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Messages - boozek

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1
How did you manage to pass End of Disc 3, fights with Mobile 8, Bahamut and Adel.
Any suggestions or techniques?

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The Mod is epic till about end of Disc 3, even with lvl 100 on all characters and all end game magic junctioned bosses such as Bahamut, Mobile 8 and Adel are extremely hard. They can kill with 1 hit, ultima by Adel kills the whole team with 9999hp.

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Releases / Re: [REL/FF7] New Threat Mod v1.0.3
« on: 2021-10-26 13:48:48 »
Sega Chief, i'm playing FF7 New Threat 2.0, type B, and its great.

i have 2 non-spoiler questions :


a) can you provide a list of the new materia, like Osmose, because i can't find Osmose and etc. ??
b) is there a reward for beating the superboss, in Northern Crater, because i saw a Youtube video where they said it was glitched, with no reward ??

Osmose is in costa del sol shop

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-10-14 18:58:30 »
2.0 type B soft locked
1. Kalm in one of the building dog is closed behind the door if you open it and enter right away you get soft locked
2. Once getting 200pts in the Rufus Ceremony event near Cargo ship you never get the price and get soft locked
3. After Jenova+Flowergirl fight if you keep Aerith alive and try to Save on switch to CD2 safepoint it softlocks.

btw. I use 7th heaven and a lot of mods if it matters

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-28 10:06:15 »
IDK if this is the right place to ask but... things started to get really hard at around when ultimate weapon arrives at mideel. I focused my stats mainly on strength, magic, dex, and my defense/mag def is ok but far from strong. Do you guys recommend I focus on growing vitality and spirit for these last rank up? I have only 2 or 3 left for each character. What I'm concerned about is that if I focus on defense my attack will be "weak" in the end game.

I could beat all the bosses so far including three of the materia caves. But those two in the summon materia cave are so unfair (or I'm weak anyway). Ultimate weapon swept the floor with me too.

I thought about source farming but I think there's no such thing as that in this mod. Well, if you have any ideas tell me please.

I cast STOP on the spider kind one, if STOP runs out recast.
If you feel you are too weak go exp on Mideel Beach Worm enemy

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-26 11:40:01 »
is there any info about Glacier Chocobo of what each greens or nut does?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-21 07:16:37 »
Alexander only hit them for like 1k damage, and they have 20 or 30k hp? And it just never inflict stop, just never. If any or two cast bolt3 or ice3, it's almost 2k damage each, even regular attacks deal close to 1k damage on average, and they are very fast, like fast, and they have counter attacks, like 2 counter attacks?

This is such a massive difficulty spike, it's not even funny. I thought this should be the next destination alongside Junon underwater section but there's no way I am expected to be able to handle the Zack flashback at this point, unless I'm missing something. I do make use of wall and haste, fully loaded Cloud with the best materia I could muster. Had to spam x-potion to keep up, to no avail. Even trying to get to the last battle was much, much, much, much, much harder than any of the boss battles I had before, including the temple of ancient bosses, partially attributed to Zack fighting alone. 

Is this supposed to be an endgame fight? Can I put it off till later in the game and come back to it once I got KOTR and the likes?

Spoiler: show
In my opinion this fight should be unwinable cause Zack dies anyway :D

also you can come back later when you grind some more

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-21 06:25:03 »
@Sega Chief

Have you seen my long post on page 408?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-20 11:24:45 »
big serpent on sunken ship forget its name can morph them for the circlet.
its possible to win as zack. Star Curtain is good idea (which casts barrier + Magic barrier) or try Sheild (or astral curtain item). 

the last fight is vs 6 soldiers, just use the fight prior to get buffs up and shouldn't have any trouble :)

fairly high dex / vit. will help also.  If you have astral curtain can use them to get sheild to receive 0 dmg for a few turns.

Curious if u brought areith with ye when entered the mansion :>

I had 50 fights in sunken ship the room with helicopter and never encountered Serpent

Update: I tried 10 more fights and finally got Serpent...

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-20 09:40:33 »
1. getting soft lock when clicking "leave" after doing 4/4 sp ugrade for Cloud, Barret and Aeris in North crater descent
2. do I need to win fight as Zack in the flashback to get any items or there is no missable stuff in this fight?
3. How to get Circlet?
4. Where is Hydro materia?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-12 11:12:26 »
played only Type A so far and I love it, here are couple suggestions/bugs/misc notes I have noted:

- MOST IMPORTANT OF ALL - missable items documentation is needed, its really annoying when you realise you missed something after playing so many hours. That would include enemy skills mobs locations, all enemy morphs, all item steals, so in general all missable items/accesories/weapons/armors/key items/materias. I guess you can just upgrade NT documentation you already have.
-morphed Eligor into Silver Glasses (doc says staff).
-when an ally has Reno cage casted on him/her and Barret uses Gatling gun normal attack he hits Reno and the caged character/s but cage its not always cancelled after this.
- there is a Potion on the long stairs in Shinra Bld. Isn't that useless at this point? maybe change it to hi-potion? Unless trolling ;)
- carbon bangle can be stolen from Moth Slasher enemy in shinra bld floor 67
- hardedge can be stolen from SOLDIER 3rd in shinra bld floor 67/68 after boss battle
- Ziegfried morph gives you nothing not sure if intended
- there is hidden All lv3 materia in the top north building in corel prison (not sure if you want to list that one in docs or keep secret ;))
- not sure if this is mod bug or vanilla but when Midgar Zoolom hit you with Beta and you learn it then the same fight he knocks you out of the battle field - enemy skill is not learned after winning the battle.
- Big Guard is casting reflect on your team - this may be abused by casters, if you cast a Spell+All on your team the enemy will be hit 3x times becasue of Reflect :) On the other hand you cant heal yourself so lets say its a draw.
- when you and enemy have Reflect enabled the spell is being bounced 4/5x times between both sides.
- how to track how many 1/35 soldiers I already collected?
- The chair in Shinra Mansion, 1st floor on the right next to the entrance to the basement is reacing on OK button with a squeeky sound but no dialog.
- no dialog boxes when Sephirot talking to Tseng in the Temple
- Demon Gate boss drops a Stone on you that deals 7k dmg, isn't that too much?
- some monsters are vulnerable to ? ? ? ? what is that an enemy skill with the same name or type of dmg?
- there are no encounters at all in the woods around bone village (world map) and woods around north crater (you can get ther with gold chocobo)
- Icicle Inn there is a save point outside of the doors on the snow but you cannot reach it (its the screen within the Inn)
- when manipulating assault squad soldier (corel reactor entrance before hijacking the train) there is an empty middle attack that you cannot choose
- Umbrella can be bought in Junon Docs disc 2
- Mug animation on Barret uses gun sound even if you have melee weapon on him


keep up the great work

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 16:46:13 »
what is rotten elixir for?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-08 18:03:35 »
Have you decreased chance for Odin to use sword attack on regular enemies?

So Astral Curtain is the Item you get for reading all 6 turtle paradise notes?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-07 20:31:42 »
Any missable content related to Tifa Piano playing or all can be done on Discs2/3?

The Lost Number Boss - you can steal an item form him in 2nd form, is it different item depending on which form he is in or its always aurora rod?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.8)
« on: 2020-08-06 17:54:27 »
when are you able to pickup the items in the costa del sol villa basement?
do I need to be the owner of the building?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.8)
« on: 2020-08-06 10:53:58 »
what are the prices on rufus ceremony defilade march and then the presentation?
is it worth to try get the best score or not?
any missable items?

also why in the live presentation buttons are displayed as PAD symbols?
when on the training it showed "OK","MENU" etc.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 18:04:29 »
Well, first of all the enemy commanders don't give any EXP, Gil, AP, or items in NT 2.0 so there's no reason to be fighting them, let alone with a solo Cloud. You also don't get the special item for the battle if you fight the enemy commander instead of repelling the invasion within the minigame (same as vanilla).

The refund cost for units was raised to 400gil which is the same hiring price for the standard all-rounder units, so if Gil is an issue then you could invest in those and assuming losses aren't heavy, you'll get 100% of the gil you spent on those units back.

ohh crap so I need to reload to before the first fort condor fight, got it thanks.

what about the part about removing equipment from the team members that are not accessible at the moment?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 17:49:44 »
I am having problems with two Fort Condor battles when Cloud is alone and I have no access to PHS and becasue of that cannot get other team members equipment.
Wanted to fight the Boss right away (ignoring the minigame) but its extremelly difficult. I am trying to exp to get stronger but it takes forever I have lvl 21 and he still kills me with two ground attack which he uses constantly. I don't want to skip it or load the save before Bottomswell fight...
Is there a way to get to equipment from other characters and unwear them?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 15:22:49 »
hey sega

I got 2.0.5 installed and 7th ehave give me no updates. Should i download latest version and then remove 2.0.5>install2.0.7? and my save game will be affected? Shall i restart completely?

thanks in advance

there was some delay I also could not update to 2.0.7 in 7th but now its OK, try to uninstall NT2.0 and redownload

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.5)
« on: 2020-08-03 19:31:06 »

The symbols used to represent keys are static characters and shouldn't be affected by your actual keybinds; what may be causing them to become invisible is a conflict with another mod. If you're using ESUI, then make sure to use the one that's by itself (should be called Enhanced Stock UI rel-2) and not the one held within the Qhimm User Interface IRO as this one is older and does not have NT compatibility).

http://prntscr.com/tteiu8
This is what I am using which one do I need to remove?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.5)
« on: 2020-08-03 18:58:15 »
when i change the input default keys in game then what ever guide chat message shows up to press a "key" to do something it shows empty text instead the "key" name for some reasons

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.3)
« on: 2020-07-31 12:32:00 »
Hi again coming back to see the New Threat Mod v2.0 this time I plan to play it with 7th heaven mods for graphics/models/audio (not gameplay)
hoping it will not bug out :D

One quesion are there any missable items in this version such as materias, equipment, enemy skills etc.?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-14 10:29:04 »
Did you remove the revival at the end of Disk 1 from 1.5? Nothing happened after the fight, and I can't find any change information on this event. Thank you

Cloud must survive Jenova fight, and you need to have phoenix down in your inventory.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-18 08:09:37 »
Just went back there, and talked to everyone. No Masamune for me, at least. Fairly sure I did all the battles, too. So it's probably some obscure bug, unless I missed one at some point.  :-X
Maybe you did not give them enough money for these couple fights they fought without your help ?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-18 08:08:25 »
Also I want to make a counterpoint to the thing about Sea Worm and the Mideel beaches/general area that can be reached late in Disc 1 (though certainly not an attempt at an argument, please don't get me wrong, just offering an alternate viewpoint) - this is purely optional. The player is in no way guided or forced there. They can choose whether or not they wish to use it for extensive grinding/leveling up - which would make any decrease of challenge a conscious decision they made, not the modder. Those who choose not to use this place for grinding will experience the game without such an advantage, which they should also be able to choose to do. It's not like the Sea Worm is standing directly in the path of the player's route to the Temple of the Ancients. Much as the Junon alarm tunnel is not right in the path of the player just progressing the story (not to mention it even takes a special trigger to see those battles). So anyone doing so is making a choice of their own volition - the right to make a mod even harder or even easier by the choices the player makes is not a bad thing. If I want to make things harder for myself, I can choose to not grind at all, much less visit such areas, and rank up in a different, perhaps less efficient manner. If I want to make things easier for myself, I can choose to grind in areas like that which are out of the way but lucrative (and of course choose a path of rank ups that would better benefit me in the long run). I can understand wanting to avoid situations where the player can accidentally make things too hard for themselves - but this is clearly a situation where the player would consciously and quite obviously choose to make the mod easier, or at least different, for themselves (within the confines of what can be done without directly cheating or the like). I don't think this is a bad thing. I chose to grind early - I wanted to experience the Rank Up system and see the results quicker, as well as to start mastering Materia sooner and faster. I knew it would come at the come of some difficulty - but I didn't come here for a difficulty mod. (You even said yourself this is not meant to be a difficulty mod, right? So this is a good thing.) I came here for a different FF7 experience, not necessarily a hair-pulling one. So I made the choice to grind and Rank Up, out of wanting to experience the player-beneficial changes right away, at least among those I could access of course. Me having Tier 3 magic before the end of Disc 1 is not a poor reflection on you as a modder, by any means. You didn't put those high AP/Exp enemies right in the player's path - they just happen to be accessible if one goes out of their way. It's available as a choice. Players can chose to make things easier or harder on themselves by using some Materia/grinding areas or by avoiding them. The goal of the mod would still be met regardless - the player has an entertaining and familiar yet fresh experience in a classic video game. Is that not true? So I feel that I would adamantly defend such areas/monsters being left as-is (I like that Typhoon Rings drop often, it's a nice equipment reward for dealing with a strong monster like that, at least strong for just barely having gotten the Tiny Bronco anyway - good for both wind protection on the party, then selling extras after you get 3+).
Just my opinion, take it with a grain of salt (or a shovelful of earth, it's your choice, heh).
I understand your way of looking at this. I just showed my own opinion and I did not say to remove mosters or block the area but just make them a bit stronger ~+25% and the ring to downgrade drop to maybe 33% ? I think that way it will bring more fun and challenge.

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