Author Topic: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)  (Read 358008 times)

Taneruit

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #100 on: 2020-04-04 17:24:28 »
Almost makes me hopefully someone at square-enix is actually working on their forgotten ports

Square Enix update policies are a thing not understandable by mere mortals. Like that FF3 patch they pushed out of nowhere or randomly removing Denuvo from Octopath Traveler while leaving it on all their other games.

Neodoris

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #101 on: 2020-04-05 09:03:21 »
Square Enix update policies are a thing not understandable by mere mortals. Like that FF3 patch they pushed out of nowhere or randomly removing Denuvo from Octopath Traveler while leaving it on all their other games.
The worst case being FFXV Steam version which is unplayable now because of an update linked to Steamworks, while the Origin and Windows Store versions work just fine. I can't play FFXV with my Steam version and don't want to spend 60 euros for the complete Origin version. What a shame...
Square Enix never released an awesome port for their FF solo games on PC. Only online games like FFXIV ARR are well done.

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #102 on: 2020-04-09 08:36:19 »
Ok I'm almost done with a number of aspect of the update.

What I'll do is create a new thread for each aspect with a download:

-creatures/items/npc

-some minor ui stuff

-battle backgrounds

+ updating worldmap textures

Each thread will serve to collect feedback.

As for the scene backgrounds, I still have to correct some things, and I have trouble contacting zePilot. I need to contact him because this part is partially based on his work. We'll then proceed to put everything together in Moguri in one central download.
« Last Edit: 2020-04-09 08:42:49 by snouz »

kilyan

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #103 on: 2020-04-09 09:16:19 »
cool, so there will be a moguri update

RikYnsider

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #104 on: 2020-04-09 10:55:50 »
As for the scene backgrounds, I still have to correct some things, and I have trouble contacting zePilot. I need to contact him because this part is partially based on his work. We'll then proceed to put everything together in Moguri in one central download.

"Scene Backgrounds" means backgrounds masks?  :'( So if zePilot won't show up the main content of this mod will remain unfinished? Someone find that man!!!

Xenogears

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #105 on: 2020-04-09 14:33:42 »
Ok I'm almost done with a number of aspect of the update.

What I'll do is create a new thread for each aspect with a download:

-creatures/items/npc

-some minor ui stuff

-battle backgrounds

+ updating worldmap textures

Each thread will serve to collect feedback.

As for the scene backgrounds, I still have to correct some things, and I have trouble contacting zePilot. I need to contact him because this part is partially based on his work. We'll then proceed to put everything together in Moguri in one central download.
Twitter
https://twitter.com/Ze_PilOt
It is he, the day before yesterday was online
https://steamcommunity.com/id/thepilot
Theme
https://steamcommunity.com/app/377840/discussions/0/1741105805743188237/?ctp=72
« Last Edit: 2020-04-09 14:41:27 by Xenogears »

Tirlititi

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #106 on: 2020-04-09 16:31:22 »
In case you want to use the occasion to fix that bug:
Quote
You can try a hacky fix like that until the modder(s) of Memoria fixes the problem [of the SFX being misplaced in widescreen mode]:

1) Download the tool dnSpy,
2) Open the Assembly-CSharp.dll using that tool,
3) Search for the class "SFXMesh" and its method "End", then right-click -> Edit Method,
4) Replace the 5 first lines of the method by these (the first and last lines being replaced should be the same as the lines replacing them):
Code: [Select]
    this.mesh.Clear();
    int[] array = new int[this.ibOffset];
    Buffer.BlockCopy(this.ibIndex, 0, array, 0, this.ibOffset << 2);
    Vector3[] meshvert = this.vbPos;
    for (int k = 0; k<this.vbOffset; ++k)
        meshvert[k].x = meshvert[k].x + 50f;
    this.mesh.vertices = meshvert;
    this.mesh.colors32 = this.vbCol;
5) "Compile" then "File -> Save Module".

Maybe the SFX will still be shifted a bit in-game. If that's the case, use a different number than "50f" in the code above (use a number higher to shift to the right of the screen and lower to shift to the left).

Note that if the SFX gets fixed with the widescreen mode, it will then bug with the non-widescreen mode.

m_artn

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #107 on: 2020-04-13 19:13:37 »
I recently bought Final Fantasy IX on Steam after I found out about the Moguria Mod to play this masterpiece again since the first release on the PSX.
Now I've done some research in the modding scene so find out if there is a way to change the XBox Controller layout with the Playstation Controller layout and what I get is this awesome rework!
Of cause I will wait for this release to start my playthrough!
Because the progress shows 100% for some time I hope it will be released soon. Any News about it?

To make this more than awesome, is there a way to implement the option to choose between PSX and XBox layout?

Sign me in for a Beta if possible!
Unbelievable work you have done!

decency_breakin3

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #108 on: 2020-04-15 09:20:20 »
Thanks for the other threads containing the releases. Everything looks amazing so far. Any ETA window on the scene backgrounds though? just curious. Thanks a Bunch~! Cheers.

Xenogears

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #109 on: 2020-04-15 09:29:34 »
Thanks for the other threads containing the releases. Everything looks amazing so far. Any ETA window on the scene backgrounds though? just curious. Thanks a Bunch~! Cheers.

Where did you download? How did you try the improvements? О_о

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #110 on: 2020-04-15 09:39:54 »
Where did you download? How did you try the improvements? О_о

I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0

I've been working on the wordmap textures for the last few days, now that it's out of the way, I'm doing the backgrounds full time.

Rafinhasss

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #111 on: 2020-04-15 12:52:40 »
Congratulations for the work! the three things look incredible.
I'm going to tell everyone I know who has the video game to come here!. I'm impatient for everything to come out!!!
« Last Edit: 2020-04-15 19:25:50 by Rafinhasss »

Xenogears

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #112 on: 2020-04-15 13:04:35 »
I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0

I've been working on the wordmap textures for the last few days, now that it's out of the way, I'm doing the backgrounds full time.

Thank you very much, I will test with joy

Xenogears

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #113 on: 2020-04-15 13:23:57 »
I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0

I've been working on the wordmap textures for the last few days, now that it's out of the way, I'm doing the backgrounds full time.

These are very cool textures O_o
It has become much more beautiful.
As I understand it, the background textures in the cities remained in the work?

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #114 on: 2020-04-15 19:53:51 »
It's in the works. I finished "playing/testing" the game today, and I've done screenshots of bugs between terra and the end. I now have 186 new screenshots to help me correct bugs in sanctuaries/branval/pandemonium/memoria/crystalworld, then I'll release a "beta" for people willing to test it.

I've noticed a few problems with other parts (npc/battle scenes/...) and create a new version of that too.

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #115 on: 2020-04-15 20:14:25 »
I must confess I was working on and off on this for the last 2 weeks because...

Mount & Blade II Bannerlord came out and I've been waiting for this game since its announcement in 2012. Before modding FFIX, I modded Mount & Blade Warband (Prophesy of Pendor mod). Anyway, this has nothing to do with anything : )

decency_breakin3

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #116 on: 2020-04-15 20:48:16 »
No but its understandable. you got love for those projects just like we all have love for these ones. cant work on them 24/7. just wanted to say i appreciate all the hard work and i check for updates daily. thank you for the fast reply.

inzanity99

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #117 on: 2020-04-18 20:16:39 »
hype intensifies!!

will wait for a full bundle to test all aspects at once ;)

really excited!

m_artn

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #118 on: 2020-04-19 06:37:18 »
Any news about beta progress or release of the backgroungs?

snouz

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #119 on: 2020-04-19 17:48:49 »
Any news about beta progress or release of the backgroungs?
I've got 55 screenshots of bugs left to treat, then I'll package a beta!

e2zippo

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #120 on: 2020-04-19 19:46:52 »
I've got 55 screenshots of bugs left to treat, then I'll package a beta!
You're a machine snouz!

Skickat från min SM-G973F via Tapatalk


takver

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #121 on: 2020-04-19 22:41:49 »
Hey snouz, any luck in getting touch with ZePilOt yet? A few of us have left messages on the Moguri Mod Steam thread but there's been no response :/

ERAISERZEE

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #122 on: 2020-04-19 23:02:00 »
good morning . can I ask you if you are the author of the moguri mod?
I have this doubt and if it is these 3 files
I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0
update the moguri mod? replace all files but with some bugs?
sorry but i installed the moguri a long time ago and i would not reinstall the mod again.
 if this updates the mod I install them willingly and in doubt I installed the
[FF9 PC] HD Worldmap Mod 0.2 NEW.
however it is a much better job than square-enix has done.

AuthenticM

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Re: [FF9 PC] Moguri rework (progress report)
« Reply #123 on: 2020-04-22 13:56:38 »
I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0

I've been working on the wordmap textures for the last few days, now that it's out of the way, I'm doing the backgrounds full time.

Thank you very much for your work, Snouz. It's greatly appreciated. I'm looking forward to this mod's completion so I can play it with Alternate Fantasy. :)

Will you continue to use this thread as a hub for all the different parts of the mod? There's already so many threads from this place that I follow; it'd be nice to have everything in one place for this mod at least.

Cheers!

snouz

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Re: [FF9 PC] Moguri rework NEW BETA AVAILABLE
« Reply #124 on: 2020-04-23 14:13:10 »
2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

<<< DOWNLOAD BETA V1 >>>

Maybe save the original files beforehand