http://imgur.com/a/EsxJ5
The adjectives used to describe the key, after the first one, are capitalized. Not sure if this is intentional or not, but they shouldn't be.
It's still a joke item - so is still capitalized.
Is the bottom message in the controls dialogue box for the Steam FF7 removable?
Probably not without messing with their version of Aali's Custom Driver. I'll have a look.
You can only buy 6 stalls. The fenced area comes free of cost. The message needs to be revised to state that the stalls specifically cost 10k gil each while the fenced area can hold 4 for free.
Not sure how I missed this. Corrected.
I didn't take a screenshot of this, but only the Cloud model is corrupted in the chocobo mini-game. Cid is fine. Didn't check Tifa's model (lazy...).
I think Kal corrected this ages ago - but perhaps I made a mistake - or maybe Steam is to blame again. I'll check
Even after the date scene, there was still an action that affected Tifa's affection. If you could double check this.
It can be ignored. Not really important as no-one will know. White Wind will probably want to add it to the Bug thread though.
At the City of the Ancients, when Bugen goes to put the key in, his signature phrase, "Ho, ho, ho", has every iteration of the word capitalized...
Corrected.
The two bottom menu boxes in battle has a 1-2 pixel gap.
If you mean a gap side to side, this is deliberate. It looks better. Will need a picture.
Just noting this, but the item menu has 24 extra slots, and the key item menu has 16 extra slots. This is after considering being able to hold/contain every single entry in both menus. Don't see the need for the extra slots (manual sorting should be removed from the game...). I understand the space for materia since you can gain them indefinitely.
This would be too much messing about to fix, I think. I remember looking at this before. It can be ignored - It's not really intrusive or a problem.
When trying to discard materia, you cannot quick nav with L1/R1 like all other menus. This is a pain because the list can be very lengthy.
This is a limitation with the original game. I am not sure how difficult it would be to fix this, but I can have a look and see how the normal cursor operates here.
Cait Sith limit break reel sound persist even after you cancel out of it.
I saw this too. I don't know what causes it and assumed it's an error that Aali would have to fix. I don't know if it does it without Aali's driver, so if someone can check?
Not sure if you can do this, but some materia can use descriptions as they are not exactly intuitive (i.e. Swap, Aqualung). A brand new player may ask what is being swapped, and they may confuse the enemy skill version of Aqualung vs. the actual materia.
The Enemy Skill Aqualung no longer exists - it's called Aqua Breath. As you say, this may cause slight confusion for a player who has played the original, but no more so than 100 other changes will. The materia also comes with a description bar.
When party splits up in the Northern Crater, there's no warning that the current party member's equipment was removed. There should be a warning dialogue so players can know that it happened.
I'll look into it.
On map las2_4, when you grab the yellow materia at the top, it says obtained 'Multistrike' instead of 'Double Magic'.
I accidentally left in the Weapon mod version of the text.
Mentioned this before as well, but the interaction between the newer models and certain objects are weird/funky at times.
Yeah, gonna be hundreds of those issues and they're likely going to remain there due to effort v time v people working to fix the issues.
==================
Mini-games can and should be more enjoyable. Not saying you should make it significantly easier, but the margin of error should be greater than what it currently is. So say for the marching mini-game, 45-50 first prize, 40-45 second, 35-40 third. This is considering how fast you can gain/lose points. Top prizes shouldn't require a top 1% performance to be obtained. I had some really hard tests back in school, but regardless of how hard it was, 90%+ was still considered in the 'A' range.
The only minigame I have altered in the normal game is the marching one - and that one is staying as-is. In the Weapon mod, the difficulty will be as difficult as that across the board for the highest achievements. Some areas in Weapon are actually easier (the speed round) - but nearly all will be much harder.
Models can be more refined much further. Lots of clipping and lots of silly, out of context details like Cloud laying on his bed with his gigantic Buster Sword. Some models also act really funky at times. Obviously this belongs in Kal's thread, but you can relay the message.
The sword issue has been fixed - and those kinds of things are relatively easy to fix. But as I said above too, a lot of issues will remain and there's no way I'll be here in 2020 still doing this
I am finalizing stuff very soon - and then moving on to Weapon and Soldier quest. Kal or someone else will have to deal with models from that point on.
Not sure how this can be worked around, but Reeve's accent was played upon heavily. Without voice acting, his dialogue was a bit difficult to understand immediately at times. It required several rereads to become comprehensible (for me anyway).
Nothing can be done about it, really. In fact, that Scot dialect is toned down from what full Scot looks like.
I think you talked about this before, but perhaps one day you'd consider adding in the redone backgrounds into Reunion as well. It'll be a nice addition to everything else that has been touched up.
If you mean the totally updated backgrounds, I wouldn't add them because they don't fit in with the original game style. They'd need many other things to look correct, like totally new models. If you mean upscaled backgrounds, tbh I think they all look terrible in one way or another. I did see one recently that looked pretty decent - can't remember where - but the rest look plastic and have introduced more problems than fixes.
Currently, gil almost has no value. Resting at inns should cost a percentage of your total. I was thinking at least 50% of your total. This also adds value to the villa you can buy. You should also increase the price for the villa to something much higher. You should also remove a lot of the instances where the party gets a free restore to their HP/MP. But all this should be under the Weapon mod I suppose.
Yup - that's a Weapon mod thing and is being worked on. I certainly couldn't make that kind of change mandatory.
Reunion has been a spectacular and warming experience for me. I already told you this, but Reunion is no longer just a mod, it should be required if someone is a true fan of FF7. Therefore, Reunion should be treated like so. You've pretty much touched every aspect of the game, so I'm not sure why you'd want to separate things from Reunion. Everything is and will be under the Reunion umbrella anyway.
Thanks
Some things should be separate because people have preferences. Some people will not want upgraded models for example. In fact, I'm on the fence with whether to use them personally, as there is a style and charm to the original blocky characters.