I've got a few questions, one regarding the frog catching minigame, the second for setting a kind of AI behavior in an enemy and the last pertains to Chocograph pieces.
First, is there any way to change the amount of frogs required to be captured to make Quale appear? Specifically I'd like to drop down the last total that results in the Quale boss fight, mostly because I don't use the frog count for any damage calculations in any skills (wound up dumping Frog Drop pretty early) and I feel like the road to 99 frogs is way more of a grind than it ought to be. My hope is to drop down to a much nicer number, like 69 frogs. Seems a bit more reasonable.
Second, and I imagine there might be an example already existing in the game that I'm overlooking, but is there a way to force the AI to only use certain attacks when targets have a specific status? So for example, would it be possible for an enemy to only use Full Life on a party member when that party member is under the effects of Zombie? I was considering looking at the AI scripts from enemies in the game that do this, but like I said, I can't seem to think of any examples of it actually happening.
The last thing I wanted to ask about is similar to what I was asking about a while back with regards to changing the availability of Chocographs. I used your method and it's worked perfectly, so no problems there. Is there a way to limit the number of Chocograph Pieces (the six that turn into the Sky upgrade) that you can acquire until specific times? It's not really a huge deal if not, but it'd be cool if it's possible. I've currently got it set so that the Ocean change is only available after Gulug and am hoping to make Sky only available after Ipsen's Castle. Frankly it's not a particularly huge difference though so not a big deal. EDIT: Nevermind all of this actually, like minutes after I wrote it I checked your linked chocograph script with changed variables and was able to sort it out. Pretty obvious in retrospect, not sure how I missed it.
That aside, I'll be sure to update to the latest version of the tool, thanks for continuing to answer questions!