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General Discussion / Re: Braver - open source FF7 engine reimplementation
« on: 2023-03-17 02:37:24 »Huge? Eh, once the battle engine is fully done (and that's a fair bit of work!), it wouldn't be a horrible amount of work to add in something like that since it's almost entirely reusing the existing code for damage calculations, animations, and so on. Not anywhere near that yet, though!
I'd've thought the bigger problem with PvP is that the FF7 battle engine isn't balanced at all for PvP - i.e. players often have abilities that do massive amounts of damage because monsters aren't capped at 9999HP. So spells and limits that would just take off 10% of a boss monsters HP will kill a player outright. Unless you took the simple approach of just "multiply everybody's HP by 10" or something...
This is why people talking about wanting PVP never made sense to me. There'd be no elemental/status weaknesses to exploit or protect from, and one use of Ultima or Knights of the Round would wipe an entire party at full HP. That's why the only turn based combat you see able to do PVP successfully is Pokemon, because there's basically an infinite combination of fighters with those weaknesses and strengths I mentioned before. Without those stats, every fight would just be a slash battle of attrition.