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Messages - SwornEnemy

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26
Releases / Re: FF7, ultima weapon - masamune mod
« on: 2009-08-25 20:59:51 »


my battle models  :-P

27
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 20:46:35 »
me and timu go way back......... but he doesnt know it cause i made a new account.....suprise timu  :-P

na only joking,,,, im an expert hacker from 'CIA' i hacked into timu sumisu's mainframe and pinched his model.....
hahaha the phantom ',Raziel' strikes again

28
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 20:13:47 »


my battle models
(barrets flippin u off)
 :-D


29
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 19:29:27 »
Yes, that was the normal bolt.
The same happens with Bolt2 as well.

Fire and Cure look very neat :)

But when I used Fire2, there was nothing... No effect, just the sound.

How did you install it? Was your magic modified already? Anyone else having this problem?

Fire2 on my game is fine no problems

30
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 19:24:53 »
ok no problem ,, i know how to do it now,,,,,,, anyway..................keep them magics coming    :wink:

31
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 19:19:38 »
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments  :cry:

No offense. But if people followed the instructions they wouldnt have problems. (Other then qudeid, but his problem is caused by something else)

No offense. but if u would write down ur instructions more clearly (e.g. there is nothing that says put the 'gui' folder in ur C:\ )
then we wouldnt have no problems either

32
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 19:10:04 »
cool, i got it to work,, must say fire and bio look awesome,, cant say i can tell much difference with bolt and the original.........keep them magics coming

33
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 18:32:37 »
i put all the lgp files u said to put in the folder,,, i put the lgp and unlgp files in,,,, and ran the patch.BAT and nothing happens?

34
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 18:28:09 »
the patcher doesnt work, as uve instructed

35
Team Avalanche / Re: Timu Sumisu's WIP/Release thread.
« on: 2009-08-25 16:48:34 »
MXSTER! STOP FUCKIN ROUND WITH MY PROFILE

36
Team Avalanche / Re: Timu Sumisu's WIP/Release thread.
« on: 2009-08-25 16:07:27 »
...

37
FF7 Tools / Re: FF7PC Savegame Compilation
« on: 2009-08-25 16:04:51 »
I have to say that this is a great idea,,,  :-D

38
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-08-25 16:03:42 »
I enjoyed reading all those old ripping tutorials, so I know what you mean, but those are the rules, we all have to acept them  :wink:

39
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 16:01:54 »
I tried Aali's LGP tool, how does it work?

40
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-22 20:43:54 »
Timu... that lightning bolt looks sick.... dont change a thing about it,, it looks so awesome

41
Completely Unrelated / Re: Dynasty Warriors Style :-)
« on: 2009-08-22 20:33:45 »
not being funny halkun.. but ur a tit....
u should READ before posting pointless comments........

42
General Discussion / Re: haf saspan
« on: 2009-08-22 20:16:07 »
Al-Bhed isn't a language, it's a cipher.

WOW! This topic is dead

43
Releases / Re: [Release] Harder Difficulty Items
« on: 2009-08-21 10:09:43 »
so explain wat this mod does. is it a harder difficulty ,, or gives u less armors and accessories.... or wat?

44
FF7 Tools / Re: Palmer
« on: 2009-08-21 10:06:21 »
aggressive?
il show u f**kin aggressive...................*slap*

45
Releases / Re: FF7, ultima weapon - masamune mod
« on: 2009-08-20 17:12:06 »
i would suggest downloading 'wallmarket', 'jenova', and 'hojo'
with these 3 programs u can bust the battle system wide open and change just about anything

46
Releases / Re: FF7, ultima weapon - masamune mod
« on: 2009-08-20 16:53:08 »
sorry..... yes i mean 'wallmarket' (wat a dumbass) not 'jenova'

i always get them 2 mixed up
 :roll:

and yes u can equip the masamune from there but it looks like the buster sword,,,
and thats no good

47
FF7 Tools / Re: Palmer
« on: 2009-08-20 11:49:54 »
of course theirs a point.............
everyone who says there shouldn't b a remake are bullshiting.......
cause if they brought out a remake i can guarantee every who said ' i don't want a remake' will buy it

48
FF7 Tools / Re: Palmer
« on: 2009-08-20 11:04:42 »
this is sick,,,,,
when all these programs that are out and that people are creating,,in the end, we would have modded the game so much there would be no point for a remake

49
Archive / Re: can someone help me with moddding?
« on: 2009-08-20 10:29:35 »
alright cool,,, let us know how u get on  :-)

50
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-20 10:15:10 »
fair enough, don't worry MXster, i know u could do this on ur own, but il help u........
Blood Crow u shouldn't take this so seriously, its only a bit of fun, its  just to see what we can do with the game with the means and skills we have at this present moment.
i believe anyone on this forum could do what u, me and MXster have been doing if they really wanted to.

i think to do a serious chibi reconstruction project we would have to be at the standard or 'APZ freak' with his chibi cloud....
which to be fair looks f**king difficult to do.

i believe this reconstruction project is good enough for the time being, cause it stays true to the game but make the characters look slightly more realistic which is awesome

well done MXster for ur work so far. i think its great , keep it up...


(me and MX are planing a lot of things for the future so keep ur eye out for us)

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