find it easy to read. if you set your window to darker colors, the white text is really easily readable.

1408
Releases / Re: gjoerulv's "Hardcore" mod
« on: 2010-09-09 09:02:22 »
monsters give way too much exp to be level 20 when you leave midgar.

I'm pretty sure I was lvl 13/14 when I beat the Trio in Shinra HQ.

I got no idea how you did that. I was level 23 before RENO once. True, if you go for a perfect save without w-item trick, you need to steal 99 ghost hands which gives you some levels, but still... the sweeper in reactor 1 drops thunder plumes really often, so you can more or less throw one every odd fight of sweeper + 2 robots, which is like 250 exp.

I adjusted my exp curves now ( cloud needs 6 million now for lvl 99 ) and it works a lot better than before. I also upped the HP of most bosses and some mobs ( air buster specifically has now 3x as much HP as in the hardcore mod usually )

1409
Troubleshooting / Lock / Delete please D:
« on: 2010-09-08 09:15:49 »
I dont know how exactly this happened, but it did none the less. I made some changes to the scene.bin with Hojo and adjusted a few monsters ( more or less, making them stronger ) Funny enough, I didn't actually touch any locations.

Now ALL battle pointers are messed up. For instance, the first fight in the game are two goblins dealing >1k damage
Battles in the train graveyard are from reactor 5. This only happens when I start the game via hardcore though. ( and no, thats not 'intended' )

my guess is that I messed up, somehow, the scene.bin or overwrote the wrong scene.bin ( which shouldn't happen, since I didn't actually use save as... but just save ) I have a couple ( 10 or something ) of backups of the kernel.bin files but forgot to make one of the scene.bin.

 I am just.. weirded out that this happened. I mean, it SHOULDN'T.

Anyone an idea what caused this? And sigh, oh the pain of doing all this stuff again.

edit 1:
after further testing, I can say, its not the scene.bin thats messed up
something else is.
I suppose it can only be the kernel.bin as the same bug happens even if I replace scene.bin with a brand new h_scene.bin and rename it to scene.bin
But what in the world could cause that?

edit 2:
I tried replacing the battle.lgp but that did nothing

edit 3:
from the wiki:

Every time you modify scene.bin file you must also keep this table updated or you'll end with VERY random encounters (wrong battles in wrong places). You can use SceneFix (http://forums.qhimm.com/index.php?topic=7127.0)  program, which'll update the table for you.

refering to kernel.bin
now, the link for said tool is dead and I haven't the slightest how to fix it manually with wallmarket at the scene look-up tab. It also puzzles me since I only adjusted the HP of some mobs and nothing else.

edit 4:
..... *head @ desk*
ok, i obviously didnt pay attention so I didn't see the GLARINGLY OBVIOUS "Update kernel.bin" function in Hojo. Not knowing that the scene.bin changes need an update in the kernel.bin, I overlooked it.
somehow delete this mountain of shame please.

1410
Releases / Re: gjoerulv's "Hardcore" mod
« on: 2010-09-07 19:11:02 »
monsters give way too much exp to be level 20 when you leave midgar. I dont know how I am supposed to do that, even with running through and without getting wasted on the bosses because of low level and lack of items and spells. I 'adjusted' the exp growth curve so that you need 30,000-35,000 exp for lvl 20, which fits quite nicely in this mod.
as for the actual difficulty, the guard scorpion is really hard without bolt blumes. the air buster a bit later is too easy or too hard depending on your level. it can one-shot a non-defending characters if your level is low. Aps is a joke. You could give aps 5x or 10x the HP and it'd be a challange. maybe. and up his attack power.
Reno... he went down before he got off his second pyramid. Its a joke. He's one of the TURKS, he should be quite formidable at this point.

I havent played farther than this ( started doing private modifications ) so i cant comment on anything else. some mobs are nearly game breaking ( sewer swarms, sweepers in the first reactor. and for all the wrong reasons, mono drives. I had SIXTY , 60!, ether by the time I was level 12 and tackled the guard scorpion. I mean, come on. thats way too much. ) and others are barely changed, it makes virtually no difference from the normal game ( mono drives, aside from the issue above, proto machine gun in reactor 5 )

1411
if you could kindly provide a

previous line
aerith line
next line

sort of form so I can actually judge what she would say ( and how many lines, and to who )
Do you need multiple versions of the same dialogue depending on the third character in the party?
And to write anything, I'd need at least partial insight in where you want to add lines ( ALL party events or only those with a full party )

1412
yuck, thats too much changing for my taste. you can lock this.
thanks for your help.

1413
Then you guys have come really, really far considering this didn't exist in 2008 then.
You're truly dedicated to your 'job' in this case. I'll stop spamming the topic now.

1414
you can pretty much walk anywhere in the wall market with the changed models

I will test if you can actually LEAVE wall market and what happens if you savegameeditor-translocate yourself to another point while wearing the dresses

edit: if you edit the savegame to another location, it automatically unloads the changed models. so yeah, seems limited to wall market as well as the mansion.

I really haven't messed with models before, so I'm reluctant to try that. It's worth a try though. ( pity, Aerith and Tifa's dress models look a lot better than their standard models )

1415
In particular, I am trying to change Aerith's default field model ( after using the amazing-hulk, err, remix patch ) to the one wearing the dress when infiltrating conero's mansion. Since you dont actually control Aerith ( climbing ladders and such ) there should be no problem with using the other model.
Am I prone to run into game breaking problems in cut scenes with this or is it safe?

the main question is, how I would go about finding / setting the flag again after you're dropped into the sewers. While on that topic, just for fun, I'd like to see if its possible to change clouds field model to the one wearing a dress too ( for funny moments ). Same for Tifa.
I dont think it can be done via BlackChocobo edit.

If this is the wrong forum for this sort of question, please excuse me, but I wasn't sure what sub-forum this should belong to.

1416
We plan on releasing the Overhaul in sections. Much like the Bombing Mission project. That is everything from the beginning of the game until the reactor explosion. There will be another project after that, etc.

I admire your motivation, but look out that you guys don't burn out on it. Thats a monumental task you have before you.
Well, in particular I want the battle models badly, and thats about it. How long has TA been going at this?

1417
Eventually everything will be redone. Just be patient.

It's just a matter of knowing if it will be redone and not when. I really don't care if it's done in one year or in ten. It's amazing enough that its being done at all. Which is exactly why I inquire about the more detailed things, like vehicle models and battle models, seeing as you do spend a great deal of the game looking at those.

Will there be partial releases ( in specific the battle models which I see WIP threads for here ) of things or will there be one 'big' release towards the final stadium of the project.

1418
I remember seeing that someone created a 'new' highwind model from scratch. Now the question is, will you also overhaul the vehicles? In particular, the buggy. It looks... well, I'm not quite sure what it actually does look like in the original. Also the submarine ( not that important since we rarely see it )

I am also aware of the improved diamond weapon world-map model. will be same be done for ultima, ruby and emerald weapon? ( ruby is rather pointless I guess, and that effort is better placed somewhere else but Ultima and Emerald we see a lot )


I already asked this in another thread, but for completetions sake, I shall do so here again. I see there is an custom Aerith model in the works, and we already have plenty of clouds and a nice Barret. Are there any plans for the remaining members of the cast? I remember seeing a Red 13 model being in the works by someone.
edit: nvm, I'm too stupid to search and read.

1419
Archive / Re: FF7 Characters Remake
« on: 2010-09-06 07:03:37 »
Avalanche will be releasing our version of cloud with the bombing mission project.

Are there any plans to include models of the others characters? As someone said further up, we have lots of clouds and a very, very well designed Barret already. From this thread it looks like a new and upgraded Red XIII model is coming sometime in the future, but that still leaves out the other characters. I'm mostly talking about the in-battle sprites here though.


edit: should have checked TA forums first.

1420
Can't say for Ultima Espio, but knowing how to do all this stuff he does here I would assume he didn't had problems with making new scenes and probably already did all those parts that still come by with different suggestions like above, but with amount of boring and repeatative work to put in changing existing ones and make it all flawless:P. The game have kind of limited amount of locations, but much higher amount of events, and it's not just about adding Aerith but making other characters have knowledge of that. And of course making all of those events to work bug-free. Make note that althrough topic and idea is much older, Ultima Espio couldn't make new dialogues untill recently and probably redo most previous work with new possibilities, patience seems to be the key here now. ;)

This. I will not be making any changes to the main story, it'll end up like a fanfic.

Thats a wise decision. However, a certain amount of creational freedom is given simply because 'there is no dialogue to speak of'. So you do have to make some up ( because leaving the default dialogue of whoever you copied in looks extremely weird. )
It all comes down to how much work the rewriting is. I know how much of a pain in-character dialogue can be. I write for a living and yeah, dialogue is one of the harder things to make interesting. If you need any help with creating some text, I'd gladly be of help. I have some experience writing Aerith, too.

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