Hi Sega Chief - would just like to say a huge thank you for your continuing support for this mod. I started it briefly on v1.3 last year (5-6 hrs), and picked it up again this February on v1.5. It really has been an absolute pleasure to go through and most, if not all, of the alterations/additions feel so in-line with the original feeling of the game, it feels like an official/sanctioned update. I am constantly surprised and challenged at the differences, and I really look forward to going through it again, either via Arrange mode or future version changes. I'm currently on 33 hours, at the beginning of Disc 3,
but can see that there are several 'New Threat' side-quests to do (including collecting the Lv. 4 Limit Breaks!)
- I'm really looking forward to going through this content.
I have tried to pay as much attention as possible to the changes and have jotted down a new observations / problems / questions that I noticed, many apologies if these have already been discussed before, I did a brief search before hand but came up empty.
- I think there's a monster sound effect missing before the fight with Phrenia (in the Gaea Cliffs)
- When I originally picked up the Escort Guard armour piece, I wasn't able to equip it to any character - after a while it showed up in the Armour list and I could use it fine
- Fort Condor 1st visit - I skipped the original visit here and didn't come back until I had to pick up the Huge/Mega Materia as Cid- when speaking to the father character, he has a piece of dialogue which I think is supposed to be directed at Cloud (a comment about the colour of his eyes).
- I used Osmose on a Junon Trooper, took 117mp but only restored 83mp - however thinking back I may have been near full MP which may explain that?
- Are there any stats (other than Sadness) that causes the Limit Gauge to fill up slower? My Cait Sith and Cloud fill up their Gauge very very slowly
- The fight in the Submarine (the pincer attack one) fully restored my HP/MP - think it would have been neat to have carried over from the Carry Armor boss (apologies, can't recall the new name!)
- Gorky / Pagoda quest - Bisham's Gale didn't do anything, just triggered Yuffie's Counter-Attack materia
- Pagoda quest - I found this very easy, by far the least challenging new boss concept of the mod - however it may be my fault as I forgot to do this on Disc 1 and did it when Cid was party leader
- The Petrify timer is hidden when Cait Sith is using his Transform Limit
- There's a slight model glitch with Cloud when the flag for Valiant Clod's appearance is triggered - he raises his arms briefly
During the NT side quest for Cait Sith, during Cloud's dialogue, it looks like Cait Sith's name is hardcoded in (e.g. my Cait Sith is named KettoShee, but Cloud refers to him as Cait Sith)
Once again, outstanding work on this mod - whenever I replay FF7 I can pretty much 'Attack' my way through the game and recent playthroughs have been a tad boring - from the get go, this mod has made me think and completely change how I play the game. There were many times that I wished I had a full list of changes but exploring this mod almost blind (other than the documentation from the v1.3 release) have made it an absolutely joy.
Thank you so much for your time and effort, and I look forward to playing your FF8 NT mod!