Thanks Timu ! But right Vgr, I've make an error :/ (And you know that too Timu, but it seems you haven't seen it
... Vgr, maybe there's another way to notice that ?! lol)
In my desire to simplify the task to Arsirus UK, I told him to use directly mods folder. And indeed, a subfolder must be specified ... I thought it would work well. I've tested it ... and right, using "modpatch = mods" does need another "mods" subfolder into the "mods" folder :/ ... I use myself "Avalanche" as subfolder ... but hey I wanted to simplify ... (bad idea)
So if I use again the same example :
If you use on your config file (The only thing you need to specify on the ff7_opengl.cfg file ! Not the complete path !) :
modpath =
modsThen the correct mod path must be (I mean "physically" on HDD) :
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\mods\
mods\
And not (as I've told before) :
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\mods\
So the result must be (Complete path is only to understand the result on HDD ...) :
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\mods\
mods\Battle\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\mods\
mods\World\
So there was a little mistake and I'm sorry for that ... but right this does need a subfolder :/
PS : When I was saying "the subdirectories doesn't need to be specified" I was talking about "Battle", "World" folders, etc ...
PS2 : I used bold characters to explain what folder is indicates. As stated Vgr (and like most here know) just replace the (bold) "
mods" on my example, by whatever you want ... I hope this time everything is clear to understand ?! (I'm talking to Arsirus UK of course ! ^^)