Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ouroboros

Pages: [1] 2
1
Releases / Re: FF7Music Installer
« on: 2011-11-29 14:59:40 »
i recommend going here http://neveron.ru/Default.aspx?type=myapps downloading  VL Sound 5.1 v1.0.0.18 and puting the out_vlsound51.dll in the ff7 music folder. i use that instead of the out_wav.dll

I have Xp sp2, so i can't use it

@my test with SRS
For the "bit" i'be teste ( From the chocobo farmn to the other side of the mitrill mine ) didn't have any problem yet

Gona keep testing if i have again that sound bug, gona report it

2
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-28 14:17:28 »
@kranmer

Working perfect, tested the CTRL+SPACE / CTRL+ALT with 9999hp

I suggest you create a new th on realeses and place your mod and everthing there, whould be more easy to see for future downloads

3
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-27 14:11:58 »
What about Shift + 1 / 2 / 3 / 4 ??

Since i use a gamepad i dont have problem with the keyboard

4
Releases / Re: FF7Music Installer
« on: 2011-11-24 21:59:14 »
This is a bug I've seen in Vista and 7, that FF7Music actually FIXES. I've never heard of it happening in XP though...

Two questions:
1. what output device is out_wave.dll set to?
2. Are you sure you're even hearing ff7music, and not the default MIDI?



2° Yeah, i'be compared the music of midi and the remastered version and yeah i'm using the remastered

3° extra
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 900
window_size_y = 675
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path=DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
# break_9999limit

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
, as you can see the music plug in is configured to be used with FF7

4° i'be changed the out_wave.dll > configure > Device  from microsoft to SRS audio sandbox and see if that fix the bug

5
Releases / Re: FF7Music Installer
« on: 2011-11-24 21:25:16 »
Mmmm, i have a small issue, everthing works pefect till in some "random" moment, the "midi" ( Sound effects of the game, like the one when you move the curson in the menu, or just sound in the map ( where you walk ) goes off after the music goes off too

For example i was on the first flashback of cloud on the mako reactor, when you are outside the reactor and you enter the music goes off and also the sound effectos too, i'be noticed that the "wave" sound on the volumen control (In control panel ) is turned all the way down ( Mutting the midi sound ), there is some config that i should make or is simple a "Small" bug of the program?

here my config of FF7music



I'm using Xp sp2 and SRS audio sandbox as Sound "driver" ( Tryed with the default of windows C-media and the same result)

6
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-22 23:38:11 »
That's pretty awesome.

Indeed, this could be a better option from the one i'be suggested

Still dont change the fact that DLPB is kinda an ass =P

7
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-22 02:05:24 »
Look you are ignoring what I am saying, and I have said it 10 times.  I am not messing about spelling out what is blatantly obvious with little pictures.  Someone else can do that, maybe even you?

I really fail to see what is hard for you to understand about "FFIX" and "FFX" theme.  What isn't there to get, and why can't you just load up youtube and look?

I know why, because you are bone idle, like most.  Just accept it when a modder says he ain't doing it.  That is all I have to say on it, I do not want  a pitch battle every time something isn't spelled out in big neon lights.

I do 99% of the work, I am sorry that 1% was too much for you to do on your own (namely installing a few times to test out the different options)

Give me a VALID answer of Why is so hard to YOU to put 2 simple images on the installed and show the diff withing the battle themes

And stop atacking in each post, you are just proving how much of a a$$ you are.


You know what i dont care any more. good night sir

8
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-22 00:19:45 »
1.  read the readme and you wouldn't need to.

2.  You'd have to install it anyway to really "feel" what it is about.  Or watch a video.

3.  Making a video is a waste of my time, when you can do it.  Why should I do all the work when I have done enough?  I am not doing all that when all you need to do is install it a few times.

4.  Search on youtube and you will already find people who have made videos showing the MOP.  I am not here to be the donkey, carry Mary to Bethlehem, then get the 3 wise men to make me into a roast.  I made it to Bethlehem and I am going to sleep under that star.

I install it 20 times in testing, and I do hours of work.  I am not adding more to it.  Installing 3 times is not a torture.  Nor is reading the readme, that again, took me far longer to write.

If people care so much about this issue.... simple, get me some videos/pics and I will link to them.

Woah Woah Woah

Ok man, looks like you need to win no matter what..., when i have a valid point

BTW in your readme dont say what the difference within FF IX/X battle interface...

Sorry for disturbing your majesty

**Crawl and walk away**

9
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-21 23:13:24 »
Well, there are plenty of those pictures around, but someone else can do that.  I have never liked doing it. :)

I'm not trying to pick a fight or any dull argue...

Put in my place, why i should install 2 or 3 times or find by other means ( Like happend to me some post back ) wen you can have a small sample or a link in the readme to show the "Theme" in the installer, in fact you can add a "link" in the installer at side of the 2 themes options that open or redirect you to a pic preview of what are you selecting for the theme...

it add a better quality to what are you doing to the final product





10
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-21 20:57:16 »
no i can't.   8)  It is self explanatory and it is in the readme :P  Someone else can maybe?

I'm just saying mainly about the interface theme, the rest is "ok"..., it whould make a bit more Friendly when you have to choose a option and not have to install 2 times or 3 times to see what theme is better for own taste...

11
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-21 17:06:53 »
Yup, yours is FFX Theme, you can choose FFIX or FFX theme at the installation :)

AAAAAHHHHHH!!!!, didnt know that since the installer dont explain or show ( With pics ) What do each option...

Thx, gona try it later

DLPB, just a small suggestion, Can you add a "sample" pic of what do each option in the installer?,some times a text explanation dont help to fully understand what option in the installer do.

I dont say it "DO IT NOWWW", is just a suggestion to add in the future

13
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-10 13:26:34 »
Oh, ok! Thanks Kyubi! :) I just got the FMV restoration working and hopefully working on some yuffie retextures. Who knows, maybe I'll come up with something? Just need to get down to basics i guess!

Can you share the link to the yuffie re tex?


14
I'be used ficedula LGP Tools for install all the models i found and never bring me any kind of problem

15
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-08 13:36:11 »
I think i found a bug on the menu overhaul ( If was not mentioned before )

When you meet for first time aeris and you start to scape from the turks ( Yeah the part with the barrels ) you have 3 options, Wait / run / fight , that menu have a bug the cursor is out of dialog box and it cunfuse a bit because the cursor it apears to be in the last option of the menu "Fight" but in fact is in the first option "wait" if you press down ( In the kb or joystick ) the cursor goes down and "scape" from the dialog box

Hope you understand

16
Releases / Re: [WIP]FF7 Unified Model Installer
« on: 2011-11-08 00:49:06 »
So the basic idea is get all the models that are on qhimmm forum ( Individual models / PRP / etc etc  etc ) and put in one "Huge" pack with installer and custon option to install/inject into a battle / field lgp?

17
Graphical / Re: Chibi Avatar
« on: 2011-11-08 00:09:21 »
OH yeah !!



They look really nice, now do the avatars for the game  :D

18
Graphical / Re: Chibi Avatar
« on: 2011-11-06 15:57:05 »
I whould remove the blush from the cheeck and use it  =D

http://www.tektek.org/dream/

In that web site you can creat almost any type of chibi character have toooons and tooons of items and stuff, i thikn that with bit of time you can do a similar chibi character and use it as avatar, the web site is totaly free and is the best for doing this

19
Releases / Re: [REL] Demi-Face Avatar
« on: 2011-11-06 01:49:50 »
Yeah, Black version is sweeeeeeeth, now it match with my color of the GUI in game!

Thanks a loooooot

20
Releases / Re: [REL] Demi-Face Avatar
« on: 2011-11-04 20:12:16 »
Can you do a alternative ver with black background and a "White contour" thrught the character?


21
thanks for the info, but if involve edit manualy the files to have it working or donwload a half made mod that CTD time to time, i gona stick with the default ones...

Thanks pitbrat

22
The Bootleg Configurator includes the above fixes and automates the installation of all models in this thread plus many more.

Too complicated for me, gues i have to stick with the chibi default models...

I dont know why is so hard to someon upload a working char.lgp and world_us.lgp with the enhanced models...



23
Ouroboros,
You are using one of the broken models.
Look above for instructions on repairing the damaged models.

Looks complicated for me doing such "deep" edit of that file

It whould be easy if someon upload this mod with the fix, not everyone is "clever" enough to do this job

24
After the first time when you are in the ship ( And everyone is "cosplaying" to be a Shinra sailor ) and you fight the boss in the ship when cloud use Blade bean as limit over the boss the game just CTD

25
Mmmm, What files changes? so i can make a backup

Is compatible with Menu Overhaul Project from DLPB? and the BlackFan enhance? and Aali CGD?

I dont want to reeeeeeeinstal the game again for any missing or corrupted or bad "patched" file.

@edit

Read some pages back and change the names of the files, now i got it working

Pages: [1] 2